Games that Cheat

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Uber Evil

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Mar 4, 2009
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I present to you The Computer Is A Cheating Bastard [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard]
I'm sorry about linking to TVTropes, but come on, this thread was asking for it.
 

TheTaco007

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Sep 10, 2009
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The xbox Magic the Gathering game starts cheating if you win in single player more than 5 times a day. It starts setting your deck so that you get none of the cards you want, and it gets all it's cards.
 

Cogwheel

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Hisoutensoku/SWR/IaMP story mode enemies don't cheat as much as practically play a different game. Take, for instance, Hisoutensoku. You? You get super moves. Big fancy ones, potentially, but you have to build up to it, use your move, and make sure it connects or weep as you waste so very much potential.

Instead, the average boss (every level is a boss) does stuff like THIS:


I'm not complaining, though. Mostly since it's awesome.


Then there's Sacrifice, final boss thereof. Now, in Sacrifice (a rather unconventional RTS, in case you're wondering),
creatures cost souls to summon. Between one and five, depending on how powerful it is. The souls are tied up for as long as the creature is alive. Once it dies, the souls float out of its corpse. If the creature was yours, the souls are blue - you can walk over and collect them instantly.

If it's anyone else's - even an ally - the souls are red, and things get complicated. You can cast a spell called Convert - a sac (short, I assume, for sacrifice) doctor pops out of a portal and starts bringing the creature back to life. It then drags them off to the nearest shrine or, failing that, your altar in a helpless state. Note that sac doctors are fragile. Killing them while they try to res a creature will result in their disappearance. Killing them as they carry it away will result in the captured creature's release, alive and angry, if only on half health.


Once taken to a shrine/altar, where only one conversion can happen at a time, it takes a while to convert the creature. About 10 seconds for each soul it has (ultimate creatures have as many as five). Converting souls is difficult and stalemates often happen since, you know, taking them back is so much easier than conversion. Careful strategy is required to get out of even a winning battle with more souls than you went in with.

The final boss? Powerful army and spells, just like you, and all souls are blue to him. So yeah.

Somehow, despite this, the entire level manages to be a pushover.
 

lukey94

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Sep 2, 2008
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WoW, when your fighting through about 50 mobs your level, get the last guy down to like 20% hp and then a mob spawns behind you and wipes you out, there should be mechanics against that!
 

BENZOOKA

This is the most wittiest title
Oct 26, 2009
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Gigaguy64 said:
Fire Emblem.
Fire Emblem Fire Emblem FREAKING FIRE EMBLEM.

I don't care that RNG means RANDOM NUMBER GENERATOR.
If have a unit with a HIT of 92% and a CRT of 34% ant yet i MISS my opponent, but my opponent who has a HIT of 21% and a CRT of 4% GETS A FREAKING CRITICAL ATTACK.
THAT IS FREAKING BULL SHIT.
YES I MAD.
Seems like you're definitely not one to recommend poker to...

Civilization V in the couple of hardest difficulties. The best thing: It doesn't lie about it.
 

pretentiousname01

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Sep 30, 2009
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Saltyk said:
I've played some games that flat cheat. They break their own rules. Deal far more damage then is possible. Or pull off things that just can't be done normally. Think of Guile preforming his attacks instantly, despite the fact that you have to hold back/down for 3 seconds.

The game I'm thinking about right now, is Dragon Ball: Raging Blast 2. Think what you may, but I enjoy it (It was also advertised on this site I noticed). But there are some just flat cheap and cheating things the game does. One of the most annoying is that there are battles that start you at 1 health and yet you have to survive for as long as you can or even defeat multiple enemies. Almost adding insult to injury is the inclusion of items that should negate those effects and yet don't. Worse yet, I beat an enemy in a survival battle and got a poor grade because I beat him fast. Seriously, who thinks making you survive for two minutes with one health without killing an enemy is fun?

Some other annoyances:
~Hitting me with Super Attacks when I am beside or even behind them (though I noticed this in PVP, too)
~Transforming while I am actively attacking them
~Switching characters while I am actively attacking them
~After switching characters or transforming, instantly attacking me before I even have a chance to act
~Blocking/Evading attacks despite the fact that I knocked them off balance (rare, but it happens)
~Punching me when I charge at them, as soon as I come into range (especially annoying when I couldn't see them due to a bad camera angle)

Yeah, the computer can be pretty broken at times, in this game. It's at the point that I don't try to interfere with it when it wants to switch characters, because it's own form of ESP seems to prevent me from acting fast enough to do anything.

Now, despite my complaints, I do enjoy the game. I think that the computer's outright cheating has pushed me to a new level. I almost always finish the missions with a minimum of a S rating, but more often than not with a S++ rating, for example. And I did find a way around not having items to negate the start at 1 health battles, by equipping regenerative items.

So Escapists, are there any games that cheat, that you can think of?
Quick thing about street fighter. You know you can start inputs for moves while another move is going off. Vastly reduces the timing for charge characters.
 

Danish rage

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Sep 26, 2010
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Kukakkau said:
MonocleClaire said:
Pokemon (H)G/(S)S/C. Lance and his god damn Dragonites.
Say hello to my team's saviour for that battle Clubbed (it was funnier when he was a seel...)

