As far as the debate on games from the PC and from the Xbox go, I acknowledge that not all of the games on my list were as old as or older than Halo. However, if a game is great, it will never cease to be great- and if you don't believe me, ask someone what they think of something like Elite or Nethack. For that reason you can see a few very old titles on the list (Battlezone, for instance). I also went out of my way to get games that were PC exclusives, for the most part (Battlezone, again, has also graced the Nintendo 64 in a slightly degraded form). Now then, the list you've provided sort of broke that rule, as I can only spot a few titles on it that are through-and-through Xbox exclusive. In fact, several of them are originally from the PC.
As far as story goes, Halo was a supreme letdown. At first, it was incredible- like Half Life, the surface story was fairly meh, while those who really dug into the details and hidden bits could discover something rich. The problem here is that Halo 3 essentially smashed any hopes that the details would add up and the end would be mindblowing. People who frequented Halo.bungie.org/story know what I mean- there were so many little things scattered throughout Halo CE and Halo 2 (and the novels) that the possibility existed for a really phenomenal and revelatory ending. Instead, we got a story ending that was the result of everything taken at face value, virtually devoid of twists or logical leaps. There was no delving into the war of the Prophets and the Elites, there was no revelation as to why, as 343 Guilty Spark put it so teasingly, the Flood were necessary to the survival of the Forerunner. For those of us expecting our hours of digging Bungie's seeded details and conjecturing their meaning to bear fruit, the ending was a gigantic letdown.
On the side- I actually didn't mind the level layouts of Halo CE. In fact, the levels of Halo 2 and Halo 3 didn't feel right to me. I guess I preferred classic and easily replayed set pieces of Halo CE (mostly, the two levels revolving around the Control Room) to the increase in linear tunnel-ish levels of the sequels. As far as I'm concerned, Halo's real forte is the vehicle combat, so I only really care for the vehicle segments, of which only Halo CE and the last parts of Halo 3 really delivered on.
As far as story goes, Halo was a supreme letdown. At first, it was incredible- like Half Life, the surface story was fairly meh, while those who really dug into the details and hidden bits could discover something rich. The problem here is that Halo 3 essentially smashed any hopes that the details would add up and the end would be mindblowing. People who frequented Halo.bungie.org/story know what I mean- there were so many little things scattered throughout Halo CE and Halo 2 (and the novels) that the possibility existed for a really phenomenal and revelatory ending. Instead, we got a story ending that was the result of everything taken at face value, virtually devoid of twists or logical leaps. There was no delving into the war of the Prophets and the Elites, there was no revelation as to why, as 343 Guilty Spark put it so teasingly, the Flood were necessary to the survival of the Forerunner. For those of us expecting our hours of digging Bungie's seeded details and conjecturing their meaning to bear fruit, the ending was a gigantic letdown.
On the side- I actually didn't mind the level layouts of Halo CE. In fact, the levels of Halo 2 and Halo 3 didn't feel right to me. I guess I preferred classic and easily replayed set pieces of Halo CE (mostly, the two levels revolving around the Control Room) to the increase in linear tunnel-ish levels of the sequels. As far as I'm concerned, Halo's real forte is the vehicle combat, so I only really care for the vehicle segments, of which only Halo CE and the last parts of Halo 3 really delivered on.