And even with the sniper rifle you get the occasional guy who goes after them and nothing else and spends half of the game turtiling while his teammates are the only ones that actually go out into the open. Less of that please. And some people would call it annoying how everyone's first response is to bullrush the rocket spawn with no coordination at all. Also, nine out of ten times, people don't even have mikes so they don't plan anyway and constantly being forced to fight over the same weapon in the same spot is irratating and boring, halo's randomness is what makes it fun for me and I'll enjoy the random weapon drops because it makes the game more random. Like you said a good person with the BR can kill anyone right? If you're really good you should be fine right? And if liking this makes me not "understand " Halo then call me a braindead COD scrub, but I'm a braindead COD scrub that's having fun.Halo Fanboy said:Being on a good team that takes advantage of the weapon spawns is what some people would call "playing the game." This works for Halo because the weapons (if in a br spawn mode) are actually well balanced. A good BR player can kill anyone as long as he knows camping and sniper positions.erttheking said:Well considering that no one has played it yet, we really can't say if it feels like Halo or not can we? And no they're not, I'm stoked for that idea, the whole "map control" thing that halo has really annoyed me. "Hey we have this massive map to fight on, but we're only gonna use one tenth cuz that's where the power weapons are.". Power weapon hoarding, spawn camping, that one hyper obsessive mlg guy hogging them all, these are all things that I won't miss. Maybe now we can just relax and have fun and just killing each other instead memorizing the location of each and every power weapon and the spawn timer. Never bothered with that stuff, too much preperation and study when i just want to unwind.Halo Fanboy said:It's fine to judge mechanics on how they function in the system but Halo that doesnt feel like Halo is still a dissapointment.erttheking said:As a long time Halo fan, I have to say no, not even freaking close. As one person once said on this very website "people always fly off of the hook when they learn about game mechanics, when what really matters is not which game mechanics are used, but how they work within the context of the game." or something like that. And considering that we know bugger all about how this game is going to work, I say that these cries of "RUINED FOREVER!" Are rather premature. OH NO now you can see through walls, that's slightly better than the radar which told you exactly where people are and if they were above or below you. It seems like a useless ability to be honest.
Random weapon drops are really indefensible no matter how you look at. Tho it's something that can be fixed easily once they patch in the MLG playlist.
Even if you don't like this design, RANDOM spawns are the worst solution possible. Custom loadouts are better, weapon restrictions based on class is better, giving the player every single weapon at spawn is better. random just adds an unnecessary element of luck to the system and it exasperates weapon balance problems because teams can't actually plan around having or fighting against those weapons.
EDIT: and in team objective the sniper and rl are like five feet away from the flag in most maps (atleast the ones people actually play) the only weapons that are majorly contested by both teams are usually shotguns, swords and the S-lazer.
Oh wow, we're still using Why So Serious memes and acting like Reach was good? 6/10, might rage again.Terminate421 said:One Epic Phail said:Just to simply milk the cash cow that is first person shooters right now, instead of being innovative. Halo 4 will essentially be a re-skin of Reach. I'm not saying it's a bad idea, people are stupid enough to fork out $64 every year for a re-skinned game then do it.
?![]()
How about we all calm down and wait for actual gameplay.
Also, Reach was the best Halo game, it wasn't a reskin and you are acting a little crazy
halo?One Epic Phail said:Making maps balanced
Eww, using "fun" as a triggerword? That's just down-right nasty. But I do agree that the random spawns are a valid attempt to override the sniper turtling and rocket-spawn rushing that is the bane of so many social slayer games. But that's just it, it's social slayer games where this shit happens. I'm sure the spawns won't be totally random (i.e. the rockets won't spawn inside blue team's base, giving them an absurd, immediate advantage), and I think it's a good idea to be tested in, let's say, a beta? But if they just copy/paste this into literally every game-type and put it in final print, then no, this isn't a good idea.erttheking said:And even with the sniper rifle you get the occasional guy who goes after them and nothing else and spends half of the game turtiling while his teammates are the only ones that actually go out into the open. Less of that please. And some people would call it annoying how everyone's first response is to bullrush the rocket spawn with no coordination at all. Also, nine out of ten times, people don't even have mikes so they don't plan anyway and constantly being forced to fight over the same weapon in the same spot is irratating and boring, halo's randomness is what makes it fun for me and I'll enjoy the random weapon drops because it makes the game more random. Like you said a good person with the BR can kill anyone right? If you're really good you should be fine right? And if liking this makes me not "understand " Halo then call me a braindead COD scrub, but I'm a braindead COD scrub that's having fun.Halo Fanboy said:Being on a good team that takes advantage of the weapon spawns is what some people would call "playing the game." This works for Halo because the weapons (if in a br spawn mode) are actually well balanced. A good BR player can kill anyone as long as he knows camping and sniper positions.erttheking said:Well considering that no one has played it yet, we really can't say if it feels like Halo or not can we? And no they're not, I'm stoked for that idea, the whole "map control" thing that halo has really annoyed me. "Hey we have this massive map to fight on, but we're only gonna use one tenth cuz that's where the power weapons are.". Power weapon hoarding, spawn camping, that one hyper obsessive mlg guy hogging them all, these are all things that I won't miss. Maybe now we can just relax and have fun and just killing each other instead memorizing the location of each and every power weapon and the spawn timer. Never bothered with that stuff, too much preperation and study when i just want to unwind.Halo Fanboy said:It's fine to judge mechanics on how they function in the system but Halo that doesnt feel like Halo is still a dissapointment.erttheking said:As a long time Halo fan, I have to say no, not even freaking close. As one person once said on this very website "people always fly off of the hook when they learn about game mechanics, when what really matters is not which game mechanics are used, but how they work within the context of the game." or something like that. And considering that we know bugger all about how this game is going to work, I say that these cries of "RUINED FOREVER!" Are rather premature. OH NO now you can see through walls, that's slightly better than the radar which told you exactly where people are and if they were above or below you. It seems like a useless ability to be honest.
