Have you ever had to do somthing in a game that made you feel "uncomfortable"?

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Korolev

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There's an instance in Red Dead Redemption in which you have to help a rapist General kill people. That made me very uncomfortable. You even see him abduct crying, struggling women and Marston just stands there looking a bit annoyed. He doesn't do a thing to help them.
 

darucuishe

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Dec 10, 2010
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Vault101 said:
krazykidd said:
Tr3mbl3Tr3mbl3 said:
I'm sure numerous players are going to cite this if the topic catches fire, but "No Russian" was perhaps the most uncomfortable moment in gaming history for me. Granted, the scene depicted had a number of important thought-provoking themes over the question regarding the value of a single human life over that of another, but I couldn't shake the fact that the sequence was absolutely redundant when you realize you were being double-crossed. While it is undoubtedly an exceptional sequence, it crossed a line for me that most games don't even come close to.

Another uncomfortable game-play mechanic from a popular first-person shooter was harvesting Little Sisters in Bioshock 1 or 2. The idea of murdering an innocent little girl in order to increase your own power shouldn't sit right with any human being.

There is the option to skip no russian :/.
Also i dont think the little sisters in bioshock were all so innocent ( although i played the game once and rushed through it just to say i played it so i might have missed when it said they were ).

OT: nope never happened to me, why? Easy because it is a Video game, it is not real , thus it doesn't affect me. I able to tell the difference between reality and video games. My father explain the difference to me real young , and allowed me to play M rated games which did not make me any me any more violent than the next kid ( even made me less violent because i would never want to hurt or kill anybody because from what i saw in games u don't come back from dying)
?

dude no one here was claiming "VIDEO GAMES CAUSE VIOLENCE" where did that come from?

also what about those who were depressed by Requiem for a dream, cried at the end of Pans labrynth, or found Black swan to be an emotional and trippy rollercoster

are they crazy people who cant tell the difference between reality and fiction?

because its not different with games...thats the whole Idea, to care about the charachters and what happens as the story unfolds

I know alot of people play games for reasons other than that...but my point is its not about "not being able to tell the differene between real and make belive"

because I havnt met ANYONE..even children who cant tell the difference
Exactly. To say that anyone who feels a powerful emotional response to a fictional story cannot tell the difference between reality and fantasy is just crazy. Most people I know have cried during at least one film.

But an interactive medium like gaming creates a whole new level for this because it is the closest the person (player) will be to actually committing these actions. If the designers/writers have done their job, we as players should feel an emotional connection and a response to out player characters actions and choices. But when we turn the game off and go outside we don't still believe we cut off our own fingers like the guy in Heavy Rain.

It would make for some really weird moments when the people look at their hands and shout "OMG! IT GREW BACK!" Or if some mild mannered office clerk was actually discussing how yesterday they killed citizens in Albion because they were bored, murdered their family, did some community service in order to pay the debt to society and then settled in their PJs to watch a marathon of Law and Order on TNT before showering and bed time.
 

darucuishe

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Dec 10, 2010
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Vault101 said:
darucuishe said:
Vault101 said:
darucuishe said:
Rule Britannia said:
Having sex with Morrigan at the end of Dragon Age Origins...
It gave me no choice, I skipped the cutscene but it's just weird.
If there is a way not to do so I'd appreciate knowing how.
I played this game twice, once as a male warden in a committed relationship with Zevran. My poor little Warden looked so scared, I felt for him.

The second time I was a girl. It was almost worse convincing Alistair to do the deed for me...that must have been a really awkward evening for the two of them.

But, the most uncomfortable I have been in a video game was in Saints Row 2. Poor, poor Shogo. I would never have done that.
agreed, at first I was looking forward to when I would get to smack the little basterd around

then you seen realise he was out of his depth...his father hated him and he just wasnt thinking clearly (when he crashed the funeral)

oh and lets not get started on the Brotherhood....THAT made plenty of people a little uncomfortable
What made people uncomfortable about the Brotherhood? The part with Matt? I can see that since he wasn't an active member of the gang and he got maimed and murdered with a brick because of his friendship with Maero. Or do you mean the part with Jessica? I didn't feel bad mostly because she was partially responsible for Carlos and the scene in the demolition derby where the Boss tosses Maero the keys is pretty badass.
yeah with matt definetly

and carlitios...that just came right the fuck out of nowhere

and I guess you could say "jessica" kind of had it coming *shudder*

but it just makes you uncomfortable because you see how passionate Her and maros relationship is..they could be the protagonists of another story....

and Maero himself...didnt deserve most of that (it was jessicas Idea..not his) so Its 100% understandable he goes against you (and he even wanted to make a truce)
It is funny. I never was got that unsettled feeling during this section of the game like I got when Shogo took his trip 6 feet under. But looking back at it, yea, I can see why that could bother people. It just didn't affect me emotionally.
 

