games you love but have one flaw

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hermes

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Every game has flaws. Some more than others, but not even I consider games I loved to be flawless.

One example: Final Fantasy X. The game was great, but the side quests were garbage... Blitzball? Dodging lightning? Seriously??
 

SckizoBoy

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A Hermit's Cave
LesStewart said:
I can feel your pain regarding those damn Greek cities. It's so frustrating having to turn around a legion heading to crush German hordes to put down those rebel armies that can crush several garrisons of Town Guard without any problem.

Regarding Shogun Total War 2, I've actually beaten the campaign with all of the clans and absolutely loved it (kind of obvious considering the time commitment). Oda (even on Legendary) were far too easy. All you have to do is spam Ashiguru armies as fast as possible. I think I finished that campaign in 33 turns.

As for the Shimazu, the fact that they get cheaper and better Katana Samurai is amazing. Coupled with their ability to get 4 out of the 5 trading locations makes them a great clan. Christianity can be a pain on higher difficulties, but it's nothing an army of monks can't sort out.

I found that the best way to tackle the next landmasses was to create amphibious assaults (navy dumping armies) against their largest unprotected cities. Once you have the protection of a city, you can take a massive army with a rather modest force.
*blink* *blink* Did I read that right? Damn... I was fast (seventy-odd turns), but... damn... And the game touted the Oda as being 'difficult'... but I just formed two armies asap and spread, taking Kyoto on the way. Still, a part of me wished that the entire game was in Japanese... for the sake of immersion (fluent speaker, incidentally...). However, the public order in this game was borderline pointless. Keep a couple units there for a couple turns, then a garrison becomes pointless.

I think it was even worse than Empire & Napoleon. At least with Napoleon (played as Britain/Prussia mainly... 'cos the opportunity to get the generals Scharnhorst, Gneisenau and Clausewitz was just waaaaaaaaaaaaaaaay too tempting to pass up, regardless of how many times I finished the game! ^_^) the home regions were impossible to pacify so it meant a perpetual enemy (at least with France, though it did get a bit routine).

Anyway, I'm looking forward to a Rome 2 (I hope... at some point).
 
Apr 5, 2008
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kayisking said:
The Sands of Time, I love almost everything about it but the combat is just not up to snuff. Anyone who has played it will say the same.
I played it and loved it. Wasn't perfect but it certainly wasn't bad. It was challenging, flowed well and quite intuitive...the challenge was the difficulty in pulling off a couple of the moves which interrupted flow and making the Prince an easy target. Plus the sword upgrades meant something.
 

Internet Kraken

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hermes200 said:
Every game has flaws. Some more than others, but not even I consider games I loved to be flawless.

One example: Final Fantasy X. The game was great, but the side quests were garbage... Blitzball? Dodging lightning? Seriously??
This is one of the things I really don't get about Square Enix. Why do they make such bizzare and obscure side quests that are almost impossible to find unless you have a guide? It just doesn't make sense. I can undestand putting in little easter eggs that only a few players might stmble upon, but from what I've seen from FFX there is stuff you would never have any clue about unless someone told you. Usually the items you get from this completley breaks the difficulty of the game. They're basically cheat codes. So why not just put in cheat codes instead?
 

Silva

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Sandjube said:
Macgyvercas said:
The Legend of Zelda: Ocarina of Time.

Absolutely perfect except for one factor:

HEY! LISTEN!
Am I the only person who actually liked Navi? Like, seriously, everyone seems to hate her but me.
HEY, LISTEN!

You're not alone anymore.
 

Cythros

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Chrono Trigger: the possibility of completely missing out on getting Magus as a character. ... Aside from nitpicks, though, this game is surprisingly difficult to find real flaws in.

Zelda 2: ridiculous difficulty.

Final Fantasy Tactics: fairly confusing and forgetful story.

Twilight Princess: wii version is mirrored in attempt to make Link right handed.

The Call of Duty series: Treyarch.

The Final Fantasy series: everything past IX.

Seiken Densetsu 3 (or Secret of Mana 2): was never released in America.
 

Senaro

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Vrex360 said:
Psychonauts.
The difficulty is in some points unforgiving and in other parts just blatantly unfair. The worst being the Meat Circus.
Every few months, I have to go back and play that game again. So many little conversations between the campers you can miss out on.

As far as current games go that I love, I've been spending a lot of my free time playing Terraria. The gameplay is fantastic, but there's no easy way to do multiplayer without scrounging internet forums looking for a place that uses/doesn't use hamachi servers(if you even know what that means. I don't) or starting your own server and waiting for people to show up after putting your info up on a forum somewhere. Not to mention, you could go through entire pages of servers and not have any of them even be online.

For a steam game, it's multiplayer is pretty hard to access.
 

Nightspirit

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Rhys95 said:
Assassin's Creed Brotherhood. I throughly enjoyed the game but I absolutley hated the fact that it ended just as it was getting good. It's just a stupid linear sequence were you can only use the Piece of Eden which drains your health and fails to be an adequate defence against swords!
Agreed. I was a little bit annoyed that it was a point of no return in the game of sorts. But can understand why it was in order to keep the storyline flowing.
 

LordDarkPhantom

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Apr 23, 2011
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SoranMBane said:
Resistance 2. Now, I can understand wanting to change gameplay elements that don't work, but not only did the health system and giant weapons loadout from the first game work, those things were part of what made Resistance 1 a cut above the average shooter. There was literally no reason for putting in standard regen health and butchering my arsenal other than blatant CoD-aping to make more money, and no one likes that.
I agree totally. The only aspect of the game that I found disappointing. Afaik, they didn't even give an ingame explanation for this change?
 

