A few points.
First, why is Halo: CE considered a crispier, more delicious digital sandwich than it's transfat-loaded descendant? It's because the PC version has a Custom Edition, and that Custom Edition has a map known in our choice mortal tongue as "Yoyorast Island". This is the sole true reason for the superiority of the original Halo, all other reasons are mere propaganda; lies spread by opponents to keep the uninformed secure in their controvertible arguments and untouched by the golden glory and resolution of the Island.
Secondly, First Person Shooters are far from being "the bottom end of the sophistication barrel". Bad games are the bottom end of the sophistication barrel. I'm assuming adventure games and role-playing games are at the top of this abstract barrel of yours, and I've experienced more than enough exercises in sucktastic game design in each genre to say that claiming to be such a title does not create a minimum flooring upon which your judged quality can rest. Simply, games that suck, suck, and games that exhilarate the senses and blow the mind, do not suck. Giving a game predetermined minimum and maximum value based on it's genre is almost as pretentious as my wordiness.
My third point was, after consideration, flawed and deleted.
First, why is Halo: CE considered a crispier, more delicious digital sandwich than it's transfat-loaded descendant? It's because the PC version has a Custom Edition, and that Custom Edition has a map known in our choice mortal tongue as "Yoyorast Island". This is the sole true reason for the superiority of the original Halo, all other reasons are mere propaganda; lies spread by opponents to keep the uninformed secure in their controvertible arguments and untouched by the golden glory and resolution of the Island.
Secondly, First Person Shooters are far from being "the bottom end of the sophistication barrel". Bad games are the bottom end of the sophistication barrel. I'm assuming adventure games and role-playing games are at the top of this abstract barrel of yours, and I've experienced more than enough exercises in sucktastic game design in each genre to say that claiming to be such a title does not create a minimum flooring upon which your judged quality can rest. Simply, games that suck, suck, and games that exhilarate the senses and blow the mind, do not suck. Giving a game predetermined minimum and maximum value based on it's genre is almost as pretentious as my wordiness.
My third point was, after consideration, flawed and deleted.