Halo 3 Beats Out GTA IV, Portal, Wii Fit For Edge Innovation Award (Keep this mature)

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Joeshie

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Anton P. Nym post=9.68158.621651 said:
All the other, wonderful gameplay touches in Portal were arguably done by Narbacular Drop first... save that through-portal graphics rendering technique, which is indeed a technical marvel but it's just the one.
Portal, for all intents and purposes, pretty much is Narbacular Drop. The people that made Narbacular Drop were hired by Valve with the intent of having them use their idea to create Portal. It's just the retail version of it. Giving praise to Portal is pretty much the same as giving praise to Narbacular Drop and visa versa, at least gameplay-wise.
 

sunami88

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Anton P. Nym post=9.68158.621651 said:
All the other, wonderful gameplay touches in Portal were arguably done by Narbacular Drop first... save that through-portal graphics rendering technique, which is indeed a technical marvel but it's just the one.
It's the same group of guys, dude. They were hired by Valve. Narbacular Drop was an assignment for them, I don't think they ever expected it to get big. So when it did they touched it up and threw in a crazy AI :). I used to frequent their forums, but the websites been down for ages.
 

Eldritch Warlord

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Here's the thing people: Portal had one single innovation, Portal Gun. Huge as that is its still just one. Halo 3 had many innovations; Forge, theater mode (with the ability to make screenshots and clips), an official community site that provides ready access to player customizations, highly detailed stats, unique weapons and vehicles (yeah I said that, show me a Chopper or Sp'lazer analogue), I could go on for awhile but you see the point. Yes some of those were on the PC earlier but bringing those to consoles is innovative in itself considering the limited inputs available on a console controller.

Think of it this way: how bright is a bonfire compared to two dozen torches?
 

Anton P. Nym

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Joeshie said:
Portal, for all intents and purposes, pretty much is Narbacular Drop. The people that made Narbacular Drop were hired by Valve with the intent of having them use their idea to create Portal. It's just the retail version of it. Giving praise to Portal is pretty much the same as giving praise to Narbacular Drop and visa versa, at least gameplay-wise.
And when did Narbacular Drop come out? Remember, this is the Edge award for 2007 and not 2005. (And indeed, if I read it right ND did win for the 2005 edition... though that might've been for Flash instead of overall innovation.)

-- Steve
 

Audemas

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A few points I'd like to make:
1.Hasn't Halo had the same guns in their games minus the gravity hammer.
2.Just about every shooter now have stats (accuracy, kills/deaths, etc.)
3.Customization....you can change colors and have small symbols on your armor. The symbols by the way are kind of stupid because what purpose do they serve?
4.I guess you got me at the screen shots and clips thing but if you do that don't you think you spend just a little too much time playing Halo.
5.The vehicles pretty much the same from the other two except for the shitty bike. Because we all know if you could pick between the bike or a ghost...you'd go for the ghost.

And that last thought there i guess proves your point if there was one there. Basically Halo 3 (like any other sequel or whatever)is a essentially a remake of the original. And with the story and shitty cliffhanger at the end doesn't explain why it's innovative. But I guess I'm just biased.
 

SirSchmoopy

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What was innovative about Rockband? or GTA? Wii Fit I guess is "innovative" but doesn't mean it brought the most to gaming. I mean will people still be using Wiifit a year from now? No but I bet they will be playing Halo3.

Portal, great game but is it innovative to the point where it has changed gaming? I mean it's not even really a game, you play it for an hour and you beat it. It's great, worth the money and an excellent experience but it is not innovative. This isn't an award for BEST GAME OF THE YEAR, it's for innovation which no matter how much you hate Halo3, it truly has done.

Halo3 wasn't going to change from Halo2 and make everyone Ninjas with nunchucks so if your looking at Innovation from that then your looking in the wrong place. I don't play Halo3 but when it first came out, even as a non halo fan it gave me a big wow.
 

Anton P. Nym

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Audemas said:
And that last thought there i guess proves your point if there was one there. Basically Halo 3 (like any other sequel or whatever)is a essentially a remake of the original. And with the story and shitty cliffhanger at the end doesn't explain why it's innovative. But I guess I'm just biased.
You need to read the article again. The award was given to Halo 3 based on technical advancements, stuff "under the hood" and not necessarily obvious to the casual observer. In the auto industry it'd be like an award for innovative design for putting in a different arrangement of fuel injectors and a new form of automatic transmission... someone sitting in the driver's seat may not notice, but automakers and tech-heads get hypnotised by that sort of stuff.

-- Steve
 

Strafe Mcgee

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Here's a few reasons why Edge can be safely ignored, despite the irritating fact that they're one of the most influential games magazines in Britain:

Bioshock: 8/10
Half-Life 2: 8/10 (Seriously.)
Halo 3: 10/10

Edge, for whatever reason, have always had and always will have a huge stiffy for Halo. Halo 3's a really, really good multiplayer game but the fact that they've just taken an existing experience and then tweaked it to perfection does not count as innovation. It's almost like saying that someone that's really, really good at making Pizzas deserves a Chef Of The Year award.

