Having not read Glasslands yet thank you very fucking much for the spoiler warning!Korten12 said:No matter how many people say it. Halo 3 never had a proper ending. It ended with a cliff hanger and a very clear one at that.MASTACHIEFPWN said:This.FailWhaleIV said:As a hardcore Halo fan, I refuse to purchase the fourth.
I think the game is just like a cash in. I know 343 wants to do some stuff with the series in the future, but this isn't the way.
We've had a propper ending, so let's leave it this way. Master Chief died in Halo 3 for me... even though he's still alive.
So I want nothing from Halo 4, I don't want the game.
OT: As a reader of the Expanded Universe, I am mainly wanting to see what the story is for the game/trilogy and all my real wishes are is that they start to interact with characters from the novels more like the Spartan II's, III's and the Spartan IV's from Glasslands.
Melee has always been strong, since Halo CE and I think it should stay the same.cgmetallica1981 said:Online Multiplayer
-Weaker grenades and Melee. Both can easily be used as primary weapons, and both are way too powerful. Grenades should be used to weaken an enemy, not kill, unless they are low on health. Sometimes I could have full shields and health and I could be killed by one grenade. Also, there are way too many grenades spawned of the maps in Reach. For melee, you could easily take somebody down by slapping them twice quickly, and with no penalty. It should take 3 hits without shooting, and it also should take longer to hit somebody. Instead, you can hit somebody twice very quickly and they would drop.
-No reticle bloom. Reticle bloom does not belong in Halo, and it should have never been added in Reach. It was supposed to force the player to pace out shots for accuracy instead of spam the trigger, but it seems that the pacing out the shots, as said in the in-game tips, does not work and the bullet spread is completely random. A person slamming down the trigger could easily kill somebody pacing out shots, and it could get annoying. Besides, Halo is a science fiction video game, not a military simulator.
-No armor abilities. Sprint is the only ability that I think is logical, but it could still get ridiculous with weapons like the Energy Sword and the Gravity Hammer, and out could be used to easily run away from a long-range fight. Evade is just silly, you could hop away and around anyone to confuse them, it recharges way too quickly, just like Sprint, it's more of a nuisance that it is overpowered. Armor Lock is awful, the ability to be invincible for seconds while having a 360 view of everything around you should never be in a online game. It's especially annoying when somebody walks around with Armor Lock to distract and a butt-buddy to take care of the enemy. Jet Pack is pretty stupid also, it is very easy to loose somebody if they fly above you. Most of the time I can easily kill somebody with a Jet Pack, but occasionally there will be somebody spamming grenades or using rockets which is really cheap. Hologram is just silly, and Cloak is annoying.
-Different playlists for different game modes. When I play Team Slayer, I want to play Team
Slayer, not Elite Slayer, not Team Snipers, just Team Slayer. Sometimes I want to play free-for-all Slayer, but it's impossible to get a game in Rumble Pit with all the nonsense like Crazy King or Oddball. There should be pure Team Slayer playlists, and pure Slayer playlists along with the others.
-Better team balance. I'm on a team with a Sergeant and a Warrant Officer with two players on one screen. I'm up against a Forerunner, Brigadier, General, and a Colonel. First thing that happens is the second controller hops around throwing grenades and shooting randomly. Happens all the time, this should be self-explanatory.
-No 10-minute ban for leaving matches. This is probably the biggest problem I had with Reach, and I know many who would agree with me. Hell, most of the people I know who played Reach stopped because of the frequent ban. Leave 2 or 3 matches within 24-hours, ban. I even remember once I didn't play Reach for 2 days, and when I got back on I got the warning saying if I leave another I get banned. Really? It's like they don't want us to play their game.
