Not to be nit-picking, but you could also join the rogues...Tazzlefrass said:Door quests. Let me explain as I'm not talking about the snobby doors in Condemned 1 that will apparently open when axe diplomacy is used but a sledge hammer is just too crass.
Neverwinter Nights 2 is a perfect example. You need to get inside a section of the city that has been blocked off due to a demon teleporting in and offing someone inside their home. Fair enough but...why not close off the man's house rather than an entire city section? If the demon can just teleport in, why physically wall anything off?
If we really want to pick this apart, how are the people inside getting food? Can't we just sneak in with the food bringers? Why is the only way inside to join the guard crew? Not bringing up D&D and it being a world of magic, but we could simply scale a wall. But let's work with the guard crew angle as those are our limitations.
When you join the guard crew, they obviously treat you with suspicion. Fair enough. You have to go kill an orc leader to earn trust. Fine, we go kill the orc leader but lo and behold, it turns out he was in a different camp. We have to go into the other camp, massacre more people because they're green and have a different fashion sense, and then return to the guards. We have to do even MORE quests because risking life and limb is not enough. When all is said and done, and an entire race lays bloody at your feet, a spy is caught, and corruption is rooted out of the city, the guards RELUCTANTLY let us inside the sectioned off area of the city...only to find some other guys snuck in and now you have to battle them. Why couldn't we have snuck in with them if they've obviously found a way?!
You could also run with the Thieves' Guild. Though you would still have to go through the same bullshit quests. Yeah... if only they hadn't made you go on that stupid "Kill the Orc Leader" quest, players would never meet Grobnar... heh, imagine how much that would improve NWN2.Tazzlefrass said:Door quests. Let me explain as I'm not talking about the snobby doors in Condemned 1 that will apparently open when axe diplomacy is used but a sledge hammer is just too crass.
Neverwinter Nights 2 is a perfect example. You need to get inside a section of the city that has been blocked off due to a demon teleporting in and offing someone inside their home. Fair enough but...why not close off the man's house rather than an entire city section? If the demon can just teleport in, why physically wall anything off?
If we really want to pick this apart, how are the people inside getting food? Can't we just sneak in with the food bringers? Why is the only way inside to join the guard crew? Not bringing up D&D and it being a world of magic, but we could simply scale a wall. But let's work with the guard crew angle as those are our limitations.
When you join the guard crew, they obviously treat you with suspicion. Fair enough. You have to go kill an orc leader to earn trust. Fine, we go kill the orc leader but lo and behold, it turns out he was in a different camp. We have to go into the other camp, massacre more people because they're green and have a different fashion sense, and then return to the guards. We have to do even MORE quests because risking life and limb is not enough. When all is said and done, and an entire race lays bloody at your feet, a spy is caught, and corruption is rooted out of the city, the guards RELUCTANTLY let us inside the sectioned off area of the city...only to find some other guys snuck in and now you have to battle them. Why couldn't we have snuck in with them if they've obviously found a way?!
-Stranger- said:Who I wanted to kill but didn't get do?Cmwissy said:He plays Reaver - the Pirate Swashbuckler pistol charming guy.-Stranger- said:Wait, what? Who does he play?Cmwissy said:fix-the-spade said:The Englishman is not your friend
It would be nice for an English character to make it to the end of the game both alive and still a good guy. Aside from Modern Warfare (and maybe Fall of Man) I can't think of any games where this remains he case all the way through.
Try playing a Fable game - not an American in site - It's just great.
Especially since it has Stephen Fry.
Also, to answer Fix-the-spade, Red Dead Redemption is an example where the (ridiculously) British guy makes it to the end.
Stephen Fry, I hate you.
Crossborder said:Not to be nit-picking, but you could also join the rogues...Tazzlefrass said:snip
OT: Amnesia. I get that it's a great way to start with a blank slate, but surely you can think of something else?
Thanks for pointing that out, I was just using the guards as an example since they're the most blatant. As Doc over there pointed out, yes, you still basically have to travel to Mt. Doom and back just to get inside of the sectioned off city no matter what route you choose. Either way, people were able to get there before you. It's kind of cool from an action standpoint, but just from a realism (hurr hurr realism in D&D) standpoint, it makes no sense.TheDoctor455 said:You could also run with the Thieves' Guild. Though you would still have to go through the same bullshit quests. Yeah... if only they hadn't made you go on that stupid "Kill the Orc Leader" quest, players would never meet Grobnar... heh, imagine how much that would improve NWN2.Tazzlefrass said:snip
I did no such thing. All I said was that I hate him, because Reaver's a prick. I doubt he's insulted.Cmwissy said:-Stranger- said:Who I wanted to kill but didn't get do?Cmwissy said:He plays Reaver - the Pirate Swashbuckler pistol charming guy.-Stranger- said:Wait, what? Who does he play?Cmwissy said:fix-the-spade said:The Englishman is not your friend
It would be nice for an English character to make it to the end of the game both alive and still a good guy. Aside from Modern Warfare (and maybe Fall of Man) I can't think of any games where this remains he case all the way through.
Try playing a Fable game - not an American in site - It's just great.
Especially since it has Stephen Fry.
Also, to answer Fix-the-spade, Red Dead Redemption is an example where the (ridiculously) British guy makes it to the end.
Stephen Fry, I hate you.
Sir, you have insulted Stephen Fry and for that I must kill you.
Pick weapon - Mace, Sword or giant tweezers.