Halo 3 doesn't really innovate where it counts most: gameplay. It is, essentially, a perfected version of a game that's been around since 2005. Whilst it's not a bad thing, (I love Halo's multiplayer,) it doesn't do anything fundamentally interesting with it's gameplay. THAT'S where true innovation is. In my opinion, Bioshock deserves the innovation award for crafting one of the most intelligent and thought-provoking places in any media: Rapture.

Just ask yourself, what's really more important? Thought-provoking, emotionally engaging themes and development of games as a medium of expression? Or a thoroughly smooth, well integrated multiplayer experience?
 

tales of meteor

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SirSchmoopy post=9.68158.621850 said:
Portal, great game but is it innovative to the point where it has changed gaming? I mean it's not even really a game, you play it for an hour and you beat it. It's great, worth the money and an excellent experience but it is not innovative. This isn't an award for BEST GAME OF THE YEAR, it's for innovation which no matter how much you hate Halo3, it truly has done.

Halo3 wasn't going to change from Halo2 and make everyone Ninjas with nunchucks so if your looking at Innovation from that then your looking in the wrong place. I don't play Halo3 but when it first came out, even as a non halo fan it gave me a big wow.
i gotta agree with you i'd never played a game in the halo series but when i saw that i was amazed, i never even used to like shooters i just used to play rpgs like finalfantasy and the ocassional zelda, sonic and mario. but this game has made a huge impact on gaming and no-one can deny it
 

NKYJYB

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That award is an embarrassment. Theater mode? Done before. Competitive multiplayer... done before and done better. Online co-op... done before. Map editor... done before and done way better. Matchmaking with parties, stat tracking, good online support, and downloadable content? Done before... by Halo 2!
 

Joeshie

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Eldritch Warlord post=9.68158.621800 said:
Here's the thing people: Portal had one single innovation, Portal Gun. Huge as that is its still just one. Halo 3 had many innovations; Forge, theater mode (with the ability to make screenshots and clips), an official community site that provides ready access to player customizations, highly detailed stats, unique weapons and vehicles (yeah I said that, show me a Chopper or Sp'lazer analogue), I could go on for awhile but you see the point. Yes some of those were on the PC earlier but bringing those to consoles is innovative in itself considering the limited inputs available on a console controller.

Think of it this way: how bright is a bonfire compared to two dozen torches?
I think a more adequate question would be: how bright is a bonfire compared to two dozen matches?

The "innovations" that Halo 3 pulled off (which at this point, we have already established as having been done in previous console and PC games) only came into play for a very small part of the game. Whenever you played single-player, you never would run into the innovations at all. You could also play multiplayer and never really partake in any of the innovations at all. Forge isn't a necessary part of multiplayer. Neither is theater or the integration with Bungie's website. They are all very small pieces of a very big game.

Now you compare that with Portal, in which the innovation is an integral part of the the game. You can't play the game without partaking in the innovation. This is why it's far more impressive than Halo's "innovations".

Portal's innovation sure is a bonfire, but Halo 3's "innovations" are about the size of matches or candles, certainly not torches. Even if we assume that these innovations were actually innovations, you still can't deny that they affect a very small part of the game. The innovation of Portal affects the entire game. Designing an entire video game around one large innovation is far more impressive and difficult than throwing in a few small innovations that only affect a small part of the game.
 

shadow skill

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Codgo post=9.68158.622200 said:
I'd have to agree with the others that Portal is a far more innovative game, hell its almost created a new gaming genre, you can easily see that Mirror's Edge has stolen a few ideas from it.
If anything Portal is a rip off of Prey. All portal did was strip out the real FPS aspects of Prey and give you direct control over the portals. I would say that Mirror's Edge has the potential to be more innovative than Prey and Portal put together if they manage to make the animation system work right. If Mirror's Edge actually works there will no longer be an exscuse for the sheer lameness of platforming elements in first person games.
 

milskidasith

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I'm not saying Halo 3's theatre or forge weren't pretty well done... but Jeez... it wasn't THAT innovative, so much as it was polished. Hell, it wasn't even as polished as TF2, but that's a different story.

Portal or *insert wii game here* deserved it.
 

Tru3_Blu3

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Codgo post=9.68158.622200 said:
I'd have to agree with the others that Portal is a far more innovative game, hell its almost created a new gaming genre, you can easily see that Mirror's Edge has stolen a few ideas from it.
Mirror's Edge has a Portal gun and an annoying AI that's barely funny at all and is only funny because Valve made the game?
 

milskidasith

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Edit: accidental Double post, and the other post was, replying to a post on the first page. The forums have been all glitchy on me.
 

milskidasith

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Unprecedented? Sure, for a console game (most online rythm games DO constantly pump out new sonds).

Innovative: Hell no. It's just DLC, but more of it.
 

ingsoc

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The words Halo and innovation do not belong in the same sentence unless the sentence states that Halo lacks innovation.
 

Ink Hammer

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I think the probly with halo is not its inovation as it seems to have plenty of that, with forge (be fair the best create a map system there's been for a while) the rewind/video functions which are VERY cool along with screenshots and enough DL content to keep you bust for a while. I beleive the problem lies with the core gameplay, it just isnt as fun as some other games..