Games that should have been the next Halo, Super Mario, or Ocarina of Time, but weren't.

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Irony's Acolyte

Back from the Depths
Mar 9, 2010
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Well I don't know about you people, but I really enjoyed Metal Arms: Glitch in the System. Fun, unique, amusing; its one of my favorite games for the Gamecube. If only they made another one. Or if only I hadn't lost the game disc before beating it...
 

Diserasta

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Jul 13, 2009
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Souplex said:
Henry Hatsworth. Nobody even heard of it, but it's a brillian DS puzzle platformer RPG.

Good show indeed...
It's game about a British chap with a cap and a giant gold-plated mecha robot. What's not to like?
 

Boom66

New member
Nov 16, 2010
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id say the fire emblem series it seems everybody i know has never heard of it before i talk to them about it ...But maybe that's just me
 

FinalGamer

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Mar 8, 2009
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thegrimfandango said:
Okami deserved to do a lot better than it did.
This.

Fucking. This. Released TWICE and still nothing? For shame, for all of you who like adventure games who didn't buy it, shame on you. I even bought both versions goddamnit, that doesn't make it any better.

Oh well, Amaterasu is getting a comeback soon so....
 

FinalGamer

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Mar 8, 2009
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thegrimfandango said:
Okami deserved to do a lot better than it did.
This.

Fucking. This. Released TWICE and still nothing? For shame, for all of you who like adventure games who didn't buy it, shame on you. I even bought both versions goddamnit, that doesn't make it any better.

Oh well, Amaterasu is getting a comeback soon so....
ThePizzaGuy556 said:
Eternal Darkness! i'd love to see a sequel on a next gen system
Oh god yes, I really hope Silicon Knights does this.
 

Amethyst Wind

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Apr 1, 2009
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-Zen- said:
Though there are fans and they are indeed loyal, I really wish Zone of the Enders as a series got more attention. As far as I know, it was the first hyper-fast mech combat game to which nothing could, and most likely still can't, compare. It was all the best parts of mech-centric anime with few of the inadequacies thereof.
Oh most definitely this. ZoE was the first game I ever played that offered complete and total three-dimensional freedom, as in you could move easily in any direction.

Both the original and the sequel have things going for them against each other. The original had much, much more interesting bossfights. The sequel introduced more varied power-ups.

One thing going against the game was the single-screen vs mode, that just sucked, but the campaign mode remains awesome, in both games.
 

Murais

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Sep 11, 2007
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I mistook the purpose of this thread originally. I thought it was about games that should have been earth-shattering, but were flawed or failed to deliver.

And in that vein, I'd like to elect Spore. That game was showcased in front of NASA as an advanced evolution simulator that would carry with it incredible physics and other sciences that would cause the user to strongly consider how they designed a creature, a vehicle, or a building, and in the process perhaps even glean a bit of understanding as to why the universe works the way it does.

Instead, we got... well, whatever the hell Spore is now. The whole thing reeks of EA dicketry, and yes I'm a little bitter that I spent 6 years of my life following and hyping that game for it to be total shit.

... As for what the thread *actually* is about, I elect the Jet Set Radio series. Those games were incredibly fun, and the music was downright infectious. That, or Icewind Dale. It was like Baldur's Gate, except better, and nobody ever showed it any lovin'.
 

Porecomesis

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Jul 10, 2010
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Choppaduel said:
Some Random Tosser said:
But while most games say 'This is what you must do', Deus Ex says 'what do you want to do?'
well i wanted to do stealth but the damn cloak is sooo costly, and so is silent running. also stun rod ammo gets pretty scarce towards the middle
Did you use the Power Recirculator and explore every room possible to find augmentation upgrade canisters? Also, you don't exactly NEED to use Run Silent or the Cloak. You can just sneak past the enemy... in most cases.

destiaer said:
Other than that, I love Henry Hatsworth, and maybe, just maybe GunGrave.
Gungrave? I never really found that to be good. The dodge move was absolutely worthless, it's only maybe 15 minutes long and all you have to do to win is constantly press square.
 

Finbark

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Jul 24, 2008
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Advent Rising. Definitely this. It's still one of my favorite games to this day. It got such bad reviews at release, but no one knows why looking back on it. It sold so poorly that the two planned sequels were dropped. It would have been great to see the game end on a next-gen console.
 

Atticus89

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Nov 8, 2010
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Skies of Arcadia. It's a good old-fashioned RPG that was for the Dreamcast and then ported to the Gamecube. I think because it was on a console that has a cult following long after its time and then ported to a console everyone considered a purple lunchbox certainly didn't help it, but I loved that game.

Who am I kidding? I still love it!
 

