Games that took you five minutes to realise you hated.

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Donttazemehbro

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Nov 24, 2009
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Final Fantasy 13 was the worst game ive ever played, it was so booring and stodgey that i couldnt play it past an hour.
 

capin Rob

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Apr 2, 2010
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Legendary, after 5 minutes I kinda didn't like it. then I died, sat for a long time for a loading screen, and it didn't freeze, it still had the loading symbol up and moving.
 

Domou

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Dec 3, 2008
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Final Fantasy XIII and Silent Hill: Origins.

Both games made me want to stab a baby seal in the face. FF had turn based combat(something I can enjoy, but loathed in this game), horribly unlikable/moronic characters, and its linearness made me bored bored bored. SH...well...I can't even bring myself to reminisce on the game to pick out what I hated.
 

Chappy

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May 17, 2010
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Did not like Darksiders at all,I thought I'd give it the benefit of the doubt I had on it but after playing it getting through the tutorial I found it really boring, maybe I just don't like puzzle games but after playing it for two - three hours I really didn't want to go through anouther Dungeon to pick up a weapon I'd have rather have got on with the fight.

I also think that though the puzzles didn't seem to challenging I think they did drag on to much (though again I don't really like puzzle games to much)as did some of the challenges that I felt was just to waste some time and make the game feel longer.
 

Egitor

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Jan 28, 2010
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The Operative: No One Lives Forever.

The game isnt actually horrible just very lame. I played for five minutes, decided it was lame and ridiculous and put it on a back shelf somewhere.

Then in a fit of insomnia and boredom I actually played through it a year after -.-'
 

darkonnis

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Apr 8, 2010
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Half life - Played it at a friends for 20minutes and was bored to the hilt.
Aion - Like WoW BUT: type game, just felt the UI could of had a lot done to it and that would really have brought the game together a bit better, aswell the map, no idea wht it was about it but it put me off, odd i know.
Grand Theft Auto 4 - I'm here to steal cars blow stuff up kill people and generally be the master of organised crime, if i cant do that i am in no way shape or form interested and same reason as GTASA
GTA: San Andreas - Not interested in the sims, i dont want to play your dumb gym mini games or have to eat or any of that pollava, just give me a health box on the floor that i can run over and we'll be best buds, thanks.
FF XII - Just couldn't get into it, tried hard, gave it 6 hours of meh then turned it off,9 was the last one i thoroughly enjoyed, 10 didnt do much for me, or not enough to warrant a completion.
Need for Speed Undercover - Every mission is exactly the same, i know its a driving game but the driving in it isnt even that good. The police are more annoying that entertaining to get away from and just generally didnt like how it handled or the fact that car customisation (atleast as far as i got with it) was fairly limited.
Everquest 2 - *yawn* take your hype meter somewhere else
Warhammer online - Loved it up until level 11 or so by which time i was like... hmm I am actually bored.
Too human - Enjoyed it to start with, cool concept, introductory characters were pretty good
"its a good day to die" "you always say that" "thats because it always is" But a game that seems very solo orientated with a group aspect bolted on (which is how it felt to me) should atleast allow the classes a bit of diversity so that you can solo it in an entertaining fashion. Or hell even give you an AI "party" which you can command to fill the place of the other classes you havent got (GoW style)
 

bushwhacker2k

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Jan 27, 2009
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Final Fantasy 10, I'm actually having trouble thinking of games that might have been decent but screwed up rather quickly.

I figure I can probably expect a bunch of FFFanboys Flaming me For disliking this, but frankly I hated it.

Oh, can't believe I forgot, Final Fantasy 13, it was pretty and the combat was fast-paced... but that's all it had for it, the story was boggling and incomprehensible and they didn't even TRY to explain it and every. single. character is INCREDIBLY unlikeable. If FFX had one thing over 13 it was that at least ONE character was cool, Auron.

Also pre-ordered Halo Wars for the 360... I guess I was in the halo-love phase, but it blew royally. There's no variation, just build tons of crap then destroy everything.

Thank you, person who posted above me- Grand Theft Auto 4. I played this... and I just don't see what people enjoyed about this. I didn't get very far, so it may have gotten better later but the beginning was just... so... boring.
 

dl_wraith

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Dec 21, 2007
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A good thread. Far less mindless fanboyism than I expected, too. Bonus!

I'm noticing a bent towards games of up to a few years old. Let me take things back a little further for you all...

