Games you found unbearably long

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Daffy F

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Dark void. Not a particularly long game, by any means. But it was TOO LONG for me to get into it and the combat was so dull and repetitive. Ugh. The same shit happened for me with Assassin's Creed 1 and 2.
 

Scarim Coral

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To me it had been pretty much most JRPG. For non JRPG it would be Black and White if I remember correctly.
 

RascallyScoundrel

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Jun 5, 2011
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Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
 

Goofguy

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RascallyScoundrel said:
Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
I agree with this statement wholeheartedly but not on the grounds that the game was unbearably long. Such would be the case if there was no fast-travel bus system, though. Still, I had many 'WHY THE HELL ARE YOU ALL SHOOTING AT ME?' moments particularly when I was doing the speed limit (50 kph I assume...?) through checkpoints.

Even though they are short games already, I found the God of War games to be unbearably long even with the relatively entertaining gameplay. I don't know why I feel this way; I love anything Greek mythology and third person action games are my favourite types, and yet I could never get in to God of War. Shame.
 

badgersprite

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Daystar Clarion said:
Final Fantasy 13

The fact that it was long isn't a bad thing on it's own.

FF13 is just a terribly boring experience, with horribly contrived character development, uninvolving combat, linear gameplay (even for a JRPG) and a story that only makes sense if you read the codex entries.

I stopped playing it about 30 hours in, because absolutely fuck all interesting happens.
Pretty much this. It's plot was infinitesimally small compared to any other Final Fantasy game since so much less happens, and it would have been so much easier to condense, but it was like the game designers felt, "Oh, shit, well, this is a Final Fantasy game so it has to be 100 hours long, so let's drag everything out and repeat everything a million times and make sure we take five hours worth of scattered, disconnected cutscenes to establish something about the past that a competent writer could conveyed in about five minutes."

Like, seriously, it takes twenty to thirty hours for the game to actually get some coherent semblance of a plot together. By that point in Final Fantasy IX, I was on DISC THREE; major cities had been blown up; characters had grown and changed by the events; the plot had constantly moved forward; romantic tension had been developed; new characters with new motivations had been introduced; the major villain had been established as a threat; the earlier villains had already been defeated/killed/converted to good. In plain, lots had happened.
 

loadingmikke

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Mar 28, 2011
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RascallyScoundrel said:
Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
And not to forget the same shitty respawns time after time. AAARG! god i hated playing that game. :p
 

Mallefunction

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Daystar Clarion said:
Final Fantasy 13

The fact that it was long isn't a bad thing on it's own.

FF13 is just a terribly boring experience, with horribly contrived character development, uninvolving combat, linear gameplay (even for a JRPG) and a story that only makes sense if you read the codex entries.

I stopped playing it about 30 hours in, because absolutely fuck all interesting happens.
THIS

It doesn't matter if a game is long, it only sucks if the player is dragged through that length without being entertained through story or interactions (whether they be peaceful or are just bouts of ass-woop)
 

Woodsey

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Aug 9, 2009
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GTA IV and RDR, but the real killer was Assault on Dark Athena.

I wanted to see the ending, but I was literally begging for the game to end once you left the ship, only to fight your fucking way back. All they had to do was change it so the little girl reached you in time; there was no reason for it to go on that fucking long.

Goofguy said:
RascallyScoundrel said:
Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
I agree with this statement wholeheartedly but not on the grounds that the game was unbearably long. Such would be the case if there was no fast-travel bus system, though. Still, I had many 'WHY THE HELL ARE YOU ALL SHOOTING AT ME?' moments particularly when I was doing the speed limit (50 kph I assume...?) through checkpoints.

Hahahaha, they're shooting at you because you're tooled up like a boss, not because you're driving too fast! xD
 

sluggyfreelancer

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Apr 16, 2009
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Ross Perot said:
Red Dead Redemption spent far too much time in Mexico.

Who wants to be in Mexico in the first place?!
Yeah I also think the Mexico part went on for too long. Don't know why, I just wanted that part to end quickly...
 

Slythernite

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Jan 25, 2009
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The Dark Cloud games took 40 to 80 hours apiece, with 2 more near to the latter. But that was a good thing.
 

Sad Face

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Oct 29, 2010
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Most of the ones I find long are the old school ones you have to do in one sitting. It wasn't that they were too long in hindsight though...it was that I didn't have 5 hours straight to finish the game in one sitting.

And yeah, I loved Kingdom Hearts but it seemed like it should have ended like six times.
 

C95J

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Apr 10, 2010
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RascallyScoundrel said:
Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
Yeah I agree. In the end I don't even think I got round to finishing that game...
 

Midnight Crossroads

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Okami could have ended at multiple points in the game. First I thought it was over with Orochi, then I went to the capital, and for some reason before the game was over I ended up in space. It wasn't a bad game, it just felt like the developers could have made a trilogy if they elaborated on the three stories.
 

Grunt_Man11

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Mar 15, 2011
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Dirty Hipsters said:
GTA4. I borrowed it from a friend but after playing it for 15 hours the story still hadn't gone anywhere, so I said screw it and gave it back to him.
Plus having Roman calling you every f***ing five minutes to go see "big American titties," or to go bowling just made it longer.

It's the main reason why I think Just Cause 2 is the better sandbox game. Yeah, the story is cliched and average at best, but at least things happen in it.

You also don't have some annoying cousin interrupting your fun!
 

Denamic

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Aug 19, 2009
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Any game I don't like is too long.
Any game I like is too short.
There are, of course, the games that I like at first but then stop liking half-way through, but I don't count those among games I really like anyway.
Like Far Cry 2.
It's just the same thing over and over, with driving instead of loading screens.
 
Mar 9, 2010
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Final Fantasy 10. It wasn't that the game was long itself, it was just that there were so many freaking cut scenes and, every time there was a cut scene, there was a loading screen to accompany it. I never got very far, but it felt like I played it for long enough.
 

SpaceCop

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Feb 14, 2010
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Dragon Age: Origins. Granted it's an RPG, so its target audience will have rage aneurisms if it clocks in at less than 50 hours. But so much of that play time comes from sidequests that equate to 45 minutes of jogging back through areas you've already explored to find Faceless NPC #8's dropped shopping list.

A great deal of the main storyline is really badly paced, particularly in the last third. "We must hurry; the land's nobles are gathering to decide the fate of the nation, and your presence there is vital! The armies of evil are marching on the capital as we speak! Time is of the essence! Now, go mill around the elven district for a couple of hours to see if anyone needs their laundry done."

I liked DA:O, but so much of it is just filler. They could have cut out a lot of that chaff and spent more time polishing the important stuff.

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And now that I think about it, Metal Gear Solid 2. Fun gameplay and ehh, decent story, but how goddamn long do we have to spend on the Codec listening to conspiracy theory blather? Seriously, on later playthroughs fast-forwarding some of the conversations at the end of the game takes like 10 minutes. Fast-forwarding. Auuughhh.