Gaming's biggest waste of time

Recommended Videos

Celtic_Kerr

New member
May 21, 2010
2,166
0
0
Zekksta said:
supermariner said:
The entire game of final fantasy 13
the fact you feel so underpowered even when every single paradigm is maxed out makes the whole journey pointless
and un-final fantasy like
Pretty much that.

I don't get how I could max my character out and still feel so damn weak.
I need to give this a third vote. I'm nowhere near done, but I have to agree that every step I've taken is a struggle. My paradigms where I am are almost all maxed, and yet every fight is a struggle (sorry, every DECENT fight).

Basically if you don't kill the enemies in five seconds, then you ususally have a much longer fight ahead. Most enemies lose health so slow that it can even be impossible to get 5 starts

Xcelsior said:
I've said it before and I'll say it again, FarCry2. The most bullshit game ever, while the idea of a huge terrain was awesome at first, it gets tiresome having to drive an actual IRL 15 minutes to get to where the mission actually begins.
This too. It's not just that, but your mission NEVER starts in the same quadrant. see if I could drive up to a check point, act calm, and get buy, that'd be cool, but everyone assumes they want you dead. So you have to drive, stop, kill, drive, stop, kill, drive, stop, kill. You'd think one guy giving you a mission would be like "Exit the hut and go down the road a tiny ways" instead of "Get all the way the fuck over there"
 

Entamrik

New member
Aug 30, 2010
32
0
0
Wolfenstein '08.
It's so generic I literally can't remember the name of anyone in it besides the main guy, only because I remember him from the other (i.e, good) games.
 

zega frega omega

New member
Dec 5, 2010
122
0
0
Dragonball Z: Legacy of Goku 2. It was the most fucking bullshit thing ever fucking devised. I spend an hour leveling up each character to their maximum level to break the barrier leading to their character trophy (only certain characters can get to certain areas) to unlock the secret character, Hercule. Awesome. Stats suck and he has no powers. Well, I find an interesting and mysterious barrier that only Hercule can go through. Because it has his signiture color and a big '50' on it, I can reasonably assume that slogging Hercule up to maximum level has got to be worth it. So I spend fucking forever leveling him up, what do I get? An alternate ending. It adds nothing to the plot; no reveal or consequence what so ever. All that happens is hercule goes an a talkshow and they talk for a bit. Fuck that. 7 boring hours of my life wasted.
 

Ashcrexl

New member
May 27, 2009
1,416
0
0
Tadaka said:
Cid SilverWing said:
Beat me to it.

I hate, hate HATE forced stealth missions with the intensity of 1,000 Suns.
but, it's a stealth game. ideally, the whole game should be forced stealth. i enjoyed that section because i actually felt like i was playing MGS3 for an hour.
 

OniaPL

New member
Nov 9, 2010
1,057
0
0
Dragon Age Origins, Fade part.
A MMO by the name of Atlantica (or something like that).
Actually, let's add all mmorpg's I have ever played to this list.
All the mediocre shooters which could be copies of each other.
 

Manoose47

New member
Dec 8, 2010
106
0
0
Baby Tea said:
I played Two Worlds for 20 minutes.
It was beyond a waste of time. I didn't even wait to return it to the rental store. I brought it back immediately.
Horrible, horrible game.

Same for Septerra Core. Only I played that horrid pile of ass for 45 minutes.
Ugh.
I've played two worlds two for about 12 hours.... i feel the same :(
 

northeast rower

New member
Dec 14, 2010
684
0
0
Gahars said:
That whole "blowing up the covenant space ship" in Halo Reach

1) Why did the Spartan have to die to trigger the bomb? I mean, this was supposed to be their big game changing operation, and they didn't have another way to get it from a distance? Not even a timer?

2) The stupid sacrifice of the Spartan with you (forget his name, all the characters pretty much blend together). When I played, there were still several marines onboard with us who died in the explosion anyway - why couldn't one of them do it?

I mean, Spartans are supposed to be pretty important for the war effort, much more so than the average marine. But nope, the valuable soldier gets himself killed with a bunch of people who were going to die anyway so he can get written out with a noble sacrifice.

3) Once its blown up, another fleet of like, 50 ships show up, thus making the previous series of events entirely pointless.

Maybe they explained somewhere, I don't know. The story was just so dull and poorly told, it didn't explain much at all.
1) "Timer's fried. Gonna have to fire it manually"- timer was hit in the firefight.
2) Not accounted for, but that is something I've often wondered about. I just kind of assumed they were off taking a leak.
3) They didn't know that a whole other fleet was going to show up, hence Carter's line: "He died thinking he had just saved the planet. We should all be so lucky."
 

