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Dreiko

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While I do agree w/ people feeling frustrated with this new pricing, I also find it hilariously ironic since the game itself is about fighting against greedy megacorps that overcharge the consumer base
Man the first outer world was such a disappointment. I played it expecting it to get the next step in fallout style gaming but I got a pretty funny basic rpg with boring shooting that was mostly linear and ended in 40ish hours. It wasn't "bad" but it didn't deserve any praise either.
 
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FakeSympathy

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Man the first outer world was such a disappointment. I played it expecting it to get the next step in fallout style gaming but I got a pretty funny basic rpg with boring shooting that was mostly linear and ended in 40ish hours. It wasn't "bad" but it didn't deserve any praise either.
For real. Had the first game been amazing, I think people might've been a bit more forgiving on this new price (emphasis on "might"). High price aside, the gameplay doesn't look all that different from the first game, save for a few new mechanics.

But to each their own, everyone has right to like and dislike certain games. The question really comes down to whether $80 is really worth the price for this game. Like, did you love the first game enough to be hyped for the sequel, despite its price?
 
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Dreiko

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For real. Had the first game been amazing, I think people might've been a bit more forgiving on this new price (emphasis on "might"). High price aside, the gameplay doesn't look all that different from the first game, save for a few new mechanics.

But to each their own, everyone has right to like and dislike certain games. The question really comes down to whether $80 is really worth the price for this game. Like, did you love the first game enough to be hyped for the sequel, despite its price?
I don't dislike the game, I just felt kinda let down by it if that makes sense. It was a 7.5/10 experience as much as experience can be a 7.5. It was like if Avowed was getting praise, and then people got it and realized it was Avowed.

I legit would rather go back and play fallout 4 again than playing a sequel of the outer worlds.
 

FakeSympathy

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I don't dislike the game, I just felt kinda let down by it if that makes sense. It was a 7.5/10 experience as much as experience can be a 7.5. It was like if Avowed was getting praise, and then people got it and realized it was Avowed.

I legit would rather go back and play fallout 4 again than playing a sequel of the outer worlds.
Ooh, speaking of which:

IDK, the silly writing was one of the better aspects of the first game. Not sure how changing the tone is gonna help
 
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meiam

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Ooh, speaking of which:

IDK, the silly writing was one of the better aspects of the first game. Not sure how changing the tone is gonna help
Yeah its kinda the one thing that can stay the same, or should even be cranked up.

Gameplay and environment is where the change is really needed.
 

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Ooh, speaking of which:

IDK, the silly writing was one of the better aspects of the first game. Not sure how changing the tone is gonna help
The writing was like the one good (very good) aspect of the game, it kinda made going through the slog of the gameplay and uninspired plot worthwhile cause it was witty and interestingly written.

Though it's not as if it being more serious would necessarily ruin/improve it, it depends on if they handle it right or not. And to be honest, if I wanna play a game that lives and dies on writing and not much else, I'd just go play Disco Elysium again.


The main issue is that it felt like a downgrade in scale compared to much older games it was touted as being superior to. It was a game in space where you could fly between planets and so on but it kinda ran out of things for you to do way too quickly in each destination and then moved on. It totally lacked that fallout/skyrim style exploration where you just set forth in a direction and can be sure you'll run into a million cool or interesting things that branch into a million other things before you reach an impasse in your way.


Also, and I consider it a part of the above issue in spirit, but the game had a lack of freedom in the area of impactful choices for you to make, which you'd think would be the main thing to focus on in an rpg with an emphasis on writing and story. I was doing my companion quests and there was this mechanic girl who was randomly being flirted at by this cop and it felt random to me so I didn't go out of my way to encourage their relationship, and in their ending while everyone else whose plotlines I appreciated and went through to the end got a sort happy ending style epilogue, the mechanic girl was left more or less where she was in a state of limbo. It felt like the game considered the quest failed instead of resolved and either actively wanted to punish the player for not choosing right or just didn't have the resources to give her something else to do without her random lesbian cop lover in her life. Either way, not a cool thing to end your game on lmao.
 
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Xprimentyl

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I don't care about Nintendo at all in any capacity, but for some reason, I'm getting some sweet schadenfreude vibes from this. Maybe the petty 12-year-old in me who sided with Sega during the Great Console Wars of the '90s is rearing his head again after 30 years?

Bu seriously, why did they use fucking staples?? What's wrong with good old fashion scotch tape, dipshits? And Nintendo, why did you package the console with the screen close enough to the exterior of the box as to be punctured by a staple (assuming the idiots used standard office staples; ) that just means it was close enough that any significant impact with the packaging could have done some damage. Questions for all sides involved...
 

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BrawlMan

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Komani really is trying hard to win back the love of gaming community. Maybe one day we can all get past the Silent Hills PT and Kojima fallout fiasco?
I've long moved past that fiasco around 2020 just before the announcement of SHR2.

Hey, Yahtzee, you got your wish Are you actually gonna nut up and play it, or are you gonna biatch, about it even more and contrarily complain about how there doesn't need to be a remake of that game either?

I'm just happy Konami's actually releasing gains out, even though they still outsource to different developers. At least they have the dignity to put it in the hands of developers that are fans of these franchises and care about the projects they are working on. That Konami usually will not interfere and let the the developers do what they need to do helps out a lot.

Thank you for the news, and I'll be happy to get this game too.
 
