Games that started off great, but got progressively worse

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Azhrarn-101

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Jul 15, 2008
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TheCombatantGamer said:
Ooddude said:
Far cry 2 this is fun...no it's not
On Subject:
I guess I'll go with the original Far Cry, it was an amazing game.... until the Trigens appeared.
Couldn't agree more, few things beat scaring mercenaries out of their little minds while wearing a hideously ugly shirt, and saving a gorgeous CIA operative while doing it. =D
The trigens were just horrid, the story really degenerated after that happened. They just didn't belong in the setting.
 

the protaginist

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Jul 4, 2008
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Perfect Dark Zero. The first two levels were the best part of it for me. Stealth was an option, and actually needed in the first mission, but later it's completely forgotten because your enemies either magically know your there, or you've got to run right through them.

I wish they would've either stuck with the formula of the first two levels, or reformed them to become more like the later missions.
 

Operation DUMBO

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Jan 12, 2009
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Fable 2 by a landslide. At first, I enjoyed it, and then it was like being slapped in the face over and over again, especially the ending.
 

Worktruck

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Dec 19, 2007
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At the end of Dead Space I just hated it. The only time I even jumped or felt a little scare was the last cut scene. Hammond and Daniels reminded me more of dealing with annoying co-workers or incompetent bosses that can't do anything. Especially Hammond I'm going to run in here where these plants are releasing some kind of gas that seems to be toxic without any kind of mask or I'm going to take on this monster with one of the most useless guns in the game. I can't remember him even doing anything remotely helpful. I mean they already borrowed heavily form RE4 why not give Hammond an awesome moment like Mike had.

People have disliked the Xen levels from Half Life since the game came out so I don't think you will see too much hate for that. Jump puzzles in FPS games have yet to really be done well.

I don't know if these really counts, but Half-Life 2 going episodic. Not to say the episodes weren't fun to play, but the fact it takes so long to release them and they are short. I think the best way to put it is the idea of getting more Half Life content in smaller chunks with shorter development cycles seemed great at the time, but instead has taken longer to release each episode and each has been shorter that what I was hoping for. Plus for as long as it has taken to produce say about 6-8 hours of playtime you could have came out with a full game with around 15-20 hours.
 

Dr. Love

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Apr 18, 2009
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I have to agree with the mirror's edge post, despite what yathzee had to say i thought it was one of the better games i've played, with that being said runny jumpy is all good but add in guns towards the end and it just fell flat on its face, why run and evade when you can just kick a LMG wielding guard in the nuts and use it on his buddies?

though another game I feel pulled a dick move halfway through was Zelda wind waker, started off brilliantly and was in my opinion best zelda game ever made until they decided you needed to find the 8 parts of whatever then spend 500 or something like that to decipher with tingle ugh *shudders*
 

emissary666

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May 6, 2009
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Metal Gear Solid 4: the first two acts were linear, but gave you room to experiment. From act 3 onwards, it just felt linear and shooty.
RE5: After the first boss, it just became repetitive. Also, Sheva ruined any other semblance of fun the game had.
 

oneniesteledain

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Aug 5, 2009
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stu_thomo said:
oneniesteledain said:
stu_thomo said:
oneniesteledain said:
BioShock.

Well, not progressively worse, but the last third or say takes nose dive.
I dunno how to calculate how far in i was, but after the bit you get the camera i just felt board of the game.

I might actually go finish it now :p
That's actually pretty early in. Whole game should take 6-8 hours. I'd say finish it at least once.
I really want to finish it

but i just don't find hunting about for bits of the lazarus vector (where iv stopped) all that fun, im sure some people have a fantastic time with games like that, i just don't like the whole strickt path thing (whats the name for a game like that?)

[p.s i appologise for terrible spelling :))]
"On rails" shooter, maybe?

Yeah, they can be lame, but I think, mostly, BioShock makes up for it with a fabulous atmosphere and story.
 

stu_thomo

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Jul 7, 2009
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oneniesteledain said:
stu_thomo said:
oneniesteledain said:
stu_thomo said:
oneniesteledain said:
BioShock.

Well, not progressively worse, but the last third or say takes nose dive.
I dunno how to calculate how far in i was, but after the bit you get the camera i just felt board of the game.

I might actually go finish it now :p
That's actually pretty early in. Whole game should take 6-8 hours. I'd say finish it at least once.
I really want to finish it

but i just don't find hunting about for bits of the lazarus vector (where iv stopped) all that fun, im sure some people have a fantastic time with games like that, i just don't like the whole strickt path thing (whats the name for a game like that?)

[p.s i appologise for terrible spelling :))]
"On rails" shooter, maybe?

