Gaming Cliches That Must Die

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Gunner 51

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Jun 21, 2009
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Overdoing it with characters. (i.e Sonic)
And the obvious plot twist / traitor you can see coming a mile off. (Judith Mossman.)
 

TheDoctor455

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Apr 1, 2009
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This one isn't so much a cliche, but it certainly is a habit that Bethesda is developing: get rid of all likable and well-voice acted characters as soon as possible.

Any female characters that even resemble Bloodrayne or Laura Croft. (in appearance or character)

Why the fuck are certain enemies tougher just because they wear a different colored t-shirt that the others?
 

ethaninja

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Oct 14, 2009
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Furburt said:
The main character who hates all authority figures and does things his own way.

A cliche of all fiction, but especially games.

I always found it funny that in Gears of War, no matter how much Marcus Phoenix (that's how it's spelled!!) hates the upper command and all that, he still takes every single order they give him.
Yeah. Or they are part of that organization but there is some conspiracy...
 

The_Shinigamer

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Jun 24, 2009
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Making a game solely for the purpose of making as sequel. It's not a cliche' within games as much as the industry but no one wants to release a game unless they think they can crank out 12 more of the shits and have 12 million people around the world continually buy them.

As far as in-game I haven't heard one I'd disagree with. Maybe if EVERY GENRE didn't get inspired by "mythology" or whatever it would be better. I mean movies have gotten to where not every movie is the chosen one saving the damsel in distress but in gaming the only alternative is super-violence and vulgarity. The only ones that don't do that have that crappy come buy " "1 so we can make " "2: Electric Boogaloo!" (e.g. Assassin's Creed).
 

eatenbyagrue

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Dec 25, 2008
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ethaninja said:
Furburt said:
The main character who hates all authority figures and does things his own way.

A cliche of all fiction, but especially games.

I always found it funny that in Gears of War, no matter how much Marcus Phoenix (that's how it's spelled!!) hates the upper command and all that, he still takes every single order they give him.
Yeah. Or they are part of that organization but there is some conspiracy...
Or that the organization has been planning to screw you over from the beginning, and you have to start the second half of the game without ANY of the good gear you worked your ass off for the entire first half to get, only now you're more pissed off because having gotten used to that gear, your tactical sense has atrophied in favor of the "MOAR DAKKA" sense.
 

good_omen

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Sep 9, 2009
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The main male character ALWAYS ending up with the lead female (who is usually gorgeous and well endowed). For once I'd like to see her slap him at the end of the game when he makes an advance and tell him to bugger off.
 

Vrex360

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Mar 2, 2009
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Furburt said:
The main character who hates all authority figures and does things his own way.

A cliche of all fiction, but especially games.

I always found it funny that in Gears of War, no matter how much Marcus Phoenix (that's how it's spelled!!) hates the upper command and all that, he still takes every single order they give him.
I hate the brooding tough guy hero who plays by his own rules too, honestly because back in high school there were like three of those guys and god damn did I hate them. Seriously were are the friendly and optimistic badass action heroes?

OT: I would like very much to see an end to forced on rail shooting sections in action games. Not a bad idea in and of themselves but often (especially in Call of Duty) they go on for a bit too long and distract from the main game too much. Plus in the case of Dead Space they just get damned annoying. I understand that it's to divide up gameplay but I think being free to the option of wether you wanted to do it or not would be a better choice.
 

mmkorn22

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Jul 28, 2009
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I find this more amusing than annoying, but in a lot of games I've played, basical rules of physiology (as far as the mechanics of death) are not followed. For example, if you shoot a guy in the leg enough times, he falls dead. Now I do realize gunshots to the leg do kill in real life, but it's not like the characters lie on the ground slowly bleeding to death in agony, they just instantly fall dead.

Also with some stealth games/missions, the guards (or whoever you happen to be avoiding) are rock-stupid. They hear a noise and look around for a second, but less than a minute later they forget about it. If I'm in my house and I see a dude standing in my kitchen, I'm not just gonna look for him for a few seconds and then shrug it off as I go back to watching tv.
 

Octorok

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May 28, 2009
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good_omen said:
The main male character ALWAYS ending up with the lead female (who is usually gorgeous and well endowed). For once I'd like to see her slap him at the end of the game when he makes an advance and tell him to bugger off.
You know, I think that would be incredible. Have an actual female character with a personality (read : not just bosoms) who doesn't just shag the main male character?! Sounds preposterous!
 

ryai458

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Oct 20, 2008
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THE UNLIKELY HERO
you know you just happen to be in that jail cell you where born with the gift but you don't want it, you don't want to save the world you want an normal life. I want a hero were the cliche old wise man comes up and tells me I have the power and I'm destined to save the world , to be like fuck ya! I'm the goddamned hero fuck this field I'm going kill some demons and get laid. I want a hero who is happy to be a magic weilding badass.
 

