not a zaar said:
Half Life 2 is a great adventure, and a cool series of setpieces and some sci-fi lore, but as far as FPS standards go it's pretty lacking in my opinion.
By what standards are we gauging this by? Like, are we saying that
Halo is an example of a good FPS?
Doom?
Duke Nukem 3D?
Call of Duty? I think you really have to give a basis of comparison to be able to say anything definitively on this sort of subject. I don't mean to say that you have to start off by saying things like "
Halo is teh bestest game in teh world!!1!1", I just think we all need to know what you consider a good FPS to be able to form effective arguments for or against what you claim.
I don't mean to sound insulting with this, but I'm guessing that your favorite games are stuff like
Halo,
Gears of War and
Call of Duty. I might be wrong in this assumption, and I apologize if I am. For the purposes of my response, though, I'm going to talk about those series.
Now, don't get me wrong: I love a good shoot 'em up as much as the next guy. I've put in hours upon hours upon hours in the
Call of Duty franchise, online and off, through all its iterations. I've played through all the
Halo games (except
Halo Wars), and I've racked up lots of time on
Gears of War, multiplayer and single-player. Hell, even
Team Fortress 2 devoured my life for months.
Halo and the like are all awesome games in their own right, but they all have their flaws, the largest one always being the story. Yeah, they have a huge selection of weapons to choose from to wreak carnage with, the combat mechanics are awesome, but they all suffer from very weak stories.
Call of Duty is just retelling history over and over, with some minor exceptions in the alternate-history-type storyline of
Modern Warfare. The story of
Halo is formulaic at best, and saying that
Gears of War even has a story is being extremely generous.
Half-Life 2, on the other hand, had a very strong story when it was first released, and it still remains one of the best to date. I haven't played every game in existence, so I can't say that it has the strongest story in a video game ever, but it's a very solid plot that delves into varying themes, most of them very mature in nature (things like sacrifice, death, horror, rebellion, dictatorship, and so forth). The characters are well-developed and well-rounded, with strong personalities that are assets to the plot.
This is what sets
Half-Life 2 apart from all other first-person shooters.
Half-Life 2 is centered around the story and not the action. Yes, there are action scenes in it, and some of the set-pieces were designed specifically for action, but more of the set-pieces were designed for plot advancement. That was the focus of the game, which reflects throughout the rest of the game. No, it didn't have things to use as cover in every part of the game, like
Gears of War, and it didn't have fifty different guns like
Call of Duty, but that's because that wasn't the point of the game.
I think, however, that this debate is avoiding the main point for this day and age. Let me break it down:
Pure-format games are a dying breed these days. The gaming industry is evolving in such a way that games have to become more than just the sum of their parts if they want to exceed in the market and with critics.
Halo is a pure-breed FPS, and it was amazing when it came out. People still regard it as such. However, people regard
Halo 2 and
3 as nothing more than carbon-copies of the same thing. Ever wonder why? I mean, if the original
Halo was so good, and the sequels are the same thing, why aren't they considered as amazing?
It's because, in that span of time, games that surpassed what we expected from video games started to emerge. Stuff like
The Elder Scrolls III and
IV, FPSes that weren't FPSes, but medieval RPGs that happened to be from a first-person perspective;
Beyond Good & Evil, a highly underrated game that can't truly be fit into a genre;
Warcraft III, an RTS that started implementing RPG elements;
Dawn of War and
Company of Heroes, RTSes that ripped apart the basic RTS gameplay mechanics and made their own system;
S.T.A.L.K.E.R., an FPS that used RPG elements with guns instead of swords;
BioShock, a FPS that focuses so much on the story and horror and suspense elements that you feel like you are playing a survival-horror, which is not something that you would think the FPS format is designed for.
Those are all games that came out between 2001 and 2007, the years that
Halo and
Halo 3 came out, respectively, and there are many more that have come out since. Because of this trend, we have started expecting more from our games. Now, games need to be something that involves us on multiple levels. It used to be that the game could give us a gun, stick us in a room with twenty baddies, say "Have fun", and we would be entertained. Now that we have experienced more intellectual games, however, we want more than simple pleasures.
The
Halo series has been a huge innovative jumping-off point for the genre, but the steady trend in gaming is that you have to bend genres and bend formats if you want to survive. Whereas
Halo is a straight-up FPS that doesn't try to do anything other than be what it is. Don't get me wrong, I think that's very admirable. It does what it does very well, and I have many fun stories from my history with the
Halo franchise. But it's an example of a dying breed these days, and people are realizing this, consciously or not.
This is why
Half-Life 2 is a great game. It's not that it's a great FPS; by all comparitive standards against pure FPSes, it's not that spectacular. But it's the fact that it bends the format to be a FPS that plays like an adventure game; that it's an FPS that focuses on the story as opposed to the action; that it has believable and developed characters as opposed to cardboard stand-ins. It's the fact that it is more than the sum of it's parts that it is a great game. Unfortunately, no matter how innovative
Halo is, it can't claim the same thing. Nor can
Call of Duty,
Duke Nukem 3D,
Doom,
Gears of War,
Resistance: Fall of Man,
Unreal Tournament,
Goldeneye, or any of the pure-breed first-person shooters. When it comes down to it, all they are are point-and-shoot action games, and that doesn't interest people as much as it used to.
So yeah, people consider
Half-Life 2 overrated as an FPS. When it comes to the "shooter" part of that name, I would agree. The action is not that great. But I think what people are failing to realize is that when people call it a great game, it's not because they consider it the best shooter out there. It's because they consider the game as a whole to be great.
But everybody is different. If you enjoy the
Halo format of games, then more power to you; you have all sorts of games to choose from where you can just run-and-gun and enjoy yourself to your hearts extent. Stuff like
Killzone 2, and the upcoming release of
Halo 3: ODST, shows us that that format isn't completely dead yet. But the format- and genre-bending games are taking over, and I think most people are going to be forced to make the transition whether they like it or not.