Games that werent supposed to be scary the frightened the crap out of you.

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Crazyshak48

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Oddly enough, Crysis had a part where this happened. I was in the alien structure, at the first part, where you only catch fleeting glimpses of the aliens (not enough to see what they look like or to see how receptive they are to bullets in the squishy parts). You float through the tunnels, come to one junction, and the lights go out (never a good sign). They come back on, and one of the fuckers is staring me right in the face! It was scripted, obviously, but still scared the bejeezus outta me. Thankfully, he was vulnerable to bullets in squishy parts, so that faded fast, but still...damn.

Beyond that, I was terrified of headcrabs for years (much less the zombies they create), and I've had more than my share of frightening moments in Fallout 3 and Left 4 Dead, but those are meant to be scary at times (maybe not like Silent Hill scary, but still). Crysis stands out as the only (occasionally) unintentionally scary one I can think of.
 

Cuddly Knife

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I'll say Killer 7. Some areas were a little trippy, with the art direction they took and all, plus not being able to see your enemies until you use you vision deal is a little unnerving, especially with how the Heaven Smile laugh.

Portal - after I avoid the fire. I felt an extreme sense of alone-ness while working my way to Glados. That was somewhat alleviated when she would tell me things about myself.

Otogi 2 - The Nine-Tailed Fox is very intimidating.
 

G1eet

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Insanum said:
Fallout 3's vault with the drugs in the air scared me shitless, And im still jumpy in that game. Too many times ive turned around and...

[img/] http://images2.wikia.nocookie.net/fallout/images//thumb/c/c3/Deathclaw_(Attacking)_FO3.png/750px-Deathclaw_(Attacking)_FO3.png[/img]

And yes, I have yelled "baahhhhhhhhhhhhhhhhhhhhhhhh" when that happens.
Try that shit at level two at the supermarket. Fudge. was. made.
 

Gebi10000

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friggn re-deads in oot. THAT was pure high octane nightmare fuel. AND it tryed to rape you
 

Sallix

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Fallout 3, I always get completely jumpy when
you have to escape the purifier
Also random super mutant behemoths from nowhere, and i left my fatman at home.
 

DarkInsight

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Condemned 1 and 2, the first one more though, The part where the manequinns suddenly appear around you scared me shitless. For my friend, he got so scared, he wouldnt play anymore, he could only watch me play.

And the part in the gym when you have to find the teacher, and you find him in the locker, dead, and the woman asks you to take a picture, and as soon as you zoom in on his face, he looks over at you real quick, it scared my friend so badly, he screamed and jumped on me.

The second was good, but not as "BOO!" scary, more creepy, especially in the cabin, if you turn down this blocked hall and watch the other end of the hall past the boxes, a legless swat officer slowly crawls past.
 

lacktheknack

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Insanum said:
Fallout 3's vault with the drugs in the air scared me shitless, And im still jumpy in that game. Too many times ive turned around and...

[img/] http://images2.wikia.nocookie.net/fallout/images//thumb/c/c3/Deathclaw_(Attacking)_FO3.png/750px-Deathclaw_(Attacking)_FO3.png[/img]

And yes, I have yelled "baahhhhhhhhhhhhhhhhhhhhhhhh" when that happens.
You'd better not ACTUALLY attack it with your bare hands, either...

Well, there's always Milla's Secrets in Psychonauts...

...or the freaking mental institution in Second Sight. The insane man in the window was only supposed to scare Jayne, not me!
 

w-Jinksy

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Gebi10000 said:
friggn re-deads in oot. THAT was pure high octane nightmare fuel. AND it tryed to rape you
oh my god you bastard, you reminded me of my childhood dread of those things god damn they were so freaky.
 

TheMedicated

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matsugawa said:
The Myst games were always a little unnerving because of the loneliness and the increasingly obvious revelation that you're never going to leave. Even by the time we got to Myst IV, what few people turn up either run away or try to kill you if they're not already bat-guano bonkers.
Seriously, I had to quit playing it because of that why-is-this-place-abandoned feeling...spooky without intending to be.
 

Flour

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j0z said:
You might want to get out a gun, a BIG gun there... taking on a deathclaw with your bare hands might make a good story, when you tell it to the angels (or demons) after you are torn apart.

I also agree, that Vault was pretty creepy. So was when I rounded a corner and saw a Mirelurk King, after fighting off hordes of Mirelurks and Mirelurk Warriors.
100 unarmed skill and a few unarmed perks make deathclaws as dangerous as raiders.(well, slightly more dangerous since deathclaws don't explode when you touch them once)

On-topic: Fallout 3, when I exited the Dunwich building it was night(with a mod to make night even darker, was also around 3am IRL) Not a great time to, after some exploration where nothing happened, find a group of ghouls.
 

reiem531

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I get so scared playing Metal Gear Solid. The very first time I played it, there was a guard coming around the corner and I tried to get into a locker and hide. The locker was locked, so I stood there rattling the door handle yelling, "NO NO NO NO NO NO NO NO GAAAH!"
 

lacktheknack

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There was also a moment in Fallout 3 where I took aim at a dog and hit VATS right as I heard "YAAAH!". Surprised, I selected next target, the camera turned 180 and WAAAUGH THERE'S A KNIFE A QUARTER INCH FROM MY FACE AUUGH or something like that. I fell out of my chair.

If Raiders had any sympathy from me, they lost it right there.
 

Russel1

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Jun 13, 2008
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in rainbow 6 vegas, on terrorist hunt

it was me and one other friend left on the hardest difficulty and there was one terrorist left and he was bugged. he kept saying "GET YOUR HEAD DOWN" really loud and it echoed throughout the whole level. we had no idea where he was. that was tense
 

A random person

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Sonic R. Tails doll. That is all.

Edit: I just realized how unintentionally poetic I was.
*puts on black hat and elitist artistic smugness*
 

lacktheknack

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matsugawa said:
The Myst games were always a little unnerving because of the loneliness and the increasingly obvious revelation that you're never going to leave.
Actually, I think you do leave because
A: The Star Fissure in the end of Riven seems to be where you started in Myst
and B: the Cleft, as mentioned in Myst IV and Uru, is a nice little linking book to a small canyon in the New Mexico desert.

The death scenes are still creepy as hell, though.
 

A random person

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Glefistus said:
Metroid Prime
This. Being locked in dark rooms with a bunch of space pirates and this music:
can be quite terrifying. And this isn't going into the beautifully dark Phendrana Drifts or the damned Phazon Mines.
 

plastic_window

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Any and all Slog, Fleech, Scrab or Paramite section in any Oddworld game. I don't know which one of theses creatures I dread the most...