Games that started off great, but got progressively worse

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Da_Schwartz

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Jul 15, 2008
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Gears. You start playing and your like god damn this is awesome..then it's sorta...okay..i'm done. I felt the same way with dead rising as well. ::shrug::
 

wgreer25

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Jun 9, 2008
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Fraught said:
megamanenm said:
The most recent example I can think of is Dead Space. It started of great, but someone turned into an action game during the middle. The few scares it had were gone, and it turned into a "find this, kill everything, find something else" type of game. That's actually what the entirety of the game is to me, but it was more interesting in the beginning. So now that I stopped whining, what game started off great for you, but got worse?
The nurse part was really scary, and it was about half-way through. And the ending was...*shudders*

But yeah, the overall scariness of the game dropped about half-way through the game.
Yes it lost some of it's scarieness but none of it's fun (IMO), but it had some very good sequences in later levels. Anything that was outside was awesome. The military ship also creeped me out.

On subject, I would have to say Too Human. Hey I'm a cybernetic god........... who's only job is to grind... and grind... and grind... oh wait, I died... guess I'll go make some coffee while I wait... whew, I'm back... more grinding.

And Mirror's Edge. I give it props for originality, but near the end it got way to combat heavy.
 

300lb. Samoan

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Mar 25, 2009
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i tried GTA4 for the first time last night, and it I guess you could call it a progression. During the opening cinematics I was excited, remembering how much fun I had playing GTA3. By the time I took the girl to the bowling alley I was really pissed off at how boring and slow the game was. I'll keep playing it tonight, but if it forces me to watch TV in my appartment I'm going to turn the game off, and watch TV in my dorm room. Thanks for not taking me on an exciting adventure.
 

Darth_Normandy

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Aug 4, 2009
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Even though its my favourite game KotOR sort of dropped of after your identity is revealed.
Tiberium wars gets real boring after a while.
 

wilted_orchid

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Aug 11, 2009
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Trauma Centre: Second Opinion. To begin with I was completely content with the storyline, Yes, I'm a sucky, but cheery doctor who's always late and wants to screw anything in a skirt - hazzah for shallowness.

This was all well and good until I discovered I was in fact magic and had the ability to become an angsty bastard within the time it takes to say Nintendo.

So, yeah, I suppose that's not really a progress descent, but more of a BASE jump into the realms of general crapness.
 

Zer_

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Feb 7, 2008
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Halo, it started out awesome then proceeded into crap. Indigo Prophecy is also another great game that goes sour half-way through.
 

IamQ

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Mar 29, 2009
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Ratchet and Clank Future: Tools of Destruction.

Started out good, and then the game was over. Way too short.


If that answer isn't legiminate, then I'll say Jak 3. Great game overall, but the last fucking levels were torture. Rail-shooter, darn, Controlling Dark maker robot that's slower than a fucking snail with narcolepsy, Ugh, Shooting small glowing orbs on 12 differen legs, constantly moving, while driving a car that does a 720 if it hits as much as a wooden stick, NO!
 

Bhuggy

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Jun 9, 2009
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Mirror's Edge.
That was a painful first level (I'm not talking about the prolauge)
I didn't know what the hell I was doing until I looked toward my objective.
 

A Weary Exile

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Daedalus1942 said:
wouldyoukindly99 said:
That and it was more or less a copy/paste of system shock 2.


I don't care, I've never played either System Shock and from what I can tell it's just about (Get this.) Space marines, robots, and space zombies. I'm sure the whole cyber-punk thing is cool but I'm certain it's story can't stack up to Bioshock. What other game intergrates philosiphy so well? Also I didn't like the looks of that inventory system, too tedious. Removing it was probably a good idea, Yahtzee calls it "dumbing down" I call it "streamlining" Maybe it took most gameplay ideas from System Shock but it probably did them better.