MrhalfAwake

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Nov 17, 2010
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Ad much as I love Skies of Arcadia Im glad it stayed were it did. Not everything needs to have a a million billion sequels because if if the next few are decent sooner or later it's going to lose the charm of what made it so special int he first place. That is begin a rare diamond in the rough and something that can be payed again ever so often between releases or just for old time sake. I love it for what it is and what it is, is not something that needs a sequel.

Sequels can be great but remember always that when a game is genuinely good it won't need sequels or remakes to stay relevant. It will always be something that is important to you and you'll want to revisit it time and again because it was and for no other reason. Instead the developers should move on to new projects and create new worlds and stories and heroes. It'd be so much better to have hundreds of good games than a handful of franchises that start to become stale or lose what made them special in the first place to the people who grew up with them (Im looking at you resident evil, what you did to Jill was unforgivable)
 

s0m3th1ng

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Aug 29, 2010
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Atmos Duality said:
Starsiege-Tribes

It had all the makings of a decent universe, and played very differently from your typical shooter. Fast, fun, varied.

But it's all dead now. Thanks to Vivendi Universal pulling all support for the game before even the first patch was released for Tribes Vengeance in a move that still baffles me to this day.
A bloody shame too, because I actually liked the story (well, up to a point, then it fell apart).
Uh...it was a pretty big deal when it came out and it had thousands of players. Hell..people still play the original and thousands more play the free tribes 2.
Halo took a lot from that series.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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An RPG mixed with turn based strategy and third person shooting. A bad ass combination. It has a really good story too.

EDIT: Also has cameos from Skies of Arcadia.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Yossarian1507 said:
Heavy Rain.

Yeah, I know, I'm talking about this game all the time, deal with it.

Seriously though, this is the first time, a video game made people care for their characters. In every other game, it's "Damn, I got shot/got stabbed/fell into a pit/lost my leg/whatever, Quickload, and let's kick their ass this time'. You don't care to take cover, because there is a heath bar/regenerating life. You don't care about dead companions, because you have Phoenix Down or they are just nameless NPC.

And then comes Heavy Rain, where every encounter (well, at least in the late game) IS a fight for your life, and believe me, YOU WILL throw your controller all over the place (whether it is necessary or not), just be sure, you'r character WILL avoid nasty death, thanks to a car crusher or something similar.

And if somehow you'll fail... Well tough luck, the game goes on. It's not over yet, you have 3 other characters continuing their story. And you care EVEN MORE for them.

Seriously, that car crusher moment mentioned earlier, gave me more goosebumps and shaky hands moments than Silent Hill 2 and Amnesia combined. I even stopped playing the game for that day, when another char found himself in a death threatening situation after seeing the consequence of the last screw up.

Amazing, simply amazing. I wish more game were like that.
there have been LOTS of other games that make you care about the charachters, and heavy rain was definetly not the first to do it, I don't know what games you were playing before then

Half life 2 don't tell me alot of people cried when..well you know
Fallout 3 (yes even fallout) I definietly cared a great deal about Dad and dogmeat
Mass effect 1 and 2? need I say more?

mbaye the difference is being able to quicksave ect but I'm pretty sure lots of games make you care for the charachters
 

SeriousSquirrel

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Mar 15, 2010
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Well, I feel that if they had made a proper sequel to Crackdown, the series had the potential to be one of the biggest and best ones out there. Put in a proper story and fix the targeting primarily. It's really too bad they failed to improve on many of the problems that plagued the original, and it seems it will soon be forgotten completely.

As for games that should have been more popular...well that's tough. Often innovative games aren't for everyone (even if they should be), so in a few ways it's hard to argue that it should have been the next COD or Halo. The sad truth being that by failing to appeal to the masses, a game hasn't earned the right to be a blockbuster. In fact it's almost a little demeaning to compare something like Ico to Halo because they're made for drastically differant reasons.

I also feel there's something to be said about a game earning a very select and dedicated audience, an award better than millions of people who play it only until the next big game comes out. Having a group of people dedicated to your game, years after release is a better sign of quality (well innovation at least) than being the next big thing.

(Sorry if I rambled or didn't make any sense. I'm incredibly tired)
 

Tallim

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Mar 16, 2010
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DiMono said:
Deadly Rooms of Death [http://forum.caravelgames.com/viewsitepage.php?id=90294]

A small indie game that built puzzles out of monster encounters, with enough variety that the first game had 25 different level themes, and later had a level editor added so players could make their own. Seriously, if you like puzzle games, you have to try this one.
Hell yes this. I have all of them and they are really good games. They come under that heading of "Easy to learn, hard to master"

Descent series I think should have been much more popular than it was and I would love a new one.
 

theSovietConnection

Survivor, VDNKh Station
Jan 14, 2009
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GamesB2 said:
I don't know about mass appeal... but Metro 2033 should have gotten a lot more coverage.
Metro is great, and the book is also really enjoyable as well, if you're able to find it. I think I'd go with Metal Arms: Glitch in the System, though. God damn that game was fun.