UnearthedArcana

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mmkorn22 said:
I find this more amusing than annoying, but in a lot of games I've played, basical rules of physiology (as far as the mechanics of death) are not followed. For example, if you shoot a guy in the leg enough times, he falls dead. Now I do realize gunshots to the leg do kill in real life, but it's not like the characters lie on the ground slowly bleeding to death in agony, they just instantly fall dead.

Also with some stealth games/missions, the guards (or whoever you happen to be avoiding) are rock-stupid. They hear a noise and look around for a second, but less than a minute later they forget about it. If I'm in my house and I see a dude standing in my kitchen, I'm not just gonna look for him for a few seconds and then shrug it off as I go back to watching tv.
Particularly egregious is when you kill the guy standing right next to a guard and he doesn't bat an eyelid.

"Must have been the wind..."
 

Cmwissy

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Aug 26, 2009
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fix-the-spade said:
The Englishman is not your friend

It would be nice for an English character to make it to the end of the game both alive and still a good guy. Aside from Modern Warfare (and maybe Fall of Man) I can't think of any games where this remains he case all the way through.

Try playing a Fable game - not an American in site - It's just great.

Especially since it has Stephen Fry.
 

Tazzlefrass

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Oct 12, 2009
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Door quests. Let me explain as I'm not talking about the snobby doors in Condemned 1 that will apparently open when axe diplomacy is used but a sledge hammer is just too crass.

Neverwinter Nights 2 is a perfect example. You need to get inside a section of the city that has been blocked off due to a demon teleporting in and offing someone inside their home. Fair enough but...why not close off the man's house rather than an entire city section? If the demon can just teleport in, why physically wall anything off?

If we really want to pick this apart, how are the people inside getting food? Can't we just sneak in with the food bringers? Why is the only way inside to join the guard crew? Not bringing up D&D and it being a world of magic, but we could simply scale a wall. But let's work with the guard crew angle as those are our limitations.

When you join the guard crew, they obviously treat you with suspicion. Fair enough. You have to go kill an orc leader to earn trust. Fine, we go kill the orc leader but lo and behold, it turns out he was in a different camp. We have to go into the other camp, massacre more people because they're green and have a different fashion sense, and then return to the guards. We have to do even MORE quests because risking life and limb is not enough. When all is said and done, and an entire race lays bloody at your feet, a spy is caught, and corruption is rooted out of the city, the guards RELUCTANTLY let us inside the sectioned off area of the city...only to find some other guys snuck in and now you have to battle them. Why couldn't we have snuck in with them if they've obviously found a way?!
 

-Drifter-

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Jun 9, 2009
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Cmwissy said:
fix-the-spade said:
The Englishman is not your friend

It would be nice for an English character to make it to the end of the game both alive and still a good guy. Aside from Modern Warfare (and maybe Fall of Man) I can't think of any games where this remains he case all the way through.

Try playing a Fable game - not an American in site - It's just great.

Especially since it has Stephen Fry.
Wait, what? Who does he play?

Also, to answer Fix-the-spade, Red Dead Redemption is an example where the (ridiculously) British guy makes it to the end.
 

Mr. GameBrain

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Aug 10, 2009
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The british thing annoys me, (have developers ever been to the UK, people are plain as punch, due to racial diversity), but the gameplay mechanics I find annoying are:

- Glueing to walls: (GoW is the main culprit). Its very lazy programming, (as it takes away the skill).
- Humour compensates for bad design/programming: Quite a few games are a stifler for this
- Find all peices of X to get the big wepon to beat the final boss

Also other things that annoy:

- Final Boss
- All powerful Hero
- Characters that look and act like Tarot cards
 

Cmwissy

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-Stranger- said:
Cmwissy said:
fix-the-spade said:
The Englishman is not your friend

It would be nice for an English character to make it to the end of the game both alive and still a good guy. Aside from Modern Warfare (and maybe Fall of Man) I can't think of any games where this remains he case all the way through.

Try playing a Fable game - not an American in site - It's just great.

Especially since it has Stephen Fry.
Wait, what? Who does he play?

Also, to answer Fix-the-spade, Red Dead Redemption is an example where the (ridiculously) British guy makes it to the end.
He plays Reaver - the Pirate Swashbuckler pistol charming guy.
 

-Drifter-

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Jun 9, 2009
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Cmwissy said:
-Stranger- said:
Cmwissy said:
fix-the-spade said:
The Englishman is not your friend

It would be nice for an English character to make it to the end of the game both alive and still a good guy. Aside from Modern Warfare (and maybe Fall of Man) I can't think of any games where this remains he case all the way through.

Try playing a Fable game - not an American in site - It's just great.

Especially since it has Stephen Fry.
Wait, what? Who does he play?

Also, to answer Fix-the-spade, Red Dead Redemption is an example where the (ridiculously) British guy makes it to the end.
He plays Reaver - the Pirate Swashbuckler pistol charming guy.
Who I wanted to kill but didn't get do?

Stephen Fry, I hate you.