Someone Depressing

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Jan 16, 2011
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Elder Scrolls 4: Oblivion.

AAAGH! FUCK YOU, ANNOYING COCKNE-VOICED MORONIC BEGGARS WHO KEEP FOLLOWING ME AND ALLERTING NEARBY MONSTERS BECAUSE YOU OBVIOUSLY HAVE NOTHING BETTER TO DO!!--... I feel much better now...

Half-Life 2.

Takes a while to get on its feet. And when it finally does get on its feet it drunkenly stumbles about for a bit before you can settle it down. But once you can finally acheive this task, you'll realise you just had $10 well spent.

Silent Hill 2.

This is the game that made me wet myself over how good it was. But it was also the game that made me wet myself because a 5-foot-spear-weilding-monster-with-a-pyramid-for-a-head just raped me and killed me because the camera was more interested at looking at what's in the closet.

Terraria.

It's accidentally put itself in a spot where it has to be compared to Minecraft with the various interpatations of "Minecraft clone"; even though it doesn't actually take that much from Minecraft. And for the fact that it can somehow be compared to a game it has little-to-nothing incommon with, it fails. ALOT.

The Path.

"A game with bad gameplay and a good story may as well just be a movie. Interactivity is a unique selling point," -Ben Yahtzee Croshaw. We all know the game he's talking about. For me, it's this one.

ICO.

Yonda gets captured too much; monsters spawn too fast; you yourself can't die, so it removes any possible threat the monsters are supposed to evoke as long as you can occasionally swat them away from Yonda... Yep. That's about it. Every else's perfect.
 

Cythros

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hermes200 said:
Every game has flaws. Some more than others, but not even I consider games I loved to be flawless.

One example: Final Fantasy X. The game was great, but the side quests were garbage... Blitzball? Dodging lightning? Seriously??
The sphere grid was also poorly done, what with it seeming to barely affect your characters with each level up and demanding you go mess with it after every other battle. Personally I ended up letting the frigging thing build up for about 20 sphere levels before making any advancements for characters near the end of the game. It was also pretty linear for claiming to be a "grid" too, as it offered little choice in advancing (with the exception of one character whose name I forget) outside of the occasional optional skill that requires some rare item and deviates only one space away from the main path.
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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Grandia 1.

The voice acting. Gawwwwwwwwwwwwwwwwwd, the voice acting. Loved the story, though.
 

Cogwheel

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Angerwing said:
This guy got me on to a stack of roguelike and other old school games when I was crippled for a few months. Good games, all of them, but not very intuitive or easy to get into. I guess I'm spoiled by modern user interfaces, but I found it a struggle to get my head around. I never thanked you properly for that!

Otherwise, Morrowind and Oblivion crashed on me, a lot.
Ah, so you liked them? Good to hear. How's your hand?

And no, you're not spoiled. Roguelikes aren't easy to play by any stretch of imagination. That said, among them, Stone Soup is probably the easiest to get used to.


Hm... another one for the pile: The Spirit Engine 2. Incredible game and all, but unforgiving. That, in itself, would be fine. Difficulty settings and all. The other issue is that even on a high offense setup, fights drag on. Forever. Gets old fast, doubly so against, say, high-def enemies with regen and backup healers/blasters hiding behind them.
 

thatguy1

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Portal 2: It's short. Argue all you want and argue for the coop but the single-player story is too short.

Burnout paradise: aesthetic changes too much, sometimes looks bright, colorful, and fantastic, but also sometimes looked grey and washed out.

Gran turismo 5: Menus and general outlay are unintuitive. The loading times are not bad, but they are just innapropriately long for the situation. The main example being 10 seconds between simple menus.
 
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The Apothecarry said:
FairlyFrightenedFeline said:
Rainbow Six Vegas 2
The enemy AI can switch between pants-on-head-retarded to bloody Winston Churchill tactician.
Oh and they love hiding round corners with shotguns.
You have to admit that it's pretty damn funny when they all rush the door that you have a conveniently placed C4 charge. Ever notice that on maps like Kill House, Convention Center, and Calypso Casino that they're suckers for rappel lines?

I've played certain levels so many times that I know where the triggers are to make AI spawn in certain places and I have a very good idea of how those AI will behave after spawning. RSV2 was an awesome shooter, but the AI can get very predictable.
I do know what you mean, I once managed to level my Marksman ridiculously high by sitting behind this one box on Kill House while they all rappelled down a nearby rope.
 

Someone Depressing

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Silva said:
Sandjube said:
Macgyvercas said:
The Legend of Zelda: Ocarina of Time.

Absolutely perfect except for one factor:

HEY! LISTEN!
Am I the only person who actually liked Navi? Like, seriously, everyone seems to hate her but me.
HEY, LISTEN!

You're not alone anymore.
I didn't actually think she was that bad; I actually found her "advice" useful on my first playthrough.
 

JUMBO PALACE

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Bioshock 1 and 2. The atmosphere and story are amazing but the clunky combat makes every fire-fight seem like a chore.
 

DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
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Mass Effect 2 should have a roll/dodge button. It doesn't.
Fallout 3 & NV are buggy as fuck.
Ratchet & Clank Future pretends Ratchet is the only Lombax left in the known universe, but he's not. They forgot about Angela. She's not even mentioned once.
 

Thundero13

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The Sly Cooper series has really bad voices, not entirely because the acting is bad, more because the script not being great.
Also in Zeldas: Wind Waker, Phantom Hourglass & Spirit Tracks it takes a long time to go anywhere.
Also in New Super Mario Bros. Wii: level 9-7, that is all.