Gears. You start playing and your like god damn this is awesome..then it's sorta...okay..i'm done. I felt the same way with dead rising as well. ::shrug::
Yes it lost some of it's scarieness but none of it's fun (IMO), but it had some very good sequences in later levels. Anything that was outside was awesome. The military ship also creeped me out.Fraught said:The nurse part was really scary, and it was about half-way through. And the ending was...*shudders*megamanenm said:The most recent example I can think of is Dead Space. It started of great, but someone turned into an action game during the middle. The few scares it had were gone, and it turned into a "find this, kill everything, find something else" type of game. That's actually what the entirety of the game is to me, but it was more interesting in the beginning. So now that I stopped whining, what game started off great for you, but got worse?
But yeah, the overall scariness of the game dropped about half-way through the game.
"Get my facts straight." is a good blanket answer so you don't actually have to explain why Sytem Shock is better you can just say it is and it makes it true. I've read up on System Shock prior to this and this is what I have: You're a space marine/engineer/psychic, who suffers from very convenient amnesia. The whole game you are fighting the ship's zombified crew. Turns out and evil super computer was trying to rule the world!Daedalus1942 said:Bioshock, i'm sorry to say was definately a copy/paste of System shock 2.wouldyoukindly99 said:That and it was more or less a copy/paste of system shock 2.
I don't care, I've never played either System Shock and from what I can tell it's just about (Get this.) Space marines, robots, and space zombies. I'm sure the whole cyber-punk thing is cool but I'm certain it's story can't stack up to Bioshock. What other game intergrates philosiphy so well? Also I didn't like the looks of that inventory system, too tedious. Removing it was probably a good idea, Yahtzee calls it "dumbing down" I call it "streamlining" Maybe it took most gameplay ideas from System Shock but it probably did them better.
I'm sure you'll call me a "Console tard" since you love letting Yahtzee speak for you.
Letting Yahtzee speak for me? I thought that long before Yahtzee reviewed Bioshock, and on top of that, I'm sorry, but the atmosphere and story easily tops Bioshock. I jumped a few times in SS2 even with the outmoded graphics. I didn't jump once playing Bioshock.
The reason Bioshock did so well, is because It is as Yahtzee described it "A dumbed down System shock".
The reason system shock 2 was so psychologically mind-numbing was because at the best of times you didn't have the right ammo to take down said enemy.
By the end of bioshock, you could take on an entire army of splicers and Big Daddy's, and not lose an eighth of your health bar.
Get your facts straight before you start attacking a classic RPG.
Totally diagree dead space was solid from strat to finish I personally liked the action shift and thought the games ultimate shit your pants moment was right at the end.megamanenm said:The most recent example I can think of is Dead Space. It started of great, but someone turned into an action game during the middle. The few scares it had were gone, and it turned into a "find this, kill everything, find something else" type of game. That's actually what the entirety of the game is to me, but it was more interesting in the beginning. So now that I stopped whining, what game started off great for you, but got worse?
Noooooooooooo!!! I'm a PS3 owner and was looking forward to the DLC'sBroady Brio said:It's part OF a game, so it has to count;
Mothership Zeta, it was good then as it progessed it was just getting worse and worse.
Your statement just proves you're an ignorant bastard. If you'd actually played System Shock 2, we wouldn't be having this conversation. It still to this day is more relevant than bioshock ever was. I'm sorry it might not live up to your pretty colours and lights standard of graphics, but the gameplay was much more complex, the story was better driven, and SHODAN is one of the greatest villains in videogame history.wouldyoukindly99 said:"Get my facts straight." is a good blanket answer so you don't actually have to explain why Sytem Shock is better you can just say it is and it makes it true. I've read up on System Shock prior to this and this is what I have: You're a space marine/engineer/psychic, who suffers from very convenient amnesia. The whole game you are fighting the ship's zombified crew. Turns out and evil super computer was trying to rule the world!Daedalus1942 said:Bioshock, i'm sorry to say was definately a copy/paste of System shock 2.wouldyoukindly99 said:That and it was more or less a copy/paste of system shock 2.
I don't care, I've never played either System Shock and from what I can tell it's just about (Get this.) Space marines, robots, and space zombies. I'm sure the whole cyber-punk thing is cool but I'm certain it's story can't stack up to Bioshock. What other game intergrates philosiphy so well? Also I didn't like the looks of that inventory system, too tedious. Removing it was probably a good idea, Yahtzee calls it "dumbing down" I call it "streamlining" Maybe it took most gameplay ideas from System Shock but it probably did them better.
I'm sure you'll call me a "Console tard" since you love letting Yahtzee speak for you.
Letting Yahtzee speak for me? I thought that long before Yahtzee reviewed Bioshock, and on top of that, I'm sorry, but the atmosphere and story easily tops Bioshock. I jumped a few times in SS2 even with the outmoded graphics. I didn't jump once playing Bioshock.
The reason Bioshock did so well, is because It is as Yahtzee described it "A dumbed down System shock".
The reason system shock 2 was so psychologically mind-numbing was because at the best of times you didn't have the right ammo to take down said enemy.
By the end of bioshock, you could take on an entire army of splicers and Big Daddy's, and not lose an eighth of your health bar.
Get your facts straight before you start attacking a classic RPG.
Now tell me that does't sound ridiculous. Granted Andrew Ryan vaguely resembles SHODAN in a way complete opposites way (Ryan, individualist SHODAN, collectivist.) and the Splicers are like the Many morphology-wise but they are much more intersting and deeper versions of them with more variation. I'm sure you're one of those people who cling to their old favorites and worship them as their own personal gods and the fact that someone makes something similar to it and does it BETTER confuses and scares you. I really didn't care that much that the gameplay was easy (That is where you and I probably agree, though to a lesser degree.) but the most important things to me are good story and atmosphere, Bioshock has that tenfold. Can you honestly say that SHODAN told you things that made you question your thinking and morality? No. Can you say that zombies on a spaceship is more intriguing than an underwater dystopia founded on Randian philosiphy? No. I'm sure System Shock is a fun game but I don't like it when people think it's the messiah of FPS/RPGs.
Also I'd never heard of Yahtzee until after I beat Bioshock multiple times so my opinion was not influenced by his review.