One hit kills all dragonites with an ice beam - i love it to bits

I remember there is this race in AC:brotherhood that you have to beat in a fast time already but even faster for full synch to be that "perfect assassin". Now on the route of the race you have to pass around 4-5 crossbow guards - who are pretty dam accurate and if they hit you while jumping/balancing you can be sure to fail. A timed acrobatic race is fun, doing while under crossbow fire is not.
The Brotherhood problem you´re referring to is easy to overcome once you have some assasins at you´re disposal. But yes, it almost pushed me to the bounds of sanity before i realised that.
 

shadyh8er

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Apr 28, 2010
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Zedayen said:
Azazel from Tekken 6
Thank you ctrl+f for allowing to find a ninja.

It really scares me to think what the final boss in Tekken Tag 2 is gonna look like.
 

guntotingtomcat

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Jun 29, 2010
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Nazi zombies. Fun, but buggy at the best of times. The spawner is generally dickish anyway but there are a couple of specific cheating scenarios that repeat themselves:

1. You get a limited power up and suddenly the zombies disappear, only to strike en masse when the powerup runs out.

2. You blow off a zombies head, but it keeps coming. Not only is this a hassle, but it also deprives you of the extra points you get for a headshot kill.

3. There's one zombie left and it's a slow mover, so you leave it toslowly chase after you while you rebuild some barriers. Suddenly it starts sprinting, which it genuinly shouldn't, corners you and kills you.

4. The random weapon's box is deceptively cheap but loves to give you shit weapons.

5. Zombies occasionally climb through fully built barriers, usually at the worst possible time.

6. The melee is a fickle friend, wildly inaccurate, even if the reticule is red, and jerks the camera about, disorientating you.

7. Favourite cheat that makes the game feel evil? Flamethrower should be the best weapon. I only used it once, in a desperate crowd of sprinters situation.
They were still sprinting at me, only they were also on fire.
 

PowRightInTheKisser

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Nov 26, 2010
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most rts games

why is the AI allowed to control each worker at the same time whilst i have to use my crummy brain to go from one to the next telling it what to do?

if anyone ever played axis and allies by atari then you know what cheating AI means.

player gets a pop cap of 20. AI gets whatever they like. compliment this effect with the rediculously specialist units and then you have a game that unwinnable

EDIT: fallout 3 and new vegas. im 2 feet away with a shotgun aiming at the head with a 95% of hitting but that 5% is still enough to make me miss completely. What has my guy got a middle ear infection???
 

My name is Fiction

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Sep 27, 2010
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Vhite said:
Oblivion. You can be master of the universe with full enchanted deadric armor and weapon, all skills maxed but you will still get killed by *ucking mudcrab.
"And don't forget that one giant mud crab, such an annoyance,
or being Over Encumbered by plans ."
 

Son of Detroit

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Sep 25, 2010
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A lot of these examples could be called cheap or unfair, but straight-up cheating? No way. You can't define the rules of a game someone else created.
 

spartan231490

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Jan 14, 2010
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all games cheat on thier hardest dificulties, it's part of thier charm. The thing that bugs me most, is when the game learns from your tactics between lives.
 

My name is Fiction

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Cogwheel said:
Hisoutensoku/SWR/IaMP story mode enemies don't cheat as much as practically play a different game. Take, for instance, Hisoutensoku. You? You get super moves. Big fancy ones, potentially, but you have to build up to it, use your move, and make sure it connects or weep as you waste so very much potential.

Instead, the average boss (every level is a boss) does stuff like THIS:


I'm not complaining, though. Mostly since it's awesome.


Then there's Sacrifice, final boss thereof. Now, in Sacrifice (a rather unconventional RTS, in case you're wondering),
creatures cost souls to summon. Between one and five, depending on how powerful it is. The souls are tied up for as long as the creature is alive. Once it dies, the souls float out of its corpse. If the creature was yours, the souls are blue - you can walk over and collect them instantly.

If it's anyone else's - even an ally - the souls are red, and things get complicated. You can cast a spell called Convert - a sac (short, I assume, for sacrifice) doctor pops out of a portal and starts bringing the creature back to life. It then drags them off to the nearest shrine or, failing that, your altar in a helpless state. Note that sac doctors are fragile. Killing them while they try to res a creature will result in their disappearance. Killing them as they carry it away will result in the captured creature's release, alive and angry, if only on half health.


Once taken to a shrine/altar, where only one conversion can happen at a time, it takes a while to convert the creature. About 10 seconds for each soul it has (ultimate creatures have as many as five). Converting souls is difficult and stalemates often happen since, you know, taking them back is so much easier than conversion. Careful strategy is required to get out of even a winning battle with more souls than you went in with.

The final boss? Powerful army and spells, just like you, and all souls are blue to him. So yeah.

Somehow, despite this, the entire level manages to be a pushover.
"That sir was an epic boss battle of galactic proportions!"
 

astrav1

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Jul 6, 2009
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The final boss of Tekken fucking 5. In my opinion, even worse than Alpha from DOA 4.
 

Xcelsior

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Jun 3, 2009
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Zedayen said:
Azazel from Tekken 6.
My brother recently picked Tekken 6 up and Azazel really is a bastard, IMO they dropped be the ball on Tekken 6. Azazel was just so cheap, it seems to me like the developers put him in just to piss players off. Tekken 3 was by far the best of the series.
 

MetalDooley

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Feb 9, 2010
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Another vote for Mario Kart here.The A.I rubberbanding in that series,especially Mario Kart 64,is ridiculous.

Puzzle Quest is another one.The A.I always seemed to know in advance what gems were going to drop down so was able to get massive chain reactions going and string together multiple turns.PQ2 still has some elements of this although it's not quite as bad