Ranorak said:
It's a fan-rage keyword that can mean a lot of things
It can mean that;
Making things accessible. You know that in some games you have to scroll down several menus to take the action you want. Putting that action on a hotbar is dumbing it down.
You make it sound as though that is strictly a good thing.
Or it can literally mean that features were removed because they were too complex for target audiences.
"Too complex for broader audiences", would be more accurate.
Legitimate complaints for "dumbing down" don't exist in a vacuum; you need a basis of comparison, which means an existing fanbase or market.
Enthusiasts are willing to put more effort into learning the game, and they get a bigger sense of enjoyment out of that, which is kind of the point of the game. This doesn't make them "superior" gamers (as the common "elitist" argument goes); but fans of something more specific.
If subtracting features subtracts depth and meaningful player choice, it's dumbing the game down, without question. If subtracting features doesn't change much, or actually improves the game in general, that is streamlining or making the game accessible.
There are business reasons that favor actually dumbing the game down (profit potential).
I'd like to think that business alone is not enough reason to justify a game's existence; otherwise, why make any other game than a homogenized "market ideal" game?
And that's exactly what AAA gaming wants and does.
For anyone not satisfied with that needs to find alternatives, and fortunately, those alternatives exist now, or will exist soon.
AAA gaming must hate this, if the recent failures of several market megagiants is any indication.