Games that started off great, but got progressively worse

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Syvari

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Aug 22, 2008
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*Flame shield up*

The original Half Life

At first I was like OMG I'm in a science complex gone wild with some fairly original alien enemies and a whole bunch of interesting obstacles. But about half-way through the game really starts to get....um... boring. You fight mainly marines at that point (more soldier killing just like every other fps) and, maybe I was doing something wrong, but I kept getting stuck in those ridiculous "air duct crawling" mazes. Mazes are not fun. The ending when you get sent to Xen is pretty cool, but they whole second half of the game felt like kind of a chore to get through.

*flame shield down*

Although it still was probably one of the best, if not THE best, fps at the time.
 

Jon Etheridge

Appsro Animation
Apr 28, 2009
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This seems cliche but, Halo 2 was that way for me. The first levels fighting on Earth were great but once you went back to Halo, I dont know. It felt like more of the same. I still enjoyed the game but I enjoy the first half so much more than the last. Not to mention that damn ending. :p
 

hazabaza1

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Nov 26, 2008
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TheCombatantGamer said:
hazabaza1 said:
Gears of War 2.
It's all fine and dandy, but the Jacinto assault was way too hard without a human partner, and the end 'boss' was the most dissapointing pile of crap ever. Besides Fable 2's 'boss'.
I beat Jacinto on the hardest difficulty settings without a human partner. Tsk, tsk, tsk.
Jeez, I found the Reaver bit with the turrets to be way too hard. Reavers can take too much damage, and the turret turns too slow for my liking.
 

Proteus214

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Jul 31, 2009
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Jon Etheridge said:
This seems cliche but, Halo 2 was that way for me. The first levels fighting on Earth were great but once you went back to Halo, I dont know. It felt like more of the same. I still enjoyed the game but I enjoy the first half so much more than the last. Not to mention that damn ending. :p
I thought the first Halo was okay, but playing through the second one was just like wave after wave of the same aliens...fighting in the same room...with the same weapons...and then another room...and more aliens...

It got old fast.
 

Et3rnalLegend64

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Jan 9, 2009
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I'd probably agree with Dead Space and add Resident Evil 4. It's not that I think the games lost a lot of awesome, it's just that the character became a bit too powerful after a point and nothing short of your analogue of RE4's Regenerator could actually scare you.

Dead Space was good with keeping the massively creepy atmosphere, but the monsters couldn't stand up to you at all. In RE4, there's just a point where all you need is a lot of boxes of shotgun ammo, a few of sniper ammo, and a good load for the TMP and you're all set. You probably have a decent number of grenades if you chose to hoard them all too. The only thing that stands up to you properly are Regenerators (easily taken care of after a point), and bosses (hint: use the Magnum)
 

TheOrangeSocks

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Aug 16, 2009
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Good god, Mirrors Edge.. "Ooh nice shiny town, runny, jumpy, climby fun.. Oh wait.. why the hell am I doing this again? And whats in the bag? And hey, I can just shoot my way through all these guards, bye-bye free-running and originality, hello every single fps!"
 

Radu889

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Dec 14, 2007
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Far Cry 2 - Woot an open world. I just need to do about 14 repetitive missions until I unlock all weapons and then the fun can begin. Wait, what's that you say? I need to get to the next town to unlock the rest? Then fuck you mister smart ass.
As soon I realized that there was a second town location, the game was lost in my eyes. It became tedious and boring, because I was basically redoing all the bloody missions again.

Grand Theft Auto 4 - Started out amazingly great, but after repeating the same mission for about 10 times(you assault a far away warehouse with Patchy), I realized how boring it became.
I kept having to drive to the location with a jackass on my right who kept talking about his problems, then if I were to fail when I arrive I had to do it again.
 

stu_thomo

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Jul 7, 2009
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oneniesteledain said:
BioShock.

Well, not progressively worse, but the last third or say takes nose dive.
I dunno how to calculate how far in i was, but after the bit you get the camera i just felt board of the game.

I might actually go finish it now :p
 

Xerosch

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Apr 19, 2008
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Foggy_Fishburne said:
Indigo Prophecy aka Fahrenheit sucked real goatballs the second half. First half great :D But the second one, ich. How can you fuck it up THAT bad
Jep, you're right. The little bit of supernatural elements in the beginning were absolutely sufficient, but it became the ugly lovechild of Matrix, Tron, Bruce Lee and X-Files.
 

oneniesteledain

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Aug 5, 2009
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stu_thomo said:
oneniesteledain said:
BioShock.

Well, not progressively worse, but the last third or say takes nose dive.
I dunno how to calculate how far in i was, but after the bit you get the camera i just felt board of the game.

I might actually go finish it now :p
That's actually pretty early in. Whole game should take 6-8 hours. I'd say finish it at least once.
 

JaymesFogarty

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Aug 19, 2009
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I think that I'm going to sound like a complete Asshole, but Metal Gear Solid 4: Guns The Patriots. I played the game first time, and I thought it was the best game I ever played. But then again, I am a huge fan of the series, so my opinion was bias. So I managed to shake off the fanboy in me, and I played through it again, making sure that I could not think back to the previous games. The storyline in a game is really important to me, because no matter how much fun I'm having, if there is no backbone to it, I will find it steadily less interesting. The Metal Gear series was well-known for having amazing storylines, and as I played through the series I would be prepared to back that up. Guns of the Patriots did not break the tradition of having an brilliant storyline; in fact, I don't think that the storyline could have been improved. What I was annoyed about was the execution; this is why some people didn't like MGS2's storyline. While it was very well written, it WASN'T very well executed. MGS4 is the same to me.
For me, while the Codec wasn't a massive ladnmark in gaming, I loved being able to talk to support characters about where to go next, or how a certain gun was. I was hoping to be able to use it in real-time, that would have been a dream come true. But Hideo destroyed the Codec by limiting the use to 2 characters, one of them I never felt the need to speak to ever. I never found Metal Gear Solid 4 bad, it's just that at the end of Act 3 I knew that the execution of the storyline was not only confusing, (even to me for the first playthrough) but it could have been a lot better to follow had it been explained differently. As I said, nothing wrong with the story, just the execution.
 

Markgraf

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Apr 1, 2009
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Star Wars Galaxies. After the first six months or so, every single patch screwed the game up more. Right now, its combat system is more of a WoW clone than what it had been at its inception. Oh, and its community reflects this, 100,000 subscribers (max) for a game that sold over 1 million boxes.
 

yourbeliefs

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Jan 30, 2009
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The first half of Braid was fun until it was the same levels with different time abilities and I had to consult Youtube for walkthroughs.

Rock Band 2's world tour mode got tired when I was stuck playing the same songs OVER and OVER again..

Indigo Prophecy started off good but really veered off course after the "revelation."

Duke Nukem 3d's levels were quite inconsistent, which may be the result of all the different map designers. Episode 1 was great, 2 was shit, 3 was good, 4 was aggravating.
 

ThePizzaGuy556

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Aug 26, 2009
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Ummm i'd have to say Assassin's Creed...but i still love it and towards the very end it got better then i ever could of hoped it to be
 

drunkenhero32

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Aug 25, 2009
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Crackdown started out like an anti-Saints Row and then turned to shit at the end. Also after the first gang it became maybe a bit to easy