Gaming things that need to stop existing

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DownOnTheUpside

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Jan 5, 2008
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[Insert Name Here said:
]Escort missions must die. Painfully.
I'm with this guy.

And stop bitching about regenerating health.(people in above posts) In games like MW2 it makes the game work and roll.
Boo hoo takes away immersion... Stop being a prick.
 

Earthmonger

Apple Blossoms
Feb 10, 2009
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1) The Health powerup/medpack/medikit/HP potion/Stimpack, etc.
In this era of games trying to be more and more realistic, a Navy Seal can take a gut wound, find a First Aid kit, and recover instantly. Hello? Somehow this magic little box of bandaids averts weeks, if not months, of hospital time? (Edit: Ha ha, to the guy above me.)
2) Bright crayon colors. What the Hell is this? A Disney Christmas Special? (I'm pointing at you, WoW, Torchlight, and DA:O)
3) Radar.
 

ADeskofRichMahogany

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Jan 4, 2010
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1) Quick-time events.
2) Dual-wield weapons being separate from normal weapons. If I want to pick up 2 uzis and use them, I should be allowed to.
 

HitsWithStyxx

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Nov 26, 2009
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jonnopon3000 said:
Fenolio said:
Quick time events.
Pointless Gimmicks because of the hardware. (looking at you DS / Wii ¬_¬)
What he said.

Plus, achievements designed to make you play again - such as inFamous's good/bad achievements.
But surely the different story and gameplay changes (different powers for good or evil) were more motivation to play again than the trophies?

It's why I played again...
 

GeneralGrant

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Dec 1, 2009
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Infinitely respawning enemies. Make the game hard by making the enemies good, not by making them keep popping up.
 

Punisher A.J.

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Nov 18, 2009
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Sasquatch99 said:
Punisher A.J. said:
Sasquatch99 said:
You know those magically exploding barrels that like to explode when you shoot them?
Yeah, they need to go.
Don't play borderlands. They have exploding, acid, lightning, and fire barrels.
I already know this.
I bought it last month. I don't mind them there though as they do different things depending on the barrel colour. It's just in many other FPSes where they seem to be everywhere.
You have been killed by an exploding barrel.... try to avoid exploding barrels by........ sorry.
 

GrinningManiac

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Jun 11, 2009
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games were CERTAIN structures are destructible, but nothing else

I.E. you can knock over streetlamps in any racing game you care to mention, but picket fences are evidently made of solid rock
 

Earthmonger

Apple Blossoms
Feb 10, 2009
489
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Oh yeah:
4) Merchants and traders with a low amount of game currency. Don't throw 50 enemies at me, and then not allow me to sell ALL the drops because ALL the vendors are f'ing broke.
 

dragunover

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Sep 1, 2009
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Borderlands is a great example.
Five thousand guns/weapons that are just slightly different.
Shooting two magazines into billy's head. I know the game isn't supposed to be realistic, but who said that means everyone has 3 meters of chobam armor on their skulls? I want to play a game, not wait 10 minutes after holding the left mouse button to see whether I survived or him.

Now this is mostly just multiplayer related, but the breath-it-off call of duty camp behind the box until you scoop back up your brains health regeneration. What's the point of "hardcore" mode if people don't die when you shoot them?
 

IntangibleFate

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Oct 19, 2009
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invisible walls, something that makes me run a quarter of a mile to find a small little slit in a hill to run up when the hill is no taller then my character and I am supposed to be some sort of special forces/space marine/genetically enhanced soldier and I am thwarted by a 3 foot high mound, or some knocked down chairs...a locked door when I have a grenade launcher...

consistency basically...


Oh, and I want games that claim that they are "realistic" to be realistic, I think this is where mw2 gets me and most every other shooter since socom 1.
 

hopeneverdies

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Oct 1, 2008
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AI that cheats during Fog of War. If I can't see you 20 feet away, you shouldn't be able to see me from the other end of the map.

Defend missions that last unbelievably long. Also I hate ones where the enemy reinforcements are so few that I end up standing there for five minutes waiting for nothing.

Put the top two together and I will foam at the mouth. Curse you "Battle Before Dawn"!

I would also like to get rid of morality meters that don't support middle ground (inFamous). I'm a person of balance, or at least a backstabber who pretends to be good and then turns out to be evil in the end. A lot of times, going to the extreme of fully good or fully evil is the only way to go. Even though no one is actually that way, every villain has some heroic soft spot and every hero has some villainous flaw.
 

Marsell

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Nov 20, 2008
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Screw you, dead rising was fun.
yeah, the survivors made it clear that frank and the psycopaths are the only ones with any degree of survival instincts, but that it all the more rewarding when you did get them to safty. also chainsaw zombie massacre!

but I agree that escort missions need to be put away until theyre appropriate and make sense, not just some side mission that you have to do to advance plot. or at least not make the escorts idiots.
 

jboking

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Oct 10, 2008
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Kollega said:
I'd like to see not complete disappearance, but decrease in "magically regenerating health" systems. Or at least some attempts at justification.
This. If they have to keep the regenerating health, at least explain it a little. If you're wolverine, fine, but if you're not then at least do something like Halo:CE did.

"I have a recharging shield and underneath that actual health."
 
Dec 16, 2009
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as most have said:
less of Escort Missions, QTE, Wolverine Style Health Regen

but please, for the love of which ever God developers pray to, ban motion controllers from everything but party games
 

SHWiMM

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Sep 30, 2009
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FInd the FUCKING keys!!!! I'm going to break the fucking door down if I'm a fucking space marine/psychic/mutant/badass! GAHH!