Halo 4 Wishlist

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Rancid0ffspring

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Korten12 said:
MASTACHIEFPWN said:
FailWhaleIV said:
As a hardcore Halo fan, I refuse to purchase the fourth.
This.

I think the game is just like a cash in. I know 343 wants to do some stuff with the series in the future, but this isn't the way.

We've had a propper ending, so let's leave it this way. Master Chief died in Halo 3 for me... even though he's still alive.

So I want nothing from Halo 4, I don't want the game.
No matter how many people say it. Halo 3 never had a proper ending. It ended with a cliff hanger and a very clear one at that.

OT: As a reader of the Expanded Universe, I am mainly wanting to see what the story is for the game/trilogy and all my real wishes are is that they start to interact with characters from the novels more like the Spartan II's, III's and the Spartan IV's from Glasslands.
Having not read Glasslands yet thank you very fucking much for the spoiler warning!
 

MuzzleFlash

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Sep 10, 2010
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I haven't played the series since 3, and have no exposure to the expanded universe stuff, but isn't Chiefy still drifting around extra-galactic somewhere?

I imagine it'll be a lonely affair as he figures out how to get back to Earth from that big old space stationy thing. Perhaps it's another Forerunner joint filled with flood and he's not armed. Made all the more terrifying by Cortana's descent into rampancy inside his head.

Or perhaps he finds a Reaper out there. (I'm well aware that's ridiculous but I want to underline just how deep I am into a position of speculative ignorance on what's happened in this series after 3.)
 

Kanova

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Oct 26, 2011
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cgmetallica1981 said:
Online Multiplayer
-Weaker grenades and Melee. Both can easily be used as primary weapons, and both are way too powerful. Grenades should be used to weaken an enemy, not kill, unless they are low on health. Sometimes I could have full shields and health and I could be killed by one grenade. Also, there are way too many grenades spawned of the maps in Reach. For melee, you could easily take somebody down by slapping them twice quickly, and with no penalty. It should take 3 hits without shooting, and it also should take longer to hit somebody. Instead, you can hit somebody twice very quickly and they would drop.

-No reticle bloom. Reticle bloom does not belong in Halo, and it should have never been added in Reach. It was supposed to force the player to pace out shots for accuracy instead of spam the trigger, but it seems that the pacing out the shots, as said in the in-game tips, does not work and the bullet spread is completely random. A person slamming down the trigger could easily kill somebody pacing out shots, and it could get annoying. Besides, Halo is a science fiction video game, not a military simulator.

-No armor abilities. Sprint is the only ability that I think is logical, but it could still get ridiculous with weapons like the Energy Sword and the Gravity Hammer, and out could be used to easily run away from a long-range fight. Evade is just silly, you could hop away and around anyone to confuse them, it recharges way too quickly, just like Sprint, it's more of a nuisance that it is overpowered. Armor Lock is awful, the ability to be invincible for seconds while having a 360 view of everything around you should never be in a online game. It's especially annoying when somebody walks around with Armor Lock to distract and a butt-buddy to take care of the enemy. Jet Pack is pretty stupid also, it is very easy to loose somebody if they fly above you. Most of the time I can easily kill somebody with a Jet Pack, but occasionally there will be somebody spamming grenades or using rockets which is really cheap. Hologram is just silly, and Cloak is annoying.

-Different playlists for different game modes. When I play Team Slayer, I want to play Team
Slayer, not Elite Slayer, not Team Snipers, just Team Slayer. Sometimes I want to play free-for-all Slayer, but it's impossible to get a game in Rumble Pit with all the nonsense like Crazy King or Oddball. There should be pure Team Slayer playlists, and pure Slayer playlists along with the others.

-Better team balance. I'm on a team with a Sergeant and a Warrant Officer with two players on one screen. I'm up against a Forerunner, Brigadier, General, and a Colonel. First thing that happens is the second controller hops around throwing grenades and shooting randomly. Happens all the time, this should be self-explanatory.

-No 10-minute ban for leaving matches. This is probably the biggest problem I had with Reach, and I know many who would agree with me. Hell, most of the people I know who played Reach stopped because of the frequent ban. Leave 2 or 3 matches within 24-hours, ban. I even remember once I didn't play Reach for 2 days, and when I got back on I got the warning saying if I leave another I get banned. Really? It's like they don't want us to play their game.

-Banning is really, really stupid. For betrayals that were completely on accident, say somebody
runs in front of your vehicle, there usually is an option to boot. For betrayals on purpose. say somebody cries because you beat them to a power weapon, there never is the option to boot. Also, it's pretty stupid when your teammate decides to take down your shields, and then while your shields are down you could be killed by an enemy without it counting as a betrayal. If an enemy damages you before you get team killed, it also does not count as a betrayal. Team killing should be taken out of Halo, again, it's a science fiction video game, not a military simulator. It doesn't need to be realistic with team killing, Call of Duty and Battlefield don't even have that.


