This hatred with quick time events, and the constant lumping them in with regular button prompts. The knife fight in RE4 a quick time event. Pressing one button continuously to open a door a button prompt. Kratos finished off the titan Chronos in a quick time event. Pressing A to do Chris' neck breaker is a button prompt. Games do not currently allow us the freedom of movement to do the things exactly as stylishly as done in quick time events (Yahtzee), at least you have the pleasure of failing them and watching your character die a gruesome death, other wise you would be watching a cut scene entirely.
Main game that people keep hating on because of "constant quick time events" was RE6 which had even less than the 2 games that came before it. Sure it had button promps for melee moves but thats no different than having a dedicated melee button besides it being context sensitive. It doesnt hurt the game in any way to alternate LT and RT to climb as opposed to holding up on the analogue stick except alternating buttons might make you feel some of the actual exertion the character is doing.
Main game that people keep hating on because of "constant quick time events" was RE6 which had even less than the 2 games that came before it. Sure it had button promps for melee moves but thats no different than having a dedicated melee button besides it being context sensitive. It doesnt hurt the game in any way to alternate LT and RT to climb as opposed to holding up on the analogue stick except alternating buttons might make you feel some of the actual exertion the character is doing.