MGlBlaze said:
SantoUno said:
To me gamers are gamers, though I would absolutely enjoy gaming with more girls because I'm sure they don't shout idiotic obsceneties on XBL like most guys do.
Likewise... I'm thinking on trying out XBL, even though I think it's a rip-off. How often should I expect to meet the same nasal-sounding mouth-breathers that you're talking about it, and is there an option to avoid players because they're douche-bags and very unlikeable?
Yeah, there's a feedback system. If you decide someone you played in a game with was too obnoxious, you can go to the menu, submit player feedback, and never see them again (assuming it's negative. If it's positive you will see them MORE often, but at that point it seems like one should just add them to the friends list). There's also the option to easily mute douchebags in most popular online games.
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OT: There are a lot of social factors in play when it comes to how "girl gamers" are viewed. For example, the view that games are a juvenile past-time, or more specifically, a juvenile MALE past-time. Society tends to disapprove of gamers in general, but girl gamers even moreso. This leads to a primarily male consumer base, which then intimidates women even more, and also tends to isolate some of the base. Obviously, as mentioned with the "chivalry" comment, there are child-rearing issues that are apparent with this as well, but the fact that many youths spend their free-time in a male-dominated environment has a certain effect on their behavior. I, for example, didn't start cursing like a sailor when I played until I joined Live. Compare that to something like a school club, and it's understandable (though not necessarily forgivable) that male gamers may react strangely or adversely to a female in "their space".
My own opinion on the subject is influenced by the fact that I've been getting my girlfriend into games more heavily than she's used to, and often-times the complexity of a game can be intimidating for her (i.e., Halo - she wants to try playing with my friends and I because we have so much fun, but the difference in skill level and even muscle memory makes it hard for her to get into). Obviously I try to help her, but for people of any sex or age, "hardcore" games can be off-putting because of complex control schemes or learning curves. The casual gaming market is trying to appeal to this fan-base, but I think the solution can be found by merely creating better tutorials and a more welcoming (i.e. not presenting women as sex objects or what-have-you) environment in a game, which is less off-putting, and thus leads to more girls, and people in general, playing GOOD, artful, plot-driven games.