I'm sure you'll call me a "Console tard" since you love letting Yahtzee speak for you.
Bioshock, i'm sorry to say was definately a copy/paste of System shock 2.
Letting Yahtzee speak for me? I thought that long before Yahtzee reviewed Bioshock, and on top of that, I'm sorry, but the atmosphere and story easily tops Bioshock. I jumped a few times in SS2 even with the outmoded graphics. I didn't jump once playing Bioshock.
The reason Bioshock did so well, is because It is as Yahtzee described it "A dumbed down System shock".
The reason system shock 2 was so psychologically mind-numbing was because at the best of times you didn't have the right ammo to take down said enemy.
By the end of bioshock, you could take on an entire army of splicers and Big Daddy's, and not lose an eighth of your health bar.
Get your facts straight before you start attacking a classic RPG.
"Get my facts straight." is a good blanket answer so you don't actually have to explain why Sytem Shock is better you can just say it is and it makes it true. I've read up on System Shock prior to this and this is what I have: You're a space marine/engineer/psychic, who suffers from very convenient amnesia. The whole game you are fighting the ship's zombified crew. Turns out and evil super computer was trying to rule the world!

Now tell me that does't sound ridiculous. Granted Andrew Ryan vaguely resembles SHODAN in a way complete opposites way (Ryan, individualist SHODAN, collectivist.) and the Splicers are like the Many morphology-wise but they are much more intersting and deeper versions of them with more variation. I'm sure you're one of those people who cling to their old favorites and worship them as their own personal gods and the fact that someone makes something similar to it and does it BETTER confuses and scares you. I really didn't care that much that the gameplay was easy (That is where you and I probably agree, though to a lesser degree.) but the most important things to me are good story and atmosphere, Bioshock has that tenfold. Can you honestly say that SHODAN told you things that made you question your thinking and morality? No. Can you say that zombies on a spaceship is more intriguing than an underwater dystopia founded on Randian philosiphy? No. I'm sure System Shock is a fun game but I don't like it when people think it's the messiah of FPS/RPGs.

Also I'd never heard of Yahtzee until after I beat Bioshock multiple times so my opinion was not influenced by his review.
 

the9ame

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Jul 5, 2009
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megamanenm said:
The most recent example I can think of is Dead Space. It started of great, but someone turned into an action game during the middle. The few scares it had were gone, and it turned into a "find this, kill everything, find something else" type of game. That's actually what the entirety of the game is to me, but it was more interesting in the beginning. So now that I stopped whining, what game started off great for you, but got worse?
Totally diagree dead space was solid from strat to finish I personally liked the action shift and thought the games ultimate shit your pants moment was right at the end.

Games that did take a secondhalf nose dive:
Farenheit
Assasins Creed
Far Cry 2
 

TheBarefootBandit

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May 20, 2009
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Broady Brio said:
It's part OF a game, so it has to count;

Mothership Zeta, it was good then as it progessed it was just getting worse and worse.
Noooooooooooo!!! I'm a PS3 owner and was looking forward to the DLC's
 

Troublesome Lagomorph

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May 26, 2009
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End of Assassin's Creed. The gameplay had been repetitive for a long time by then (although that did not stop me from enjoying the game and the story) but then it just went into a huge "OMFG THATS RETARDED!" moment. Bioshock was always great... until the escort mission - final boss... Gears of War 2 was excellent through, but the final boss was way too easy.
 

Melon Hunter

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May 18, 2009
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Halo 3, for a start. The campaign seemed quite rushed; I mean, within two missions of you landing on the Ark, the Covenent are already on the back foot and the game then trows you into a fustrating Flood-fest.

Also, Fable 2 rapidly deteriorated. The first few parts of the game were pretty good, but after a few hours, the story and game quickly become pretty boring.
 

Daedalus1942

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Jun 26, 2009
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wouldyoukindly99 said:
Daedalus1942 said:
wouldyoukindly99 said:
That and it was more or less a copy/paste of system shock 2.


