Game Ruiner.

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William MacKay

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Oct 26, 2010
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Dragon Age: Origins: combat was too oriented on one point, so i kept dying in half a minute, even with stealth, healing and high-powered equipment. this also meant my allies kept taking all the kills, and i never levelled up. DA2, its too far apart, so my mages/varric keep killstealing when the rest of the party spends time walking.
Assassins Creed: guards tried to kill me for walking to fast.
Dead Space 2: almost no combat, too much build up.
 

Keldon888

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Apr 25, 2009
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I hate, I dunno how to say it, artificial difficulty. When in harder modes of games rather than making it harder, via more enemies or more powerful foes or less ammo or whatever. The games cease to be about overcoming a challenge and are just pointless fodder.

Biggest example in my head is COD:World at War, kick up the difficulty and watch as perfectly cooked nades hit you every 15 seconds. It isn't hard, because there's nothing you can do to overcome it.

More recently MvC3, Galactus. Everyone whos played knows he has his one hit kill attacks. Many can be mitigated to some degree or stopped altogether. But I have the luck or him spamming his 2 handed lasers, and getting chipped to death even after X factoring to avoid chip earlier.
And on that note LOADS of games have those random owned events. And they always piss me off.

Games should be challenging but conquerable. Not filled with arbitrary failure.
 

SIXVI06-M

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Jan 7, 2011
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S.T.A.L.K.E.R - probably seems unfair because they aren't super perfect, but everything else about their games are.

1. The ever-shrinking game world per sequel; the zone just doesn't seem nearly as threatening when there's less of it to die in. The first one you felt that - "This is a big scary wilderness, I could get lost here, fuck.". In the last one: "Meh, that's it? this is like shorter than the walk down to my bus-stop!"

2. Becoming less terrifying: in 1- the bloodsuckers are mostly invisible, in 3 - they are TOTALLY invisible, and for some reason, they are less scarier than the first - because the panic you feel from being able to just barely SEE one coming at you makes you shit your pants just that much more. Same can be said with a lot of other things - for some reason the first one had the best atmosphere - where the sequels either were too pleasant, or just lacked the grittiness of the first.

3. Nigh-invulnerable creatures: seriously- emptying 6 assault rifle clips to kill one monster? If you want to make it difficult, make them move faster, be less predictable, have more special attacks and maneuvers. Not give them 6 inches of plate armor.

4. Poorly scripted AI and events: ZP mentioned this - being asked to do a mission, and then moments later, find the friendly neighborhood have just done it for you pro-bono. Getting missions where for some reason- your target happens to have travelled into a place you aren't allowed to fire your gun (and he decides to live there... forever) - and then of course the village is after you pitchforks n all after you shoot him out of impatience in waiting for him to wander outside the city walls or something.

Otherwise a fantastic series :D
 

TacticalAssassin1

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May 29, 2009
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Keldon888 said:
I hate, I dunno how to say it, artificial difficulty. When in harder modes of games rather than making it harder, via more enemies or more powerful foes or less ammo or whatever. The games cease to be about overcoming a challenge and are just pointless fodder.

Biggest example in my head is COD:World at War, kick up the difficulty and watch as perfectly cooked nades hit you every 15 seconds. It isn't hard, because there's nothing you can do to overcome it.

More recently MvC3, Galactus. Everyone whos played knows he has his one hit kill attacks. Many can be mitigated to some degree or stopped altogether. But I have the luck or him spamming his 2 handed lasers, and getting chipped to death even after X factoring to avoid chip earlier.
And on that note LOADS of games have those random owned events. And they always piss me off.

Games should be challenging but conquerable. Not filled with arbitrary failure.

My god that pissed me off in CoD:WaW. The Nazis will forever be known as those douchebag that nade spammed. But seriously, the game smothers you with supressing fire, so if you try to move up you die. And as a way for 'encouraging' you to hurry the fuck up, the enemy spams grenades. So you are forced to advance, wherein you get shot in the fucking face! Bullshit! I had the pleasure of literally having four grenades land in my Russian lap at the same time! And this is while I'm busy stemming the flow of a wehrmacht advance on my infantry. So annoying!
 

CheesyGrin1992

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Mar 14, 2011
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The Mako in Mass Effect was almost a complete game breaker for me. That thing alone nearly made me toss the game out of a very high window into a very busy road. Can't have helped any that the first planet I chose to visit also had a Thresher Maw.
Thresher Maw + controlling that damn Mako for the first time = very angry me and a thoroughly amused boyfriend.
Where possible, I walked instead of using the Mako. Lengthens the game considerably.
 

SIXVI06-M

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Jan 7, 2011
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CheesyGrin1992 said:
The Mako in Mass Effect was almost a complete game breaker for me. That thing alone nearly made me toss the game out of a very high window into a very busy road. Can't have helped any that the first planet I chose to visit also had a Thresher Maw.
Thresher Maw + controlling that damn Mako for the first time = very angry me and a thoroughly amused boyfriend.
Where possible, I walked instead of using the Mako. Lengthens the game considerably.
Seeing this mentioned so often makes me glad I never got the first one and can instead grab a ME1 finished gamesave from a very benevolent ME fanatic from a lovely benevolent ME Fanatics site and play from their save. Mind you- this Mako thing you mention still lingers in some ME2 gameplay.