-Less power weapons on maps and better map balance. There is way too many power weapons scattered around the maps. Also, the strongest should be in the middle and just as easy to get for both sides. Some maps have weapons closer to one side, such as the Energy Sword on Sword Base or the Rocket Launcher on Boardwalk.

-Last of all, there should be no way to check your Kill/Death Ratio. There would be less people camping and using cheap tactics, and less little kids bitching online. I can't really explain it, but games without stat tracking like that are just a lot more fun all around and are less rage inducing.
Melee has always been strong, since Halo CE and I think it should stay the same.

They say reticule bloom has always been in the game, just not shown.

Armor abilities were just a test, like items were in Halo 3. I figure they work alright enough, but yeah, I only ever used sprint and topped the charts every time. 55 kill streak yo.
Also, wah wah wah armor lock. It is fine and people that use it are pretty much free kills.

I agree, more playlists would be cool, but then I fear that there wouldn't be many people in each section. Most of the people don't like Elite Slayer for example, so those that do would have a tough time finding a game. Better those people that don't like it suck it up for one match for others.

Balance teams? Nah, levels don't mean shit. That means they play a lot, not that they have skill.

Yeah, I guess they could work on the betrayal system a bit, but huehue it never happens to me so I don't give a fuck.
 

LinwoodElrich

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Dec 1, 2009
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I think Halo 4 shouldn't have... a Halo 4? I'm not going to even go into why I think that, I'm sure everything has been said before. Halo was a revolutionary and amazing FPS and Halo 3 gave it the best ending any series could have. And for the record, I loved Halo Reach even but I still look towards Halo 4 with dread.

Might buy it still for the same reason I considered buying Duke Nukem Forever, just to see how bad it really is/ might be.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Rancid0ffspring said:
Korten12 said:
MASTACHIEFPWN said:
FailWhaleIV said:
As a hardcore Halo fan, I refuse to purchase the fourth.
This.

I think the game is just like a cash in. I know 343 wants to do some stuff with the series in the future, but this isn't the way.

We've had a propper ending, so let's leave it this way. Master Chief died in Halo 3 for me... even though he's still alive.

So I want nothing from Halo 4, I don't want the game.
No matter how many people say it. Halo 3 never had a proper ending. It ended with a cliff hanger and a very clear one at that.

OT: As a reader of the Expanded Universe, I am mainly wanting to see what the story is for the game/trilogy and all my real wishes are is that they start to interact with characters from the novels more like the Spartan II's, III's and the
Spartan IV's from Glasslands.
Having not read Glasslands yet thank you very fucking much for the spoiler warning!
Sorry, people on here tend to be: Don't care about the books, so I assumed no one would have cared. Would you have read Glasslands anyway if I might ask?
 

Shock and Awe

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Sep 6, 2008
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I would be happy with them simply not fucking it up. Though I have a few things I would like,

-More information about the Forerunners and maybe even the Precursors

-No armor lock, please and thank you.

-More huge fights like in "The Ark" in Halo 3.

-Make the vehicle physics more like Halo 3 than Reach

-Expand the characterization

-More varied playlists

-Expand Forge mode
 

Sckarton

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Nov 25, 2011
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i've seen the early concept of halo 4 and i was shocked of what i've seen. it was metroid prime with halo paint job all over the place. i mean the idea is master chief and cortana(i believe that's her name) landed on new planet and the explore it. If that doesn't scream metroid prime to you, i don't know what is.
 

oZode

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Nov 15, 2011
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Sckarton said:
i've seen the early concept of halo 4 and i was shocked of what i've seen. it was metroid prime with halo paint job all over the place. i mean the idea is master chief and cortana(i believe that's her name) landed on new planet and the explore it. If that doesn't scream metroid prime to you, i don't know what is.
Halo CE had a similar premise. As does many, many games and movies. Crashland onto weird planet, uncover secrets and usually the secret is something bad and you have to stop it. It is more common than you think. Metroid was far from the first to use such plot.
 

Stealthfighterx

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Mar 16, 2011
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-PC version that's not a port (prefferebly w/ dev tools, console etc.)

-More huge fights w/ more scarabs

-Skulls should be back

-A side story like ODST with more RPG elements (silencers, ammo types, different armour that can break etc with each having pros and cons)

-More variety in armour abilities and weapons, you can balance them seperately for campaign and mp, same goes for armour

-Custom Server browser

-Bigger mp maps like sandtrap

-More open level design, like deus ex to encourage different approaches and to give more replay value

-All enemies in an area shouldn't be instantly aware of you if you shot one guy.

