I felt bad about blowing up Megaton, and then felt bad about killing the ghouls trying to get into Tenpenny Tower. And then felt bad about blowing everyone in The Republic of Dave with Plasma Mines. And then felt bad about murdering everyone in Rivet City with a rocket launcher and Minigun... after that I actually felt pretty good about killing all the ghouls in the Underworld, and killing everyone in Paradise Falls.
I was pretty screwed when I ended up killing EVERYONE. Had bucketloads of ammo and Caps though.
You know the super mutant captives in the Capital Wasteland?
After killing the muties I shot one in the head instead of freeing her. I felt so bad I had to reload an old save.
I tried blowing up Megaton and all the evil stuff but ended up deleting my save file altogether as I just wasn't enjoying the game any more by being a dick.
Well i usually dont like it when someone kills an npc thats in my group or under my comand or something and if it was an npc like dwayne where you get to know them i kinda felt bad after. But when the dog died in f2 i was pissed
I once (accidentally, I might add) killed a child in Dues Ex Invisible War. I was in the Egyptian Arcology and was innocently carrying around a large shelving unit of sorts when I came across a little girl and her mother having a little chat. I decided to go have a chat with them myself so went to put down the item I was carrying...though I ended up hitting the "throw" button by mistake.
The result being the little girl was flattened between the wall and the set of shelves. I felt rather guilty after that and reloaded any earlier save. It must have been because all the kids in that game were usually such amiable little people, unlike those snivelling brats from Little Lamplight.
Maybe if Bethesda made their child characters likable as opposed to invincible, we wouldn't feel so compelled to finish them off.
On-topic, I don't usually feel guilty if it's my job to kill that NPC, no matter how nice they might be, or if I've decided to be a git in the game (in my git version of Fallout 3, I've systematically eliminated all killable NPCs in every settlement for the lulz).
One of the rare times I feel rather guilty is if I'm playing an RPG (and even even more rarely an FPS) I'm really into, such as the KOTORs. My example therefore shall be a rare one, an FPS. Far Cry 2 to be exact. In FPSs I usually am never required to do something I could feel guilty for, except maybe Deus Ex, though that also doubles as an RPG. However, despite the strangely-speedy voice acting (my main immersion-breaker and pet peeve), I found myself very much liking the odd Balkan mercenary. Slightly fat, old, and past-his-prime, he had an endearing quality about him for some reason. I felt incredibly forlorn after he'd brushed with death too many times and I had to decide whether to leave him writhing in pain somewhere in a desert with a load of corpses, or to put him out of his misery. I chose the latter, not wishing to leave him out there to inevitably die.
I also
rather liked the character of Mr. Greaves, and taking effort to preserve his life I was sad to have to ultimately kill him in the end.
The enemies in portal. They're voices are so sad already. And my partners in Paper Mario: TTYD when Doopliss takes them. But other than that, no. I'll even attempt to kill NPC's I don't like (some villagers in Animal Crossing) and sometimes even ones who I do like(Ghostbusters)in other games.
Usually they deserve it. Most of my NPC kills are when they can't realize that the muzzle flash mean I'm shooting at something. Now is not the time to stand in front of me. I'm swinging a sword in a wide arc, no I don't need a hug this second.
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