God Emperor protect us: 40K MMO sallying forth from the Eye of Terror!

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SuccessAndBiscuts

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GonzoGamer said:
SuccessAndBiscuts said:
Ya know what I would love to see from Games Workshop? A Necromunda MMORPG
Necromunda would make more sense but I think you and I are the only two people who remember it.
The 5 other people who quoted me saying it was a good idea would disagree with that.
 

noogai18

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Feb 21, 2008
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How the heck do they balance this? Either you're a (Chaos) Space Marine, nigh unstoppable badass; Eldar, unbeatable in whatever you're specialized at; Ork, big tuff and stupid; or Imperial Guardsman, where, if you're lucky, you can kill someone before getting your innards splattered by a standard weapon.
 

Someperson307

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Earth443 said:
I'd love to play a 40k MMO, but the only question that i want answered is "will necrons be involved in anyway?".
Exactly. Necrons are just awesome. They'll probably end up adding in all the other races later. Also, where in the hell are the Space Marines?
 

SuccessAndBiscuts

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AC10 said:
almostgold said:
Several, several months (when I was drunk) ago I posted a question about how Orks would play out. I dont play 40K, but its my understanding that the big 'crux' of the orks are that as long as they believe something, its true (IE if they dont look at the fuel gauges in their planes, they can keep on flying)
So how will this work out in gameplay? Or is it really not that important to the orks? Just curious.
It's not really important to the Orks. This is really just a plot device by games workshop to allow them to do incredibly ludicrous things but still fit into the canon in an explainable way. For instance they can have windows on their space ships and shoot out them, but since they don't know space is a vacuum without oxygen then that's okay.
It is actually kinda important, the whole idea is that the orks seem like a created race. They are a-sexual and grow out from the ground. The best way to make an area of soil planted with little orklings is to leave a few dead ones around, the decomposing bodies give off millions of spores all of which could become new orks.

They also seem to have some kind of shared psykic web. If enough orks belive something is true then it is. For example a lot of ork guns physically shouldn't work but if the orks think it should it does. The best example is the colour red, orks think red vehicals move faster so in game if you pay the point cost to have a red buggy it physically moves faster.
 

Weaver

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Apr 28, 2008
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SuccessAndBiscuts said:
AC10 said:
almostgold said:
Several, several months (when I was drunk) ago I posted a question about how Orks would play out. I dont play 40K, but its my understanding that the big 'crux' of the orks are that as long as they believe something, its true (IE if they dont look at the fuel gauges in their planes, they can keep on flying)
So how will this work out in gameplay? Or is it really not that important to the orks? Just curious.
It's not really important to the Orks. This is really just a plot device by games workshop to allow them to do incredibly ludicrous things but still fit into the canon in an explainable way. For instance they can have windows on their space ships and shoot out them, but since they don't know space is a vacuum without oxygen then that's okay.
It is actually kinda important, the whole idea is that the orks seem like a created race. They are a-sexual and grow out from the ground. The best way to make an area of soil planted with little orklings is to leave a few dead ones around, the decomposing bodies give off millions of spores all of which could become new orks.

They also seem to have some kind of shared psykic web. If enough orks belive something is true then it is. For example a lot of ork guns physically shouldn't work but if the orks think it should it does. The best example is the colour red, orks think red vehicals move faster so in game if you pay the point cost to have a red buggy it physically moves faster.
Well, it's important to Ork LORE, but it wouldn't be important if you're just playing an Ork in the 40k mmo. Gameplay wise the character doesn't even have to know this is why an Ork can do what he can do. It's just "here's the Ork spells and they work" the end.
 

SuccessAndBiscuts

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AC10 said:
Well, it's important to Ork LORE, but it wouldn't be important if you're just playing an Ork in the 40k mmo.
I can see it having an effect. The thing you have to remember is that (as I understand it) the larger the thing that would be affected the more orks have to belive it first. In game that could equate to certan vehicals/weapons/items only working if there are enough orks around first. Stop a single ork putting a zapp gun on the back of a truck (that would be awsome, conversion time!)
 

Allan Foe

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Someperson307 said:
Exactly. Necrons are just awesome. They'll probably end up adding in all the other races later. Also, where in the hell are the Space Marines?
"Imperium" probably meant "Imperium of Man" as in IG+SM, not just IG. If not, have fun dying within the first 5 seconds of the game.

So far only one thing is certain -- they wont have playable Eversor.
 

Ryokai

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Corporal Yakob said:
By the most glorious and most holy Golden Throne please PLEASE let me play as Imperial Guard!
Yes, I love being an easily expendable soldier that my own squad leader might kill just to "inspire" my teammates. Basic human rights and treatment is for suckers.
 

Malifact

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Earth443 said:
I'd love to play a 40k MMO, but the only question that i want answered is "will necrons be involved in anyway?".
QFT

Thought I wouldn't place money on them being a playable faction.
 

Inconvenience

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Mar 26, 2009
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Personally I think it would be ideal if they made an MMORTS. Think of the possibilities: You would assume the role of a commander in charge of a Space Marine Company, Imperial Guard Regiment, Eldar Warhost etc. where the difference in individual power is made up for by the fact that, for example, a Marine Company contains only a hundred Marines, whereas a Guard Regiment has closer to a thousand Guardsmen. The fact that it would be the only game of its type (as far as I know) would also help.

