*blink* *blink* Did I read that right? Damn... I was fast (seventy-odd turns), but... damn... And the game touted the Oda as being 'difficult'... but I just formed two armies asap and spread, taking Kyoto on the way. Still, a part of me wished that the entire game was in Japanese... for the sake of immersion (fluent speaker, incidentally...). However, the public order in this game was borderline pointless. Keep a couple units there for a couple turns, then a garrison becomes pointless.LesStewart said:I can feel your pain regarding those damn Greek cities. It's so frustrating having to turn around a legion heading to crush German hordes to put down those rebel armies that can crush several garrisons of Town Guard without any problem.
Regarding Shogun Total War 2, I've actually beaten the campaign with all of the clans and absolutely loved it (kind of obvious considering the time commitment). Oda (even on Legendary) were far too easy. All you have to do is spam Ashiguru armies as fast as possible. I think I finished that campaign in 33 turns.
As for the Shimazu, the fact that they get cheaper and better Katana Samurai is amazing. Coupled with their ability to get 4 out of the 5 trading locations makes them a great clan. Christianity can be a pain on higher difficulties, but it's nothing an army of monks can't sort out.
I found that the best way to tackle the next landmasses was to create amphibious assaults (navy dumping armies) against their largest unprotected cities. Once you have the protection of a city, you can take a massive army with a rather modest force.
I played it and loved it. Wasn't perfect but it certainly wasn't bad. It was challenging, flowed well and quite intuitive...the challenge was the difficulty in pulling off a couple of the moves which interrupted flow and making the Prince an easy target. Plus the sword upgrades meant something.kayisking said:The Sands of Time, I love almost everything about it but the combat is just not up to snuff. Anyone who has played it will say the same.
This is one of the things I really don't get about Square Enix. Why do they make such bizzare and obscure side quests that are almost impossible to find unless you have a guide? It just doesn't make sense. I can undestand putting in little easter eggs that only a few players might stmble upon, but from what I've seen from FFX there is stuff you would never have any clue about unless someone told you. Usually the items you get from this completley breaks the difficulty of the game. They're basically cheat codes. So why not just put in cheat codes instead?hermes200 said:Every game has flaws. Some more than others, but not even I consider games I loved to be flawless.
One example: Final Fantasy X. The game was great, but the side quests were garbage... Blitzball? Dodging lightning? Seriously??
HEY, LISTEN!Sandjube said:Am I the only person who actually liked Navi? Like, seriously, everyone seems to hate her but me.Macgyvercas said:The Legend of Zelda: Ocarina of Time.
Absolutely perfect except for one factor:
HEY! LISTEN!
Every few months, I have to go back and play that game again. So many little conversations between the campers you can miss out on.Vrex360 said:Psychonauts.
The difficulty is in some points unforgiving and in other parts just blatantly unfair. The worst being the Meat Circus.
Agreed. I was a little bit annoyed that it was a point of no return in the game of sorts. But can understand why it was in order to keep the storyline flowing.Rhys95 said:Assassin's Creed Brotherhood. I throughly enjoyed the game but I absolutley hated the fact that it ended just as it was getting good. It's just a stupid linear sequence were you can only use the Piece of Eden which drains your health and fails to be an adequate defence against swords!
I agree totally. The only aspect of the game that I found disappointing. Afaik, they didn't even give an ingame explanation for this change?SoranMBane said:Resistance 2. Now, I can understand wanting to change gameplay elements that don't work, but not only did the health system and giant weapons loadout from the first game work, those things were part of what made Resistance 1 a cut above the average shooter. There was literally no reason for putting in standard regen health and butchering my arsenal other than blatant CoD-aping to make more money, and no one likes that.
The sphere grid was also poorly done, what with it seeming to barely affect your characters with each level up and demanding you go mess with it after every other battle. Personally I ended up letting the frigging thing build up for about 20 sphere levels before making any advancements for characters near the end of the game. It was also pretty linear for claiming to be a "grid" too, as it offered little choice in advancing (with the exception of one character whose name I forget) outside of the occasional optional skill that requires some rare item and deviates only one space away from the main path.hermes200 said:Every game has flaws. Some more than others, but not even I consider games I loved to be flawless.
One example: Final Fantasy X. The game was great, but the side quests were garbage... Blitzball? Dodging lightning? Seriously??
Ah, so you liked them? Good to hear. How's your hand?Angerwing said:This guy got me on to a stack of roguelike and other old school games when I was crippled for a few months. Good games, all of them, but not very intuitive or easy to get into. I guess I'm spoiled by modern user interfaces, but I found it a struggle to get my head around. I never thanked you properly for that!
Otherwise, Morrowind and Oblivion crashed on me, a lot.
I do know what you mean, I once managed to level my Marksman ridiculously high by sitting behind this one box on Kill House while they all rappelled down a nearby rope.The Apothecarry said:You have to admit that it's pretty damn funny when they all rush the door that you have a conveniently placed C4 charge. Ever notice that on maps like Kill House, Convention Center, and Calypso Casino that they're suckers for rappel lines?FairlyFrightenedFeline said:Rainbow Six Vegas 2
The enemy AI can switch between pants-on-head-retarded to bloody Winston Churchill tactician.
Oh and they love hiding round corners with shotguns.
I've played certain levels so many times that I know where the triggers are to make AI spawn in certain places and I have a very good idea of how those AI will behave after spawning. RSV2 was an awesome shooter, but the AI can get very predictable.
I didn't actually think she was that bad; I actually found her "advice" useful on my first playthrough.Silva said:HEY, LISTEN!Sandjube said:Am I the only person who actually liked Navi? Like, seriously, everyone seems to hate her but me.Macgyvercas said:The Legend of Zelda: Ocarina of Time.
Absolutely perfect except for one factor:
HEY! LISTEN!
You're not alone anymore.