I don't care, I've never played either System Shock and from what I can tell it's just about (Get this.) Space marines, robots, and space zombies. I'm sure the whole cyber-punk thing is cool but I'm certain it's story can't stack up to Bioshock. What other game intergrates philosiphy so well? Also I didn't like the looks of that inventory system, too tedious. Removing it was probably a good idea, Yahtzee calls it "dumbing down" I call it "streamlining" Maybe it took most gameplay ideas from System Shock but it probably did them better.

I'm sure you'll call me a "Console tard" since you love letting Yahtzee speak for you.
Bioshock, i'm sorry to say was definately a copy/paste of System shock 2.
Letting Yahtzee speak for me? I thought that long before Yahtzee reviewed Bioshock, and on top of that, I'm sorry, but the atmosphere and story easily tops Bioshock. I jumped a few times in SS2 even with the outmoded graphics. I didn't jump once playing Bioshock.
The reason Bioshock did so well, is because It is as Yahtzee described it "A dumbed down System shock".
The reason system shock 2 was so psychologically mind-numbing was because at the best of times you didn't have the right ammo to take down said enemy.
By the end of bioshock, you could take on an entire army of splicers and Big Daddy's, and not lose an eighth of your health bar.
Get your facts straight before you start attacking a classic RPG.
"Get my facts straight." is a good blanket answer so you don't actually have to explain why Sytem Shock is better you can just say it is and it makes it true. I've read up on System Shock prior to this and this is what I have: You're a space marine/engineer/psychic, who suffers from very convenient amnesia. The whole game you are fighting the ship's zombified crew. Turns out and evil super computer was trying to rule the world!

Now tell me that does't sound ridiculous. Granted Andrew Ryan vaguely resembles SHODAN in a way complete opposites way (Ryan, individualist SHODAN, collectivist.) and the Splicers are like the Many morphology-wise but they are much more intersting and deeper versions of them with more variation. I'm sure you're one of those people who cling to their old favorites and worship them as their own personal gods and the fact that someone makes something similar to it and does it BETTER confuses and scares you. I really didn't care that much that the gameplay was easy (That is where you and I probably agree, though to a lesser degree.) but the most important things to me are good story and atmosphere, Bioshock has that tenfold. Can you honestly say that SHODAN told you things that made you question your thinking and morality? No. Can you say that zombies on a spaceship is more intriguing than an underwater dystopia founded on Randian philosiphy? No. I'm sure System Shock is a fun game but I don't like it when people think it's the messiah of FPS/RPGs.

Also I'd never heard of Yahtzee until after I beat Bioshock multiple times so my opinion was not influenced by his review.
Your statement just proves you're an ignorant bastard. If you'd actually played System Shock 2, we wouldn't be having this conversation. It still to this day is more relevant than bioshock ever was. I'm sorry it might not live up to your pretty colours and lights standard of graphics, but the gameplay was much more complex, the story was better driven, and SHODAN is one of the greatest villains in videogame history.
I think you are no longer welcome on this forum.
 

Vimbert

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Aug 15, 2009
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I have a few. The first, as someone said earlier in this thread, is Rogue Galaxy. Starts off with an interesting premise and a great battle system, but soon the battle becomes "steamroll or be steamrolled". The story also becomes unbearable; it gets as bad as the poorly translated JRPGs of yesteryear.

Time Hollow, to me, seemed like a great game at first, but after I realized the game really was just sticking to the "draw a hole" gimmick, I was disappointed.

My World, My Way: For a few hours of gameplay, I was intrigued by its unique gameplay mechanics and odd, fourth-wall breaking humor. It quickly became a grind the like of which I haven't seen since I quit playing World of Warcraft.
 

WaywardHaymaker

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Aug 21, 2009
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Mirror's Edge.

"Hey, look! You can run around in first person on rooftops and it's a very free-flowing game!"

ACTUALLY, You're inside brightly colored warehouses with the brightly lit paths being dead-ends and most of the game being one, big "Was I supposed to do that?" feeling.