As a general rule of thumb: If it can be tedious... don't put it in your game unless you plan on making it interesting.
 

chif-ii

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Aug 31, 2010
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The fact that the newest Pokemon game restricts Experience points. If you don't know about it, what it is is that higher level pokemon get less experience from defeating a wild pokemon than their weaker counterparts. Good for low-levels, but frustrating for training your team. I knew about it beforehand, but never envisioned how frustrating it would be.
 

irishstormtrooper

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Mar 19, 2009
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That "puzzle" in HL2 in Ravenholm when there was a wire connecting an electrified fence to a power source. You have to fight a room full of zombies in order to turn it off when you could just shoot one of the dozens of buzz saws to cut it.
 
Nov 12, 2010
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chif-ii said:
The fact that the newest Pokemon game restricts Experience points. If you don't know about it, what it is is that higher level pokemon get less experience from defeating a wild pokemon than their weaker counterparts. Good for low-levels, but frustrating for training your team. I knew about it beforehand, but never envisioned how frustrating it would be.
That and the fact of every boldore,sawk,and later graveler having sturdy.
 

Carlston

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Apr 8, 2008
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TacticalAssassin1 said:
Just thought of another one.

Operation Flashpoint: Dragon Rising.

Your NPC squad-mates always walking in front of you while you're shooting. REALLY annoying.
Then again any FPS where some tard sees you kneeling and shooting so walks right in front of your path of fire to just see what's going on then bitches when they die.

Least the NPC's are programmed stupid, then some how I get punished for team killing a tard who literally just stuck his back into my firing weapon.
 

The Apothecarry

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Mar 6, 2011
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Halo 3: ODST's three hour campaign. Firefly fans demand MORE Captain Mal (which we got in Reach, and we love Bungie for it).
 

Moonlight Butterfly

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Mar 16, 2011
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Carlston said:
TacticalAssassin1 said:
Just thought of another one.

Operation Flashpoint: Dragon Rising.

Your NPC squad-mates always walking in front of you while you're shooting. REALLY annoying.
Then again any FPS where some tard sees you kneeling and shooting so walks right in front of your path of fire to just see what's going on then bitches when they die.
My mates do this all the time and then shout at me for it >_> When I try to change and like cover our rear they pop up again like bloody Louis in L4D it does my head in. Then they are like LOL YOU GURLZ ARE SO SHIT LOOKIT YOUR FRIENDLY FIRE *enrage*
Pretty much this, all of this. but with real people.
 

bismarck55

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Mar 1, 2010
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DeadlyYellow said:
Drummie666 said:
MW2. The moment I realised you can't turn the aim assist off. I can only wonder why the entire IW team hasn't been publicly castrated for that one.
Perhaps the company had bigger concerns than the entertainment of an under-ager. But since they were disbanded and denied their millions of dollars, I'd say it's an even split.
I just want to point out how incredibly silly that comment sounds. Minus the "under-ager" part (wherever you got that from), Entertaining your audience is (or should be) a developer's only concern. Infinity Ward apparently had a problem with Activision but that's beside the point.
 

Carlston

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xXxJessicaxXx said:
Carlston said:
TacticalAssassin1 said:
Just thought of another one.

Operation Flashpoint: Dragon Rising.

Your NPC squad-mates always walking in front of you while you're shooting. REALLY annoying.
Then again any FPS where some tard sees you kneeling and shooting so walks right in front of your path of fire to just see what's going on then bitches when they die.
My mates do this all the time and then shout at me for it >_> When I try to change and like cover our rear they pop up again like bloody Louis in L4D it does my head in. Then they are like LOL YOU GURLZ ARE SO SHIT LOOKIT YOUR FRIENDLY FIRE *enrage*
Pretty much this, all of this. but with real people.
Ahhhh that was a good laugh... Bravo.
Yeah why I could never play America's Army, once someone would do that it would throw you in jail, and until a AI can see player 1 is full auto firing a M-60. Player 2 steps in from of full auto fire. Fault is...Player 2. That was a great vid need to hit newgrounds again.
 

DeadlyYellow

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Jun 18, 2008
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bismarck55 said:
Minus the "under-ager" part (wherever you got that from), Entertaining your audience is (or should be) a developer's only concern.
His posted birth date makes him 15. And yes, entertaining your audience is important. As long as the vast majority enjoy the game, what's the problem? Some kid whining because his mom wasted $60 on a game that can't turn auto-aim off? Pfft.
 

Mrselfdestruct

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Sep 5, 2009
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My brother deleted my Wind Waker save just before the final battle! That might not count but he is a game ruiner....I never did finish it.

As for actually answering the question.
RE5. I still like the game but the dark atmosphere from RE4 wasn't there, and the new inventory system wasn't very good.

Prince of Persia: Two Thrones
They made the prince annoying and there was a bug in the game that made me stuck in an area! I think...

Pokemon something
I had to trade to evolve 2 of my Pokemon to their final form and had no one to trade with :(
 

chif-ii

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Aug 31, 2010
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Psycho Cat Industries said:
chif-ii said:
The fact that the newest Pokemon game restricts Experience points. If you don't know about it, what it is is that higher level pokemon get less experience from defeating a wild pokemon than their weaker counterparts. Good for low-levels, but frustrating for training your team. I knew about it beforehand, but never envisioned how frustrating it would be.
That and the fact of every boldore,sawk,and later graveler having sturdy.
YES!

Also, the further on I go into the story, the more I think, "Why the hell did Bianca even come on this trip anyway?" Also, Cheren reminds me of Sasuke, and not in a good way.
 

Sir Boss

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Mar 24, 2011
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TacticalAssassin1 said:
Sir Boss said:
Halo: Reach, framerate issues in a console exclusive, how the hell do you allow that? HOW the HELL do you allow that?
Huh. That sucks. Did they patch it or something?
it's not major, it only appears in split screen co-op, (that i've seen) and no, i don't think they have