Oi I should not be posting here...
Final Fantasy 7 for sure. I didn't get some stunted experience, I just didn't like it.
Smash Brothers. It's fun I guess? It's certainly entertaining watching Link beat up Pikachu but otherwise the multiplayer is a bit dull. Everyone's got only 4 or 5 moves. Lu Kang had more than that in MK didn't he?
Elder Scrolls, I cant tell you enough how exhilirating digging in a marsh for my first quest was.
Half-Life. I only played the Orange Box version, but that 'epic strider battle' had to have been the most boring long winded irritating thing I'd ever had to do in a shooter. The guns didn't feel right and I had a hard time guaging what situation each weapon was good for. The enemies were great with tactics but it was kind of silly seeing the most unorthadox shapes for future walls and door knobs (or whatever those things in the apartment buildings were) plastered all over the place.
Pokemon. I played yellow, couldn't finish it. Terrible graphics from what I was expecting do to all the hype at the time, the gameplay made me think 'All the bad things about Final Fantasy' All of the creatures had different moves that did the same 5 things and I thought it was kind of stupid that you could get a pokemon who couldn't hurt a thing. I tried to give yellow a second chance years later but I used an emulator. It's bloody impossible for me to significanly level up my pokemon to beat the first gym leader, and that's WITH accelerated frame rates holding down the A button. I couldn't fight anything stronger until I beat the gym leader, how was I supposed to level?!?!? I feel like I'm missing something important when I cant beat the first boss, but the gameplay was seriously unentertaining.
The newest silpheed, I liked when it was an arcade shoot'em'up type thing. It had thee single most cliche generic as f*** plot to it. It had at least 5 dozen troupes. About the only thing that surprised me was that the pink haired girl actually loves the androgynous hero whos' best friend was seperated from him years ago only to join the enemy side where they both duke it out but the best friend eventually learns that what he's doing wont make anything right so he helps his old friend destroy the big evil deathstar type thing by guiding him down a tube to the core but using his body as a meat shield to take the blunt of most of the defense lasers so the hero could get inside and blow it all up, naturally the best friend dies in the process. Also the previous wing leader before the hero takes the job was a black guy father figure who hands the hero a necklace right before he dies sacrificing himse-oh God what the HELL was wrong with this game?! Its like compact garbage! The only could thing about it was they gave you really broken weaponry that was fun to blow shit up with! WHen you're in a tiny fighter carrying a cannon that shoots nukes that happens to be bigger than the spinal weapon of the enemies biggest ship you KNOW somethings wrong. anywho, a lot of my friends liked the game, I still dont know why. The only weaons that DID work were infact the broken ones.
Prince of Persia 2 and 3, not a big fan of back tracking needlessly, definitly not a big fan. 1 was awesome though.
Halo 3, definitly not as good as Halo 2. Needlessly fixing weapons so that they all pretty much do the same damage, except for the assault rifle which was just an SMG clone with a bit higher damage and a much smaller magazine that wasn't dual wieldable. Sniper rifle was wrecked, battle rifle did less damage, shotgun was left alone, needless addition of a spartan laser (though cool). They made the gameplay slightly more annoying, not difficult, not hard, just slightly more annoying that you'd HAVE to use the brand new equipment just to get by. Not enough trip mines. Also I cant imagine why a military would make a noisy trip mine. HOw were the humans winning on the ground with this kind of technology? Actually to be honest this entry doesn't really count since I cant name a lot of people I know that actually liked it. The Halo 2 fanboys had only mild reaction to the game and the developers ruined any ability to escape the maps, reducing the replay value for me personally.
The early castlevania games. (DONT KILL MEEE)