Yeah, they can be lame, but I think, mostly, BioShock makes up for it with a fabulous atmosphere and story.
I can't seem to fully hate the game for the fact the flame graphics are so much fun :D

I think the idea of Bioshock plotline but being able to use the lightgun from the time crisis series with it would be good, but thats probably just me :))
 

Marowit

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Assassin's Creed and the new Prince of Persia.

Both start off with great concepts - pseudo sandbox games where you go to run and jump and stab ppl...

After the 3rd city being the same thing - just different scenery, and the 2nd empty level in prince of persia I just put them down and walked away. Which reminds me on a positive note I do still have them lying around perhaps I can get some cash from the gamestop for Batman Arkham 8)
 

Superhyperactiveman

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Jul 23, 2009
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UFC 2009 Undisputed.

At first you're like, "This is awesome! Finally an MMA game, perfect for those of us that do MMA!!!"

And it is fun at first, but the more you play it, the more you realize just how messed up the controls are. There's one button for punching with your left hand and one for punching with your right, and kicks get the same deal. But then there is a button for designating where you want the attack to go (I.E. Kicks naturally to body, punches naturally to head. Button makes kicks go to legs and punches go to body.) Then there's one button for blocking your head and another for blocking your body. Then to top it all off, if you want to do any kind of kick other than a roundhouse, you have to step in one direction first, meaning it's hard to gauge whether or not you'll be close enough to throw the kick when you throw it. Plus you have to step in a very specific way, the difference between which and a normal step is a very precise amount of time and power spent on moving the control stick, that is almost impossible to achieve. Add to this that the right toggle stick control EVERY SINGLE FUCKING GRAPPLING/WRESTLING/JIU-JITSU MOVE IN YOUR ARSENAL AND IS COMPLETELY IMPOSSIBLE TO USE, and you've got one of the worst control systems in the world.

Then we see that even though this fucked up control system is dedicated to accurately portraying a real life martial arts battle, it still leaves a lot to be desired in that category. Your fighter stands extremely rigidly in his stance and moves unbelievably slowly. While punches can be strung together nicely, any combination of kicks will ultimately fail because, again, you're pretty much limited to roundhouses, and so can't make use of some of the more useful combinations (Roundhouse, spinning back kick for example). If you can actually figure out how to use that right toggle stick, transitions on the ground are so terribly easy, as opposed to the extreme difficulty of transitions that make jiu-jitsu fun, and you don't have access to any from beyond the most basic of jiu-jitsu, and sometimes your transitions will actually take you somewhere worse. When your opponent has mounted you, for example, your only available transition is letting your opponent take your back, whereas anyone doing jiu-jitsu for more than a day will tell you that this is the single worst position any human being could possibly be in during a fight and that there is actually a very simple transition to get from under the mount to your opponent's guard.

In short, it's a fun game, but the control system is too complicated for the purpose of doing something that it still fails to do.
 

Poopie McGhee

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Aug 26, 2009
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i'd say... i liked dead space... idk i played it as a (slightly scary) actiony game for the last bit... too human was def. like this the first part was pretty cool (until you go to that living dead bit) dead rising was like this in reverse (kinda)... the difficulty curve was a kick in the nuts (to me).. anyway...
 

OblivionRegained

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Nov 13, 2008
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Condemned 2, fukk me was the first Condemned great, it had everything nearly... Then Condemned 2 came along, the start was... interesting... the mud creatures were a bit hard to accept but at least it was decent, they expanded on the crime solving element really well imo. Then as Yahtzee said it turns into a Proper FPS half-way through the game and completely ruins the mood after that it was downhill faster than a Zorb. Dont get me started on the super duper Screamo shout power to kill the last boss. Man was that ludicrous...
 

Sassafrass

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Aug 24, 2009
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Radu889 said:
Grand Theft Auto 4 - Started out amazingly great, but after repeating the same mission for about 10 times(you assault a far away warehouse with Patchy), I realized how boring it became.
I kept having to drive to the location with a jackass on my right who kept talking about his problems, then if I were to fail when I arrive I had to do it again.
i quite liked that mission and did it first time. also you could have got a taxi from roman so you could skip straight to the mission start.
 

Alzabane

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May 30, 2009
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fallout 3 (yeah get me flamers) it was great at first scummageing around feeling really immersed in a great game, feeling like a true wastlander living on his own devices, the half way through you get the good guns and the games a cakewalk, not very fun anymore
 

A Weary Exile

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Aug 24, 2009
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Ooddude said:
Far cry 2 this is fun...no it's not
What happened to the Jackal in that game? He was the only reason I kept playing and hes barely in it! Also the endings are just idiotic.
 

ArcWinter

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May 9, 2009
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Ingwer-Orang said:
Assassin's Creed and Far Cry 2
Haven't played Far Cry 2, but Assassin's Creed did get very boring once you realized that all you can do is:
1. Kill some guards
2. Kill some more guards
3. Kill some guy
4. Go to another city
5. Repeat