Of course I'm not optimistic/foolish enough to think that that's actually going to happen, so within the realm of what is actually likely to be possible: I think that third-person shooter gameplay with a good cover system would be ideal, along with NPC squad-mates for the Imperial Guard and Orks to make up for their relative individual weakness. I'm also going to add my voice to those of others in demanding a 'level-up' system more like Planetside than World of Warcraft (ahh, Planetside, I still have fond memories of it as my first MMO :) ) - if the WoW method is adopted we'll end up with a system where it's possible for a level 3 Space Marine to be beaten to death by a level 30 Guardsman and that is simply unacceptable. Likewise for equipment, the stats should remain within a sane margin, for example no bolter should be five times better than any other.

Other than that I'm curious as to how they're going to justify hundreds of independent individuals/squads running around able to go anywhere and do anything they want without the control of any real command structure. The Imperial Guard in particular seem incompatible with individual freedom. Indeed, behaving like most Player Characters do in an MMO would usually be grounds for summary execution ;)

Orks, on the other hand, are already a chaotic mess with only basic, 'spur-of-the-moment', strategic integration and so should lend themselves perfectly to being Player Characters in an MMO :D

(Yes I'm aware that some Orks, particularly Warbosses, can be very Kunnin', however I think you'll agree that it's accurate when applied to the ordinary Boyz that make up the majority of their numbers.)
 

7ru7h

Avatar of The Laughing God
Jul 8, 2009
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Iwata said:
A Massively Multiplayer Online game set in the Warhammer 40,000 universe is currently in development, according to reports. The game will be announced officially at E3 in June of this year, where more information may hopefully be gleaned for the game.

However, until then, a list of possible features has been released, which includes


Playable factions:
?Imperium
?Eldar
?Orks
?Chaos

Features:
?Focus both on Melee and Long range Combat
?Covering system
?29 Zones (21 claimable, 8 invadeable)
?Open-World
?PvP around resource gathering and taking strategic points
?Center zone features a conquerable stronghold
?No playable Tanks or other Warmachines at release but implemented possibility for expansion
?Tyranids as full fighting PvE-Faction
Let's see where this leads us. I'm not an MMO person (I only played Warhammer Online, and even then for a short while), but I'm on record as saying that the one MMO I'd play would be a 40K one. Seems like I'll have to make good on what I said.

Pax Imperialis.
...I don't know whether to squee with glee or schedule an intervention about 6-8 months after the release date. I don't care for MMOs usually (WoW sucks, and Lineage 2 bored me to tears), but working my way up the ladder by serving the Laughing God would make me gladly waste money and years of my life if done right

Edit: After thinking about it for a bit, I'm torn about Commissars. On the one hand, that would make me wade into the crap soup of the Imperial Guard just so I could one day rise to the rank of Commissar, shout something along the lines of "Forward men. Advance or rot in the trenches" and then lead a regimen into battle, while summararilly executing all who fail to follow orders. On the other hand, it would suck because people would grief using the Summary Execute function. Hell, I have a friend who griefs NPCs in DoW that way.

Also, I really would love to see how the treated Deamon Princes/Obliterators (one of my fav units)/Avatar(s) of Khaine/any of the C'tan and necro higher ups
 

Sonicron

Do the buttwalk!
Mar 11, 2009
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BaronFelX said:
Sonicron said:
Yes, they're cool, but I still doubt they'd work as playable characters in an MMO.

But fine, if that's how you want to play it... DEATH TO THE FALSE EMPEROR!!! The forces of Chaos will rip your corpse-God from his throne, and kind Grandfather Nurgle will bestow his gifts on the people of your Imperium.
The thing is that your proposing a game balanced down to the weakest fighting units in the 40K universe. If an Imperial Guardsman is the standard, then you really can't have any other classes because they'll all out class him 1 on 1. The way I see it is that you swell up any confrontation with more IG NPCs. Not only does it create a meaningful playing field (an IG battle should have thousands and thousands of soldiers), but it also means we can be Space Marines and Chaos Marines and things that are actually fun to play.
As far as MMOs go that sounds like it could be a major strain on any CPU, what with the combat possibly devolving into huge cluster-fucks. Still... if it's done right, this system of bolstering weaker units with NPC support might actually make playing as Space Marines (and other similarly powerful characters) feasible. Good idea. :)
 

Irony's Acolyte

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Mar 9, 2010
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I don't really see the 40k universe working all the well as an MMORPG. The setting doesn't really make for Heros running around and saving people. Instead a general dude tells his BILLIONS of soldiers to go kill the enemy's BILLIONS of soldiers, then the whole planet gets bogged down in a neverending war. Plus there are a HUGE difference in power levels of say an Imperial Guardsmen and a Chaos Space Marine. If they were to make a 40k MMORPG or RPG in general it would have to take the path of Dark Heresy, where you play as an inquistor's henchmen and root out heretics, cults, and mutuants. And even that doesn't lend itself well to the MMORPG genre. I really don't think that it'll work out if they try to keep it close to the 40k canon.
 

Volafortis

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I wish I could play as Tau. Still, I'd like to see a Warhammer 40K MMO. It could be really good if done right.
 

Mandal0re

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Oct 18, 2008
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Necromunda would be a much better setting for a 40k mmo. Lots of small time fighters banding together and killing other dudes for the sole purpose of getting more gear and territory. Ofcourse that wont happen because most people dont know about necromunda. Still,it would be a much better setting for a petty ongoing scrap than trying to make it epic and galaxy spanning.
 

slipknot4

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Feb 19, 2009
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oppp7 said:
Tyranids aren't playable? This MMO is already dead to me.
Might change my mind when an expansion comes out though.
Really now... how the hell should you balance that race? Synapse range is a must have for the Tyranids, and if you are proposing that you should play as a synapse creature. Read your lore sir, a Carnifex could easily kill a squad of eight shock troopers alone.