-Health and health packs should be back
 

ZeroMachine

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Oct 11, 2008
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Revolutionaryloser said:
As someone who enjoyed Halo. This is my wish.

Stop beating a dead horse you fucking, greedy publishers.

Bungie had the balls to end Halo because it needed to end.

You don't deserve anybody buying more of these games because you aren't bringing anything new to the table. You have to actually work to make money in case nobody ever told you. At least that's how it would be in my fantasy world of happiness and sense.

Not that anything I say matters. they'll be making a killing regardless. Capitalism, this is why I hate you.
Yes, because the millions of fans that want to see a new story in the Halo universe aren't getting anything new. I'm all for being civil, but that's the most ridiculous argument I've heard against new Halo games this side of "BUT HALO 3 FINISHED THE FIGHT HURRDURR."

A series never NEEDS to end. As long as they release good new games, which Halo has so far, there is NOTHING wrong with it. IF Halo 4 sucks, yeah, I'll be right there with you, but instead of saying "it should have ended!" I'll be saying "well, they obviously don't know what they're doing, so they better fucking learn from their mistakes or just quit".

I'm sick of the sequelophobia so many people have. Give it a fucking chance.
 

kommando367

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Oct 9, 2008
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Emblem with with a teabag picture on it.

Brute chopper

Brute shot (my fav weapon)

No alpha zombies.
Playing as a zombie in that mode is like playing as a deer against several hunters.

Flood

A dev team that doesn't nerf something unless it actually is overpowered.

Halved or no damage against allies in competitive matchmaking.

More encouragement for teamwork like higher points for assists and protector medals

More custom armor pieces.
 

wilsontheterrible

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Jul 27, 2011
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Grey Day for Elcia said:
I'd rather people stop making the games and start something new and original. The first Halo, though not terribly original, was a refined and well nuanced experience that attracted a massive fan base for a reason--or several reasons, for that matter. But it's done. It's in the past. So much time and talent is spent and used recreating, rehashing, recycling and reimainging the same games all too often. Why not use those very gifted and dedicated game makers to create something new? A new "oh wow" moment? I know I'd much rather that than simply adequate expansions and addendum--just look at where the Assassin's Creed franchise went; tower defense? Really?

My number one wish for Halo 4: it's a bait and switch for something much bigger.
I'm just happy getting something I like to play. New games will come and the way coders and game designers work theres nothing to stop them from starting a pet project on their own anyway as long as they create and use their own IP. Plus it keeps good designers employed and a massive Microsoft sponsored studiio makes for a lot of opportunities for new people to get involved in the field.

If anything I think its great that 343 is continuing the Halo franchise (as long as they don't suck) because it gives Bungie the opportunity to make new games and for the new studio to test themselves. I honestly see no problem with the continuation of the halo franchise. Bungie gets free time, 343 gets a chance to prove the haters wrong, halo fans get new games, microsoft makes money, and the angry gamers online get to keep their favorite punching bag for a few more years. Everybody wins.

But back to the OP

Despite all its issues I actually liked the leveling system for earlier halo's because they were more skill based rather than exp based. A person can play a lot of halo and still suck at it, I routinely got stuck with way higher level people that were gawd awful against teams of lower level people that are just flat out better.
 

Yarkaz

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Aug 22, 2009
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My recommendation for Halo 4? Don't use the OP's ideas, except maybe where banning from multiplayer is concerned. Everything he said pretty much screamed "just remake Halo 2!"
The innovations in Reach were fantastic. Perfect campaign, fun and fast paced multiplayer, it was easily my favorite game to kick back and play with some friends.

I don't understand the grenade argument... grenades are explosives. They're supposed to kill things quickly and brutally, and nerfing them sounds less like a rational, game improving idea and more like the rantings of an angry player who's died of one too many frags.
I also liked the stronger melee, if I punch something as a super soldier wearing power armor, I expect it to hurt. Besides, you can greatly reduce melee damage if you see a blow coming by hitting back. If you didn't see it coming, then I think your opponent deserves his flashy execution or two hit takedown. And if you let players get close to you often enough that this becomes a serious problem, you're doing shooters wrong.

So like... Keep all that stuff, 343. What we really need in Halo 4 is elephants back. Elephants in every map. I want you to remake Battle Creek (or Beaver Creek, if that's your thing) and stick elephants in it. Maybe replace Blood Gulch's bases with elephants. I dunno how, but work them into Midship or Wizard. You'll think of something.