Kuchinawa212

New member
Apr 23, 2009
5,408
0
0
SimuLord said:
Kuchinawa212 said:
This one is nit picking but I reallllllly hate.
How in New Vegas the strip is cut into four parts.
Okay so I wanna go to LOAD the NCR base and LOAD talk to the guy stationed there to LOAD get a quest to help the LOAD NCR. Okay time to LOAD leave and do that quest let me LOAD quick warp out to the nearest spot.

If they made the strip just one big area it would be SO much easier to navigate and not hair pulling every time I want to walk from one end to the next. How about: I spawn in the strip, not in front of it. Walk to what ever I want. Breaking it up just kills flow
A good fast hard drive on PC helps immensely with this issue. If you're playing it on a console...you poor sucker. I've never had a loading screen last longer than about two and a half seconds. And maybe I'm more patient than most but two seconds out of my life is no big deal.
*looks at 360*

SIGH
Oh well. So I guess it's not a gripe for everyone
 

badgersprite

[--SYSTEM ERROR--]
Sep 22, 2009
3,820
0
0
I wasted so much time finishing those 'capture the flag' achievements in Assassin's Creed. Not the worst offender, but it felt like I was spending more time doing that than I did on the actual game.

Anyway, as for something that made me feel like I was never going to get that part of my life back, NINETY NINE NIGHTS. Jesus God. You play, what? Four pointless missions as one whiny protagonist, get graded on your score, then you get shoved into an alternate continuity as another whiny protagonist whose story totally contradicts the last storyline you just played through. I assumed that every character was going to build on the last and get to some epic climax, but, nope.
 

Gahars

New member
Feb 4, 2008
806
0
0
PleasantKenobi said:
Gahars said:
3) Once its blown up, another fleet of like, 50 ships show up, thus making the previous series of events entirely pointless.
While I agree on your other points, you can't level that at the game as a criticism. That is the painful irony of the siutation. Taking out that one ship was ultimately pointless, and the sacrifice was somewhat in vain, but how were the characters to know this? The scene where the Covenant ships all warped in over Reach was probably one of the best in the game. Truely tragic, the moment you, and the UNSC forces, realise that Reach is truely FUBAR. Well, if not counting the 'Titanic' style 'you-know-how-it-ends!' ending.
I know they weren't aware that Covenant were coming, but just look at it this way.

1) It's a prequel, so you already know that no matter what, more Covenant are coming, so there's nothing really to compel you to feel like you are accomplishing something.

2) The characters don't know this, but we do, making it kind of redundant. That's like in a novel, we know there is no jam left in the fridge. Then we get a detailed description of a character making his way to the fridge, anxiously awaiting the delicious taste of that jam. Then we are shown again that there is no jam in the fridge.

It's not tragic, just redundant.

3) That all could've been rectified if there were characters that felt human. However, it failed on that level too. The main character, (You are number) 6, is an empty placeholder for the player (except he/she has dialogue, and is clearly seen in cutscenes, so it kind of ruins the Gordon Freeman thing they were going for), the rest are interchangeable cardboard cut outs. Some of their dialogue is also difficult to make out, rendering any possible development through dialogue pointless.

Without this, the "Titanic" approach doesn't work. Its impossible to care about the characters on any real level, so it isn't shocking when they unknowingly make a needless sacrifice, just vaguely annoying. It makes you want the iceburg, or Covenant in this case, to just get there already so it can be over with.
 

PleasantKenobi

New member
Nov 9, 2010
336
0
0
Gahars said:
While again I agree for the most part with what you are saying, especially about the poor characterisation, I simply can't agree about the 'redundancy' of the sacrifice in vain plot device. It doesn't work on one of the levels that you pointed out, due to bad character development, but the plot device could still work if you cared for the characters, or related to them in some way.

The comparison to the novel and the jam; that would still work as a drama. In a way, it functions as a textbook example of 'dramatic irony', the audience, reader or player know things that the characters do not. I don't think knowing the end of a narrative makes for an un-compelling experience, or makes it unenjoyable, or ultimately redundant.
 

subject_87

New member
Jul 2, 2010
1,426
0
0
I will sheepishly admit that I got sucked into Farmville and Mafia Wars for a while.

Never again...
 

Mr Companion

New member
Jul 27, 2009
1,534
0
0
Maveron said:
Playing through as 'good' in fable 3 and not getting everyone killed. Most. lute. solos. ever. You get a note saying 'you don't suck!'. That's it, nothing else, no big fanfare, no unlocks, just 'congrats'
They should have done what the first ghostbusters game did.

Conglaturation!
You have completed a great game
And prooved the justice of our culture!
Now go rest our heroes!!!