The 5 other people who quoted me saying it was a good idea would disagree with that.GonzoGamer said:Necromunda would make more sense but I think you and I are the only two people who remember it.SuccessAndBiscuts said:Ya know what I would love to see from Games Workshop? A Necromunda MMORPG
Exactly. Necrons are just awesome. They'll probably end up adding in all the other races later. Also, where in the hell are the Space Marines?Earth443 said:I'd love to play a 40k MMO, but the only question that i want answered is "will necrons be involved in anyway?".
It is actually kinda important, the whole idea is that the orks seem like a created race. They are a-sexual and grow out from the ground. The best way to make an area of soil planted with little orklings is to leave a few dead ones around, the decomposing bodies give off millions of spores all of which could become new orks.AC10 said:It's not really important to the Orks. This is really just a plot device by games workshop to allow them to do incredibly ludicrous things but still fit into the canon in an explainable way. For instance they can have windows on their space ships and shoot out them, but since they don't know space is a vacuum without oxygen then that's okay.almostgold said:Several, several months (when I was drunk) ago I posted a question about how Orks would play out. I dont play 40K, but its my understanding that the big 'crux' of the orks are that as long as they believe something, its true (IE if they dont look at the fuel gauges in their planes, they can keep on flying)
So how will this work out in gameplay? Or is it really not that important to the orks? Just curious.
Well, it's important to Ork LORE, but it wouldn't be important if you're just playing an Ork in the 40k mmo. Gameplay wise the character doesn't even have to know this is why an Ork can do what he can do. It's just "here's the Ork spells and they work" the end.SuccessAndBiscuts said:It is actually kinda important, the whole idea is that the orks seem like a created race. They are a-sexual and grow out from the ground. The best way to make an area of soil planted with little orklings is to leave a few dead ones around, the decomposing bodies give off millions of spores all of which could become new orks.AC10 said:It's not really important to the Orks. This is really just a plot device by games workshop to allow them to do incredibly ludicrous things but still fit into the canon in an explainable way. For instance they can have windows on their space ships and shoot out them, but since they don't know space is a vacuum without oxygen then that's okay.almostgold said:Several, several months (when I was drunk) ago I posted a question about how Orks would play out. I dont play 40K, but its my understanding that the big 'crux' of the orks are that as long as they believe something, its true (IE if they dont look at the fuel gauges in their planes, they can keep on flying)
So how will this work out in gameplay? Or is it really not that important to the orks? Just curious.
They also seem to have some kind of shared psykic web. If enough orks belive something is true then it is. For example a lot of ork guns physically shouldn't work but if the orks think it should it does. The best example is the colour red, orks think red vehicals move faster so in game if you pay the point cost to have a red buggy it physically moves faster.
I can see it having an effect. The thing you have to remember is that (as I understand it) the larger the thing that would be affected the more orks have to belive it first. In game that could equate to certan vehicals/weapons/items only working if there are enough orks around first. Stop a single ork putting a zapp gun on the back of a truck (that would be awsome, conversion time!)AC10 said:Well, it's important to Ork LORE, but it wouldn't be important if you're just playing an Ork in the 40k mmo.
"Imperium" probably meant "Imperium of Man" as in IG+SM, not just IG. If not, have fun dying within the first 5 seconds of the game.Someperson307 said:Exactly. Necrons are just awesome. They'll probably end up adding in all the other races later. Also, where in the hell are the Space Marines?
Yes, I love being an easily expendable soldier that my own squad leader might kill just to "inspire" my teammates. Basic human rights and treatment is for suckers.Corporal Yakob said:By the most glorious and most holy Golden Throne please PLEASE let me play as Imperial Guard!
QFTEarth443 said:I'd love to play a 40k MMO, but the only question that i want answered is "will necrons be involved in anyway?".
...I don't know whether to squee with glee or schedule an intervention about 6-8 months after the release date. I don't care for MMOs usually (WoW sucks, and Lineage 2 bored me to tears), but working my way up the ladder by serving the Laughing God would make me gladly waste money and years of my life if done rightIwata said:Let's see where this leads us. I'm not an MMO person (I only played Warhammer Online, and even then for a short while), but I'm on record as saying that the one MMO I'd play would be a 40K one. Seems like I'll have to make good on what I said.A Massively Multiplayer Online game set in the Warhammer 40,000 universe is currently in development, according to reports. The game will be announced officially at E3 in June of this year, where more information may hopefully be gleaned for the game.
However, until then, a list of possible features has been released, which includes
Playable factions:
?Imperium
?Eldar
?Orks
?Chaos
Features:
?Focus both on Melee and Long range Combat
?Covering system
?29 Zones (21 claimable, 8 invadeable)
?Open-World
?PvP around resource gathering and taking strategic points
?Center zone features a conquerable stronghold
?No playable Tanks or other Warmachines at release but implemented possibility for expansion
?Tyranids as full fighting PvE-Faction
Pax Imperialis.
As far as MMOs go that sounds like it could be a major strain on any CPU, what with the combat possibly devolving into huge cluster-fucks. Still... if it's done right, this system of bolstering weaker units with NPC support might actually make playing as Space Marines (and other similarly powerful characters) feasible. Good idea.BaronFelX said:The thing is that your proposing a game balanced down to the weakest fighting units in the 40K universe. If an Imperial Guardsman is the standard, then you really can't have any other classes because they'll all out class him 1 on 1. The way I see it is that you swell up any confrontation with more IG NPCs. Not only does it create a meaningful playing field (an IG battle should have thousands and thousands of soldiers), but it also means we can be Space Marines and Chaos Marines and things that are actually fun to play.Sonicron said:Yes, they're cool, but I still doubt they'd work as playable characters in an MMO.
But fine, if that's how you want to play it... DEATH TO THE FALSE EMPEROR!!! The forces of Chaos will rip your corpse-God from his throne, and kind Grandfather Nurgle will bestow his gifts on the people of your Imperium.
Really now... how the hell should you balance that race? Synapse range is a must have for the Tyranids, and if you are proposing that you should play as a synapse creature. Read your lore sir, a Carnifex could easily kill a squad of eight shock troopers alone.oppp7 said:Tyranids aren't playable? This MMO is already dead to me.
Might change my mind when an expansion comes out though.