Halo 3 is only the begining!!!

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HappyZealot

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Dec 26, 2007
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Because Halo 3 was hyped like it was the return of Jesus by Microsoft and was going to be something Ground-breaking. Halo 3 wasn't groundbreaking, it was merely Halo: CE with better graphics and new weapons. Halo:CE was on the other hand, original and groundbreaking (although the level design in the SP was not really good).

I kinda wished that Bungie would make a sequel to Oni though.
 

PurpleRain

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Halo: CE was great in the day. Now days, Halo 3 is just average. The only thing I enjoy about the Halo series is the music. It has a great music score.
 

Annom

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PurpleRain said:
Halo: CE was great in the day. Now days, Halo 3 is just average. The only thing I enjoy about the Halo series is the music. It has a great music score.
I agree with the music part, but then again they had to justifie the money dumped into halo 3 somehow, and we all know they didn't do anything new or innovative.
 

McMindflayer

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I've always felt the reason why they hyped Halo 3 so much was because Halo 2 didn't do well. Admittadly it sold pretty well, but online everybody was complaining about it. How Halo:CE was so much better. So they added their new stuff, gave it a Halo 1 feel, with a 360 look, and then hyped it to make it so the Halo 2 stigma didn't kill Halo 3.

And about not sticking to their guns, I'm sure if Microsoft had the choice, they wouldn't have made Halo stop at 3. They would have given Master Chief a Red hat and told him to jump on goombas if that would have sold Halo 7. They would have kept it going as long as the Mario series, claiming it to be awesome and nostalgic, like the Mario Series. Bungie Made 3 Halos, and that's all they are going to make.
 

Copter400

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Halo has never been about its story. Its radiant multiplayer is what's so good about it. Yes, Team Fortress 2 has a more original art design, yes, the Orange Box for the freakin' win, but very few online games can reach the levels of entertainment that you'll get if you invite a couple of friends over to hit Blood Gulch gangsta-style.
 

PurpleRain

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Copter400 said:
Halo has never been about its story. Its radiant multiplayer is what's so good about it. Yes, Team Fortress 2 has a more original art design, yes, the Orange Box for the freakin' win, but very few online games can reach the levels of entertainment that you'll get if you invite a couple of friends over to hit Blood Gulch gangsta-style.
There are some people in the world that don't own Live and can only look at Halo for it's single player mode. These are the people who judge it for the game that it is.
 

Anton P. Nym

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Sep 18, 2007
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And once again the He-Man Halo-Haytaz Club chimes in with their annoying yipping.

Anybody bleating about how poor, unappreciated Gordon Freeman is being horribly overshadowed by the big, mean old Master Chief can please stop. Immediately. HL2 is a good game, and as a result its sales can not by any extreme stretch of the imagination be considered woeful. (No one at Valve looks to be starving anytime soon, in any case. And yes, that is a cheap shot. Sorry if you feel that's unfair; in my defense I've just watched half-an-hour's worth of Zero Punctuation episodes.) If Half-Life 2 doesn't dominate its chosen platform as much as Halo does the Xboxen, perhaps that's because there's just a few more FPS titles for Microsoft PCs than there are for Microsoft consoles and you may take whatever pride you wish from the idea that Half-Life 2 is prominent and award-festooned despite the extra competition.

I'd also like to point out that the depth-of-story in both games is perilously similar, differing largely in that one has a vaguely-developed one-sided romantic arc in progress while the other has a vaguely-developed huge backstory instead. Otherwise they're both about a mute (or nearly-mute) guy in hyper-technoarmour with a remarkable talent for killing things going around killing things in order to save Earth. If I swing my cudgels for one instead of the other, it's because I like the backstory stuff more than the romantic arc stuff.

As to those complaining that Halo 3 wasn't as ground-breaking as Halo CE, my only answer can be, "Duh, really?" Until someone invents the Re-Virginising Ray (and, let's face it, the game industry's target market scarcely seems to need such an implement) you can't replicate newness in a series without *changing* the series. For everyone whinging now about how Halo 3 isn't "new" enough, there's at least one whinging right now that too much is different from the earlier titles. (I know this far better than you can possibly imagine.) Had there been any really ground-breaking changes, the neophiles would still be miffed at the console parvenue while the fans would be absolutely apoplectic.

Besides, even here in these rarified halls of cogitation the concept of "innovation" is some sort of vaguely-held ideal that's more fannish bullet-point than well-considered wish; for proof, note that the vast majority of those answering the Blizzard poll in the forums here are absolutely gagging for some form of retread or other and can't be bothered to click the "New IP" button even though they don't have to expend one drop of skull-sweat imagining what said "new IP" would be. Just like "Psychonauts", you say you want innovation but can't be bothered to actually go get it. (I'll skip the pen trick here; already done.) So what's the bloody point?