Dizzy (C64) - CodeMasters little gem of a platform adventure. I HATED all the running about remembering where you'd left stuff to go and get it for puzzle X or give to whinger Y. I understood it's appeal but I prefered action with my adventure. Memory games were not my thing.
TransBot (MS) - Possibly the worst side scrolling shoot 'em up ever. Tried to be a little Macross and a little hyperdyne sidearms and failed utterly due to uninspired gameplay, ridiculous difficulty curve and a terrible power up system. I'm a huge shoot 'em up fan and this was like someone had pooed in my cereal.
Ghostbusters (MS) - Took all the good bits out of the C64 game and binned them. Made ultra easy for the console crowd (with the exception of the 'get past an agile Marshmallow man' bit) and the most unforgivable bit was that the music had changed! WHY??!
Shadow of the Beast (Amiga) - Really got into the graphics and soundtrack. Loved the way the paralax scrolling was handled. Got into my first fight. Turned the game straight off. kept coming back for another bite until I cracked the first boss. What were Psygnosis thinking?
Street Fighter 2 (Amiga) - Diabolical framerate, horrid loading system, inept controls. The SNES had this one well and truly sown up and the poor Amiga owners got sold a lemon.
Rascal X (PSX) - Bought this for the wife. We played the first level, realised how poor it was (controls, graphics, sound, gameplay - all terrible). Was so mortified i went into Manchester city centre and bought her a PPS2 with Tekken Tag Tournament the next day. An expensive apology to be sure but the game really was that bad!
Populous: The beginning (PSX) - All time record. Turned it off at the title screen and didn't return to it. I'm biased against RTS games anyway but in this case the voiceover was enough to make me switch off. Sad but unfortunately to my shame, true.
Tomb Raider (PSX) - Again, controls were the nail in the coffin here. Turning left and right made Lara spin slowly? Levels were bland looking and clipping was terible. How on earth did this game become a popular franchise? It should have been dead on arrival.
Tomb Raider 2 (PSX) - Had heard that they'd sorted the controls out. Picked it up hoping that the game would now work. As soon as I jumped on that first ledge i knew this game was absolute dross (again). It went straight back. Don't have a 3rd person adventure platformer when the main character's contol prevents you from platforming properly!!!
FFVIII (PSX) - Menu driven ATB hell. Square's idea of a good RPG never really evolved past this point
R-Type 3 (GBA) - Take one of the best shooters on the SNES and make it run choppily with several glitches and speed issues on a handheld. Fail!
Sonic Heroes (GC) - Oh Sega! What did we do to deserve this fanboy fuelled bug ridden travesty? A game that's supposed to move smoothly and quickly should not have miultiple places to fall THROUGH the scenery, insta-death on just about every rail section and fake multiple choice paths apparently fitting character 'traits'. Sonic Team should have been flogged. Instead they were told to produce....
Shadow the Hedgehog (GC) - Slow the game down, give the character an emo complex and guns. Mutliple-ending system was the only good thing about this game and I'm such a Sonic fanboy I did play them all though. I knew after 5 mins I was going to despise myself for playing this though, and yet.....
Sonic Unleashed (X360) - See my previous comments :)

More recently:
GTA IV (X360) - A masterpiece of development but a lost oppertunity for gameplay. How can so many people enjoy this things sludgy controls and irritatingly needy support characters? Does not deserve the vaunted status it holds - it plays like an early PS2 game while looking the real deal. Disappointing.
Fallout 3 (X360) - Got out of Megaton and cleared a couple of random areas. Realised that the 'Open World' vibe really meant 'wander aimlessly until you find a group that you can actually take on at your lever. Kill some of them, loot the place, wander back, sell kit, return, kill more, loot again, lather, rinse, repeat 1000 times. Grindfests kill games - unless you're into WoW.
FFXIII (X360) - Run down a pretty corridor forever. Actually, the most annoying thing 9and ultimately the thing that got me to turn off) was the level of angst in this game. Kill FF already - it's clear that there's nothing new coming from the story and character angles ever again.
Metal Gear Solid IV (PS3) - Cutscene heavy verbal sewage. Again, controls were a killer point (known as the 'Croft effect'). Would have worked better as a CG movie akin to FFVII Advent Children.


I have MANY more (Robocop on the Speccy, Cyber Shinobi on the MS, Sonic Drift on the GG, Ecco the Dolphin on the MD, most of the NDS library, Half of the N64's portfolio, any 8-bit mario game yadda yadda) but NOTHING comes close to ET on the 2600. Yes, I had that one. I'm off to rock gently in a corner now and remind myself of just how good Solaris was on the 2600 instead.

Sorry for the long post guys - I've been doing this a while!
 

iamkevinmaclean

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Oct 2, 2008
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demon's souls. after I killed the first guy, I walked over the corpse on the way to the next area, and I was kicking it around like a pillow. It killed the whole tone of the game.
 

KEGman321

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Jul 16, 2009
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When my brother first got our Xbox360 my dad went out and bought a few games for us to try. One of them was Ridge Racer 6. Holy crap you can't even imagine how terrible that game was. I played it for a few minutes, got irritated at the controls and mechanics, and put it away...never to be played again.
 

molesgallus

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Sep 24, 2008
307
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Eve online, as well. I couldn't help but feel I'd be better learning quantum physics, or something more useful, considering the sheer complexity of the game. Also, any sports games. Most racing games. Most Rpg's. I tend to like Fps and strategy games.
 

Kaleb1138

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Jun 18, 2010
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Haze........ i'm not one to critize things but for some reason the acting iin the game made me not want to play it... also the controls sucked but GOD DAMN i hated the acting
 

Vigilantis

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Jan 14, 2010
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The new Wolfenstein game, Halo 3, and the newest Turok. I was a very sad panda after picking up these games ><
 

crazypsyko666

I AM A GOD
Apr 8, 2010
393
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Spore. I cannot think of any way to constructively describe that. I should mention that I spent $80 on the collectors version, though. Now I have an $80 paperweight.
 

Enigma6667

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Apr 3, 2010
766
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Clive Barker's Jericho. Just hearing the voice acting, and what the story was about just made my nipples fire up in rage. It was that bad.