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XsjadoBlaydette

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heard some drama before games release from the board members/CEOs which didn't inspire confidence, and well hey it seems like those ominous feelings weren't for naught lol

it really was a mind's lie


the sponsored streamers struggle is real
 

XsjadoBlaydette

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the intaweblings are slacking, I was made to believe nothing in videgames can stay secret for long yet a triple AAA release managing 4 years till a Dev has to literally stream is...it's disappointing


Like I said, the developer is pretty sure no one has discovered this Easter egg for themselves yet, and having listened to him explain it I can't say that I am surprised. To check it out, players need to head towards the entrance of Zurkie's, where they will see two signs beside the doorway informing patrons not to bring weapons inside. These are the key to unlocking the bull riding Easter egg.

What you have to do is shoot the left sign five times, then the right one four times, before shooting the left one 13 more times. Nothing will happen, or so it would seem as there isn't any mystical bell or anything like that that suddenly chimes to let you know you have uncovered something secret. There is literally "no confirmation, or anything," Parker explained in the video. However, if you mosey on into Zurkie's and head to the bull, you will get a prompt: Hold L2 to Ride Mechanical Bull.

You can check out the "super duper early" prototype mini game via the embed below. "It's just something fun that I thought I'd leave in the game," Parker said.

the Scots are back!


Oil rig horror Still Wakes the Deep is trading the 70s for the 80s in new Siren's Rest story DLC
And it's out next week.


The Chinese Room's impressively choreographed oil rig horror Still Wakes the Deep is making a return, in a brand-new bit of story DLC that'll pick up the action almost a decade after the events of the main game. It's called Siren's Rest, and it's coming to all platforms on 18th June.

Still Wakes the Deep's original story transported players back to 1975 and the wonderfully realised Beira D oil rig, located somewhere off the coast of Scotland in the churning North Sea. Eventually, it became clear that unknown forces had dubious designs on the Beira D's crew, and thus began a very difficult day in the life of electrician Cameron McLeary.

If you haven't played the main game, you might want to stop reading here, as introducing Siren's Rest requires revealing the fate of Beira D and its crew. You see, Still Wakes the Deep's story DLC time jumps forward over a decade to 1986 when a specialist diving team journeys to the site of the oil rig, now far below the waves. Armed with a cutting torch, crowbar, and camera, this new team is attempting to piece together the final moments of the Beira D, but it just might transpire those unknowable forces aren't quite done playing just yet.

"The Beira D is now a groaning steel catacomb interred in the inky depths of the North Sea," The Chinese Room teases in its announcement. "What really happened that December day in 1975, when communications to the mainland were severed and the rig sank without a trace? What answers can be given to families who still grieve, ten years on?"

Siren's Rest, which will supposedly offer around 1.5-2 hours of playtime, has a new writer in Sagar Beroshi (they previously served as narrative designer on Helldivers 2), and a brand-new cast to go with its brand-new crew. Lois Chimimba (Doctor Who, Shetland) stars as protagonist Mhairi alongside Lorn Macdonald (Bridgerton, The Lazarus Project) and David Menkin (Final Fantasy 16, Alan Wake 2), and Kate Saxon is once again on voice directing duties, which bodes well given the stellar performances in the main game.



I wasn't entirely sold on Still Wakes the Deep's design when I reviewed it last year, but there was no questioning its often astonishing artistry - and I'd be lying if I said the haunting fate of the Beira D's crew hadn't stuck with me. So I'm genuinely intrigued to see how Siren's Rest expands on what's come before with its new team and some 80s swagger.

Still Wakes the Deep's Siren's Rest DLC launches for PS5, Xbox Series X/S, and PC (via Steam and Epic) next Wednesday, 18th June, and it'll cost £9.99/€12.99/$12.99 USD.
 

FakeSympathy

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heard some drama before games release from the board members/CEOs which didn't inspire confidence, and well hey it seems like those ominous feelings weren't for naught lol

it really was a mind's lie


the sponsored streamers struggle is real
Man, i knew something was off. The marketing that tried a bit too hard to be hip and relevant was a dead giveaway.

Even if the game was released bug-free, it wouldn’t save from the generic gameplay
 

The Rogue Wolf

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Man, i knew something was off. The marketing that tried a bit too hard to be hip and relevant was a dead giveaway.

Even if the game was released bug-free, it wouldn’t save from the generic gameplay
The diagnosis seems pretty obvious to me: They had way too broad a scope, ran out of money, had to push the game out the door far before it was finished, and decided to manufacture controversy to try to boost sales.

I hear people saying "Well, Cyberpunk 2077 started out this way too", and sure, but that game had Witcher 3 money propping it up.
 

FakeSympathy

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The diagnosis seems pretty obvious to me: They had way too broad a scope, ran out of money, had to push the game out the door far before it was finished, and decided to manufacture controversy to try to boost sales.

I hear people saying "Well, Cyberpunk 2077 started out this way too", and sure, but that game had Witcher 3 money propping it up.
CP2077 at the very least, had an amazing world-building, lore, story and characters behind that launch. Yeah that launch was a shit show, but people who decided to dive deeper past the technical problems knew this game would've received a lot better had CDPR polished it more.

But this game? Technical issues aside, there's just a boring game underneath. Like, okay the story is supposed to be about the world slowly transitioning into more robotic and digital age and its supposed to ask the philsophical question of whether we are losing our identity as humans... But:
  1. This topic has already been done to death
  2. There are so many games that explore this topic so much better, Like Nier: Automata, CP2077, Detroit: Become Human (boring gameplay, though), and Deus Ex
I think the ex-GTA lead guy kinda let his past role get over his head. He clearly didn't think thoroughly about needing talented individuals in his team to make a great game.

....Which begs the question, why didn't he simply snatch those folks from Rockstar? I'm sure plenty of them had issues with how Rockstar and T2 were running things.