I agree with this statement wholeheartedly but not on the grounds that the game was unbearably long. Such would be the case if there was no fast-travel bus system, though. Still, I had many 'WHY THE HELL ARE YOU ALL SHOOTING AT ME?' moments particularly when I was doing the speed limit (50 kph I assume...?) through checkpoints.RascallyScoundrel said:Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
Pretty much this. It's plot was infinitesimally small compared to any other Final Fantasy game since so much less happens, and it would have been so much easier to condense, but it was like the game designers felt, "Oh, shit, well, this is a Final Fantasy game so it has to be 100 hours long, so let's drag everything out and repeat everything a million times and make sure we take five hours worth of scattered, disconnected cutscenes to establish something about the past that a competent writer could conveyed in about five minutes."Daystar Clarion said:Final Fantasy 13
The fact that it was long isn't a bad thing on it's own.
FF13 is just a terribly boring experience, with horribly contrived character development, uninvolving combat, linear gameplay (even for a JRPG) and a story that only makes sense if you read the codex entries.
I stopped playing it about 30 hours in, because absolutely fuck all interesting happens.
And not to forget the same shitty respawns time after time. AAARG! god i hated playing that game.RascallyScoundrel said:Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
THISDaystar Clarion said:Final Fantasy 13
The fact that it was long isn't a bad thing on it's own.
FF13 is just a terribly boring experience, with horribly contrived character development, uninvolving combat, linear gameplay (even for a JRPG) and a story that only makes sense if you read the codex entries.
I stopped playing it about 30 hours in, because absolutely fuck all interesting happens.
Goofguy said:I agree with this statement wholeheartedly but not on the grounds that the game was unbearably long. Such would be the case if there was no fast-travel bus system, though. Still, I had many 'WHY THE HELL ARE YOU ALL SHOOTING AT ME?' moments particularly when I was doing the speed limit (50 kph I assume...?) through checkpoints.RascallyScoundrel said:Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
Yeah I also think the Mexico part went on for too long. Don't know why, I just wanted that part to end quickly...Ross Perot said:Red Dead Redemption spent far too much time in Mexico.
Who wants to be in Mexico in the first place?!
Yeah I agree. In the end I don't even think I got round to finishing that game...RascallyScoundrel said:Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
Plus having Roman calling you every f***ing five minutes to go see "big American titties," or to go bowling just made it longer.Dirty Hipsters said:GTA4. I borrowed it from a friend but after playing it for 15 hours the story still hadn't gone anywhere, so I said screw it and gave it back to him.