-Banning is really, really stupid. For betrayals that were completely on accident, say somebody
runs in front of your vehicle, there usually is an option to boot. For betrayals on purpose. say somebody cries because you beat them to a power weapon, there never is the option to boot. Also, it's pretty stupid when your teammate decides to take down your shields, and then while your shields are down you could be killed by an enemy without it counting as a betrayal. If an enemy damages you before you get team killed, it also does not count as a betrayal. Team killing should be taken out of Halo, again, it's a science fiction video game, not a military simulator. It doesn't need to be realistic with team killing, Call of Duty and Battlefield don't even have that.
-Less power weapons on maps and better map balance. There is way too many power weapons scattered around the maps. Also, the strongest should be in the middle and just as easy to get for both sides. Some maps have weapons closer to one side, such as the Energy Sword on Sword Base or the Rocket Launcher on Boardwalk.
-Last of all, there should be no way to check your Kill/Death Ratio. There would be less people camping and using cheap tactics, and less little kids bitching online. I can't really explain it, but games without stat tracking like that are just a lot more fun all around and are less rage inducing.
Sorry, people on here tend to be: Don't care about the books, so I assumed no one would have cared. Would you have read Glasslands anyway if I might ask?Rancid0ffspring said:Having not read Glasslands yet thank you very fucking much for the spoiler warning!Korten12 said:No matter how many people say it. Halo 3 never had a proper ending. It ended with a cliff hanger and a very clear one at that.MASTACHIEFPWN said:This.FailWhaleIV said:As a hardcore Halo fan, I refuse to purchase the fourth.
I think the game is just like a cash in. I know 343 wants to do some stuff with the series in the future, but this isn't the way.
We've had a propper ending, so let's leave it this way. Master Chief died in Halo 3 for me... even though he's still alive.
So I want nothing from Halo 4, I don't want the game.
OT: As a reader of the Expanded Universe, I am mainly wanting to see what the story is for the game/trilogy and all my real wishes are is that they start to interact with characters from the novels more like the Spartan II's, III's and theSpartan IV's from Glasslands.
Halo CE had a similar premise. As does many, many games and movies. Crashland onto weird planet, uncover secrets and usually the secret is something bad and you have to stop it. It is more common than you think. Metroid was far from the first to use such plot.Sckarton said:i've seen the early concept of halo 4 and i was shocked of what i've seen. it was metroid prime with halo paint job all over the place. i mean the idea is master chief and cortana(i believe that's her name) landed on new planet and the explore it. If that doesn't scream metroid prime to you, i don't know what is.
Yes, because the millions of fans that want to see a new story in the Halo universe aren't getting anything new. I'm all for being civil, but that's the most ridiculous argument I've heard against new Halo games this side of "BUT HALO 3 FINISHED THE FIGHT HURRDURR."Revolutionaryloser said:As someone who enjoyed Halo. This is my wish.
Stop beating a dead horse you fucking, greedy publishers.
Bungie had the balls to end Halo because it needed to end.
You don't deserve anybody buying more of these games because you aren't bringing anything new to the table. You have to actually work to make money in case nobody ever told you. At least that's how it would be in my fantasy world of happiness and sense.
Not that anything I say matters. they'll be making a killing regardless. Capitalism, this is why I hate you.
I'm just happy getting something I like to play. New games will come and the way coders and game designers work theres nothing to stop them from starting a pet project on their own anyway as long as they create and use their own IP. Plus it keeps good designers employed and a massive Microsoft sponsored studiio makes for a lot of opportunities for new people to get involved in the field.Grey Day for Elcia said:I'd rather people stop making the games and start something new and original. The first Halo, though not terribly original, was a refined and well nuanced experience that attracted a massive fan base for a reason--or several reasons, for that matter. But it's done. It's in the past. So much time and talent is spent and used recreating, rehashing, recycling and reimainging the same games all too often. Why not use those very gifted and dedicated game makers to create something new? A new "oh wow" moment? I know I'd much rather that than simply adequate expansions and addendum--just look at where the Assassin's Creed franchise went; tower defense? Really?
My number one wish for Halo 4: it's a bait and switch for something much bigger.