Yarpie

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Killing dogs in The Witcher. Damn gravedigger, I thought you were gonna let me in to the cemetery! And it wasn't even a mandatory quest!
 

Samurai Silhouette

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A lot of choices in Mass Effect 2 I had to stop playing and search online for spoilers.
"Was killing this person for that person's loyalty a benefit?"
"Who should I side with so no one gets killed?"
"WTF? You could have relations with characters?!"
 

James Crook

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Tanakh said:
James Crook said:
I feel uncomfortable having sex with prostitutes in The Witcher 2. They're just too expensive, and I only win 40 Orens per bar fight. Plus, they might have a lot of STDs.
BUT, your toon is immune to STDs! Witcher remember?

Prostitutes however were expensive, you needed to farm for em, but that makes the game more realistic, ain't it?
Farm for them?
Screw that, I'm getting a harem.
 

Leviathan_

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Killing every single person and animal in Goodsprings, New Vegas.


Doc Mitch, Cheyenne and Sunny Smiles especially made me feel bad about myself.
 

Zhukov

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Dec 29, 2009
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Not often. Most games aren't able to get me invested enough to care and when given a choice I pretty much always pick the 'good guy' options.

That said...

- The finger scene in Heavy Rain. Ouch.
- The eyeball machine in Dead Space 2. Eww.
- Killing big daddies in Bioshock. They weren't hurting anybody!

Also, this might seem like an odd one, but does anyone remember that one Weyrloc Krogan from ME2, the one who you can set on fire in the middle of dialogue? Yeah, I never felt comfortable killing him after his rant about having to burn piles of stillborn children. Yeesh. In his position, I think I'd be pretty pissed off too.
 

Roofstone

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HontooNoNeko said:
During fallout 3 The Pit DLC I had a moral dilemma with the main quest.

I know the baby is the cure for the disease and will save thousands of lives but come on! You seriously want me to kidnap a baby? I understand the father is a tyrannical dictator and has a bunch of slaves but I still don't feel right kidnapping a baby even if it is morally the best option for the baby and the sick.
This is probally one of the big ones for me. I left them alone, went out and talked to the different slavers. Just to get a bigger picture, but I still couldnt do it. To hell with the slaves.. : /
 

Zcoper

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Mar 31, 2009
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Fallout 3, can't exactly remember all the names and such, so bare with me, it's a long time ago.
When you get to the tower where you can blow the nuke in that scrap town, which was actually bad enough by itself, you get a quest to deal with some mutant-thingies. You are originally asked to kill them but you get the chance to communicate with them, where they tell you that you want to live in the tower with the "normal" people. So I did everything within my power to give them a spot as equals in this "Tower-Paradise", which actually succeeds! But after running back and forth to and from the tower due to quests and such, all the "normal" people were all of a sudden gone, to be found again mutilated in a room in one big pile. I couldn't help but feel that my good intentions for the well-being of all, had all of a sudden caused the death of the people I convinced that it was for the greater good of all...
 

gruggins

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Apr 24, 2011
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rapelay- the whole damn game. every minute of it. speaks for itself really

probably pathologic too. damn that game was dark (not in the literal sense). you could murder childen because they often carried medicine (the town you are in is suffering from a plauge).
also i you were found dragging a body around you would have to kill the wittness to maintain your reputation
 

Sixcess

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Westin Phipps' missions in City of Heroes. Phipps is a high level contact for villains. Up to that point it's been mostly 'comic book' villainy - robbing banks, fighting cops, getting involved in the internal feuds of rival villain groups, and beating down super-powered heroes.

Then you get to Phipps, and his missions are all about crushing the hopes of people who are already helpless, and smacking down anyone who's trying to help them. And he really really enjoys it.