So, fine, you don't like the game. Big whoop; you're entitled to your opinion, good for you. Why you feel the need to declare this distaste loudly upon the least mention of said game, however, is not only pathelogical to the point that it may be included in the DSM-V prototype specifications but also chafes me like my cheap briefs.

I once again apologise for the peevishness, but after four years of the same old compost wafting about the Intertubes it's vent this in a forum post or go find a clock tower.

-- Steve
 

qbert4ever

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Well said Anton. However if you had gone the clocktower road, at least then you would have been on the news ;-)
 

HSIAMetalKing

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I thought Halo was a fun game. Granted, I only ever played the third one (and even when I did, I played the single-player campaign in co-op), but hell if it was "bad".

The game always seems to get hit by flak from the -savvy- gaming community-- presumably because it is popular, and by extension is totally uncool (just like hip-hop and Dane Cook). But honestly, I don't see what everyone is griping about.
 

HSIAMetalKing

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Cheeze_Pavilion said:
HSIAMetalKing said:
The game always seems to get hit by flak from the -savvy- gaming community-- presumably because it is popular, and by extension is totally uncool (just like hip-hop and Dane Cook). But honestly, I don't see what everyone is griping about.
To me it's hilarious that those people are always talking about FPSes. Not Civilization. Not SimCity. Not Railroad Tycoon. Not Europa Universalis. No--other FPSes is where people get snooty.

It always reminded me of a Bud drinker looking down on a Miller drinker. It's like, dude--the whole category you're talking about is the bottom end of the sophistication barrel anyway. Just enjoy FPSes and American mega-brewery beer for what they're meant to be: refreshing fun best enjoyed among friends with plenty of wings and nachos.
That, sir, is quote-worthy stuff.
 

tiredinnuendo

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I keep hearing people mention how Halo is clearly disliked because it is popular.

Maybe I'm just not wired that way, but I really don't get this.

I can understand the people who've "Never played a Halo game and don't want to." I figure they've probably met a few Halo fans that conformed to the stereotype a little too well. I know I have. But just hating it because it is popular? Not really.

I've met several people who hate the hype about Halo, how it's treated as the game of games, when in truth, it follows the same model as WoW. Steal popular things from other games, simplify them to the point that anyone can pick it up and go, and make it pretty. Bang, millions of fans. It makes sense. An "average" game will attract many "average" players, which the reader will note is MOST OF THEM. The people that say it is disappointing heard people talking about Halo 3 and how it was god's gift to the world, and then played it and got.... well.... Halo 3. That doesn't mean they hate it because it's popular, but it's popularity did make them buy it, which in turn made them dislike it.

Don't get me wrong, I know there are people who have to be contrary and will automatically hate the next best thing, but there are very good reasons to dislike the impact that games like Halo and WoW could have on their respective genres. They contain several elements from other games, albeit bland and stripped down versions of those elements. It's effectively telling game designers that if they want to make some real money, don't give us the option to have steak in one game or lobster in another. Instead, give us a game that is the equivalent of the entire McDonald's menu, because that's what sells.

And I'd miss my steak.

- J
 

defcon 1

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Jan 3, 2008
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Civ, SimCity, Railroad tycoon and stuff like that are not as popular as the FPS games therefor are not discussed, if they are then it's in a more generalized topic about game cliches, but hardly mentioned. The ones getting all the attention are games like Halo, Crysis, Half-Life and so on (hard to hate Half-Life, but it comes up in more discussions). Me and all American my friends play Team Fortress 2 allot and I can't say it's the
bottom end of the sophistication barrel
, why? unlike games such as Unreal Tournoment, Halo, or Quake where shooting crap and collecting health/armor are the only elements (seen one seen, basically em all deal) TF2 requires teamwork and a unique set of strategy. Gears of War allowed more realistic cover, which was a plus in my book while Portal simply used power of the mind to overcome a variety of challenges and do something most people never even dreamed of before. These games avoid repetition and has something positively remarkable.

I don't understand why the Civ like god games aren't more popular. Everyone has so much fun with them and you don't need a PC with the power of a thousand sun's to run them well. My guess is that FPS's are much easier to get use to but I'm not entirely sure.
 

Keet

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I'm of the opinion that everything Halo has done has previously been done better. Vehicles? Unreal. Story? Deus Ex. Half life. Perfect Dark even. Multiplayer? Both HL and UT far outshine this technical monstrosity. Hell, even Perfect Dark was a good substitute and that was on a terrible console with a controller designed to cripple babies.

I do really like the Halo "game fuel" Mountain Dew soda though, so I can't completely tear it up to shreds. That is, until Valve sells out and makes some kind of chewy figurine snack, of which I still couldn't blame them, because then I could always tell people that "Half Life gave me crabs".