Random weapon drops are really indefensible no matter how you look at. Tho it's something that can be fixed easily once they patch in the MLG playlist.
Even if you don't like this design, RANDOM spawns are the worst solution possible. Custom loadouts are better, weapon restrictions based on class is better, giving the player every single weapon at spawn is better. random just adds an unnecessary element of luck to the system and it exasperates weapon balance problems because teams can't actually plan around having or fighting against those weapons.
EDIT: and in team objective the sniper and rl are like five feet away from the flag in most maps (atleast the ones people actually play) the only weapons that are majorly contested by both teams are usually shotguns, swords and the S-lazer.
How is Halo anything but the definition of balanced? Before Reach, there was no load-outs, which meant every single play you make is based off of real, hard decisions, not lol this looks like a nice spot to camp maybe I can get a whole level here. What's your idea of "balanced" exactly?scornedbythenine said:halo?One Epic Phail said:Making maps balanced
balanced?
maps?
oh you are funny one sir, quite a peach indeed
sensible reaction, very unlike the internet....savageoblivi0n said:you hush with your damnable logic sir! This is the internet, if we don't rage every time the slightest bit of preview news comes out for a big title then the Mayans have won! We must rage I tell you! RRRRRAAAAAAGGGGEEE!!k3v1n said:but, you haven't played it yet. How do you know there is no replay value? how do you know it's unbalanced and etc.??
OT: I personally will be withholding judgement until I see it in action
Hahahahaha....Thats a-Alexander Bonney said:snip.
I am quite the cardscornedbythenine said:halo?One Epic Phail said:Making maps balanced
balanced?
maps?
oh you are funny one sir, quite a peach indeed
sniper>pistol>EVERYTHING ELSEAlexander Bonney said:How is Halo anything but the definition of balanced? Before Reach, there was no load-outs, which meant every single play you make is based off of real, hard decisions, not lol this looks like a nice spot to camp maybe I can get a whole level here. What's your idea of "balanced" exactly?scornedbythenine said:halo?One Epic Phail said:Making maps balanced
balanced?
maps?
oh you are funny one sir, quite a peach indeed
Oh god. Please, please be fake.SmashLovesTitanQuest said:http://www.evilsourcegaming.com/screenshot/halo-4-game-informer-scans-reveal-multiplayer-details/
Never heard of the website previous to this, but the scans seem pretty legit.
I've said this a million times:chadachada123 said:I just hope that Halo 4 has a decent story. Halo's 1-3 were incredible in terms of story, especially with backstory considered. Then Reach came along and shat all over the established canon. As far as I'm concerned, Reach was nothing but a simulation.
Fuck, you could call it the Phantom Menace of Halo, with how annoying some characters were.
Campaign was good. Firefight was good. Armor selection was cool. Animations and other visual design aspects were impressive. Music was great like fucking always. I'm not intentionally downing on Halo Reach as a whole, but this thread is about multiplayer and the multiplayer was more or less complete fucking ass. And no, there is no unanimous agreement that the game is good, especially not multi.Terminate421 said:Hahahahaha....Thats a-Alexander Bonney said:snip.
*Reads comment again*
![]()
I think its rather unanimous that Halo: Reach was good. And if we go to rating comments then I don't want to live on this galaxy anymore.
Even then, the OP is still acting crazy.
I love how you didn't tackle anything pertaining to maps in your second comment. Halo 3 had some of the best maps I have ever seen in an fps. Granted, The Pit was overrated because it was quite honestly the ONLY map where you could spawn kill, and thus, did not even belong in the game as is. However, as to your comment on weapons, I cannot say that Halo the first was balanced. If you were speaking only of Combat Evolved, then I apologize, I never spent a lot of time on that game's multi and it could be complete ass for all I know. Otherwise, the Sniper is NOT easy to use in the other Halo titles, and I will admit that it does cause me frustration at times but usually when I get sniped the other person was just better, and that shows game balance. The pistol in 3 was ass and in Reach it's only good close quarters, which is how it should be.scornedbythenine said:sniper>pistol>EVERYTHING ELSEAlexander Bonney said:How is Halo anything but the definition of balanced? Before Reach, there was no load-outs, which meant every single play you make is based off of real, hard decisions, not lol this looks like a nice spot to camp maybe I can get a whole level here. What's your idea of "balanced" exactly?scornedbythenine said:halo?One Epic Phail said:Making maps balanced
balanced?
maps?
oh you are funny one sir, quite a peach indeed
if you spawn near the pistol your set
i play halo one a lot at college and if i have a sniper and pistol i win
not due to skill (im not that good)
even the devs admit the pistol is op
thats why it was shite in aniversery