leet_x1337 said:
Okay. Fine. What I meant was character guides - every single guide I've read on places like Mobafire or Solomid was for a specific character and assumed that you were at the level cap. In my experience, and now I'll admit it's limited, guides aren't written for noobs. What noobs get is a kiss on the lips and a boot in the ass out into the wild, and they have to either get lucky with their initial guesswork; have a friend help them out; or get destroyed, get demoralised and never touch the genre again.
Did you know that I actually gave up after my first LoL game as well? It was only after I found out an IRL friend of mine played the game that I started playing it again - difference being, he was nice about it, and actually did help me get to grips with the game. My 'friends' in real life who played Dota 2 weren't that nice about it, and all of them just assumed I'd know stuff like 'it's different enough from LoL that you probably should pick the 'beginner' level'.
I'm not saying I don't want to put in effort. What I'm saying is that even if I did, I still wouldn't get anywhere.
What guides are you talking about here, League or Dota?
I honestly have no clue what you mean by "assume you're at level cap".
Oh and guides are written for noobs, that's the point of a guide to give you an idea of how and what you should be doing on that hero to help you better understand it.
That's a very illogical opinion of guides that you hold there.
Dota and Leagues whilst having the same core ideas of kill towers, kill nexus/ancient win the game are two very different beasts outside of that.
The attitude of your friends reflects it because in League picking up the game isn't very difficult at all. You have two types of damage AP/AD and your hero benefits from one more than the other.
The items are more or less straight damage with some survivability and telling someone what to make isn't going to be challenging.
Got a mage like Morganna?
Start with boots and pots, get a mana crystal turn it into catalyse, finish up the Rod of Ages, go for deathcap, get a veil or some armour depending on the enemy.
Boom, average League build.
You simply cannot do that in DotA all the time in Dota and on the one heroes you can they require you to man up and follow a certain role (intiation).
My first real game of Dota I was playing Tidehunter (big fish guy who's ult is a screenwide knockup/stun for a few seconds) he's a huge team fight hero and is always the first one in.
I was told a basic, get bracers, get boots, get dagger.
That was it, there's only so much you can teach people whilst you're playing because you don't have the time to tell people about what their power treads should be set too, when it's best to use that blink dagger and ulty.
The game requires you to have learnt something beforehand about your hero and how it's best employed.
Even items and their functionality are different, your skills don't scale like they do in league so that number it has on the tooltip is exactly what it does.
Your primary attribute only goes to increase the damage of your auto attacks and it's the same with + damage items. The rest are all functional items that provide you some kind of use, for instance Linken's Sphere is essentially a Bviel but it only blocks certain spells and you have to decide if you're better off with a Viel or a BKB.
There is so much you have to decide in a game and it's overwhelming for a newbie if you don't know what you're doing, hence read a guide.
That's why people assumed in your DotA game, as I said it was your attitude of just jumping in and not looking at it differently from the start.
My personal opinion is that DotA is much better but everyone has their preferences and that's fine but if you want to get into DotA then you have to get out there and read and learn about the game before you jump into it again, otherwise you'll never enjoy it.
As I said, the game isn't at fault here for being the way it is but you are for not understanding how you should go about playing it in the first place.