Yes, several:
Bioshock: I honestly can't tell you what it is about this game I didn't like. I played it start to finish, and my reaction never rose above a bemused 'meh'. I mean, it looked good, the story was decent, and the it played well (although the animations for the plasmids all felt slightly cut-rate to me, but it wasn't that big a deal). Just... something about this game rubbed me the wrong way. It seems like a good game, and I have no real defense for my position that it's not other than that I simply did not enjoy playing it. I wish I could see what all the fuss is about.
Morrowind: My principle complain about Morrowind was that the controls always felt vaguely broken, especially with how the collision detection vs. damage was determined for melee weapons in the game. Oblivion, I though, handled it much better, making your skill with a given weapon indicative of how much damage you did rather than whether or not you hit. It's been a long time since I played Morrowind, so maybe my other gripes were more specific at the time, but it was just immensely frustrating, as I could tell, somewhere, beneath this veneer of bad control and uninspiring graphics, there is a pretty decent storyline, but I'll never find out what it is, because I can't get over the half-broken skill system. Years later I played Oblivion and loved it. Wish I could have gotten in to Morrowind, too, but I couldn't.
Dead Rising: This one is... more of a technical issue than anything else. I own a 360. I do not own an HDTV. Apparently, when played on a standard TV, the text notices on the bottom of the screen in Dead Rising are rendered in such a tiny, blurry, unreadable font that it is literally impossible for the game to communicate with me by non-verbal methods. This could be fixed if I could go out and get an HDTV... but I just don't have the money for that. So for not, this game will remain inaccessible to me, all because I can't... read... the in-game text! ...oh, and Frank West walks annoyingly slowly.
Bioshock: I honestly can't tell you what it is about this game I didn't like. I played it start to finish, and my reaction never rose above a bemused 'meh'. I mean, it looked good, the story was decent, and the it played well (although the animations for the plasmids all felt slightly cut-rate to me, but it wasn't that big a deal). Just... something about this game rubbed me the wrong way. It seems like a good game, and I have no real defense for my position that it's not other than that I simply did not enjoy playing it. I wish I could see what all the fuss is about.
Morrowind: My principle complain about Morrowind was that the controls always felt vaguely broken, especially with how the collision detection vs. damage was determined for melee weapons in the game. Oblivion, I though, handled it much better, making your skill with a given weapon indicative of how much damage you did rather than whether or not you hit. It's been a long time since I played Morrowind, so maybe my other gripes were more specific at the time, but it was just immensely frustrating, as I could tell, somewhere, beneath this veneer of bad control and uninspiring graphics, there is a pretty decent storyline, but I'll never find out what it is, because I can't get over the half-broken skill system. Years later I played Oblivion and loved it. Wish I could have gotten in to Morrowind, too, but I couldn't.
Dead Rising: This one is... more of a technical issue than anything else. I own a 360. I do not own an HDTV. Apparently, when played on a standard TV, the text notices on the bottom of the screen in Dead Rising are rendered in such a tiny, blurry, unreadable font that it is literally impossible for the game to communicate with me by non-verbal methods. This could be fixed if I could go out and get an HDTV... but I just don't have the money for that. So for not, this game will remain inaccessible to me, all because I can't... read... the in-game text! ...oh, and Frank West walks annoyingly slowly.