Probably his most infamous arc is Miss Francine, the Freakshow Teacher., in which you are sent to stop a school teacher who has been helping gang members to reform their ways. The arc ends with her being taken away for 'interogation' by Arachnos - the big bad organisation of the game, and the end of arc summary is pretty much guaranteed to make you feel like an utter bastard.

Interestingly, several of Phipps' missions, including that one, can be intentionally failed, since they're timed and you can just let the timer run out. If you do you get an alternative ending, where after letting her escape you recieve a copy of a class syllabus in the mail...

"The new syllabus came in the mail a little later. Looks like Francine Primm started teaching again, this time in Paragon City. They say that miracles can happen there every day, so who knows? Maybe this time there won't be someone like you to crush that dream. You meant to throw it away, but something stopped you. It was a short note written on the back in a formal, but girlish, hand: 'It's never too late', is all it said. And as you read and re-read those four words, you understand what Arachnos was so afraid of. It's never too late."
I think that's the most commonly 'failed' story arc in the game. To quote TvTropes "Even Evil Has Standards."
 

Tentickles

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Oct 24, 2010
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Considering that I have killed children in Fallout 1 before they patched it...
and that's not even the worst thing Ive done in a game.
Yeah, morality in a video game doesnt really bother me.
 

tthor

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I was playing Oblivion recently and was doing all the quests to get all 15 artifacts from the Daedra lords... I gotta say, some of those quest I really didn't feel right about... i tricked a poor widowed man to break his vow of no violence, resulting in him have a breakdown and commiting suicide... I framed two families against each other, resulting in one of the families being killed... I helped kill peaceful missionaries who only wanted to help some poor wretched souls... i harvested souls of human beings... I did it all, just for some fancy artifacts..

Captcha= double-cross
 

Lieju

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Jan 4, 2009
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I'm generally uncomfortable in killing people, and don't play wargames like Call of Duty.
Also I stopped playing GTA4 very quickly because the violence made me feel bad.

So I went back to Saint's Row 2, which was much more fun because it wasn't as serious and all the characters were cartoonish assholes.
SO I could have fun.
 

Flames66

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In Oblivion, there is an assassin quest involving an old lady and her children. The first time I came to that quest, I left the assassin orders on her bed and never went to the brotherhood again.
 

Littaly

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AngelBlackChaos said:
Suprisingly, its mostly in games like God of War that I feel the most guilty. Mainly to do with various things he does:
In God of War, when you are pushing a cage of a soldier up a ramp to burn him alive. He basically keeps begging for his life the entire time as you kick his cage up.

Or in the second game, where you protect a translator, then later bash his head in.

And thats not even half of them.
Kratos is such an asshole.
It almost got me to stop playing the series...almost.
I'm with you there. God of War plays some of its displays of brutality way too straight faced to be comfortable :-/

I get that it was (at least in the first one) supposed to be the story of a man who succumbs to rage and loses his humanity to it, but that point isn't really present enough to justify some of the things you have to do.

A game that I was almost surprised to find as tasteless as I did was Saints Row 2. That game isn't the least bit straight faced about its violence, but it still kind of got to me. By the time a reporter asked me to go out on the street and kill people just so that she could get a story, and the game started to rack up points the more destruction I wrought, it became a bit much :-/
 

mjc0961

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Nov 30, 2009
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Not in the way most people would think. They're just games after all, nobody is actually getting hurt so why should something like No Russian or the situation in Red Faction Guerrilla that the TC described bother me?

Nah, the only times a game has made me feel "uncomfortable" is when it asks me to do something to a character I actually like. Take GTA IV for example:
If I do the deal to get the money that Roman wants, Roman dies. If I pass on the deal to "give up" a life of crime (by murdering someone?) and make Kate happy, Kate dies. That one knocked me for a loop for a bit, until I looked at it in terms of gameplay benefits: Kate gives you nothing, Roman gives you free cab rides. So I kept on playing from my Deal save to keep free cab rides.

Prototype 2 is probably going to make me do bad things to Alex Mercer as well, which sucks because I liked Alex Mercer.

HontooNoNeko said:
During fallout 3 The Pit DLC I had a moral dilemma with the main quest.

I know the baby is the cure for the disease and will save thousands of lives but come on! You seriously want me to kidnap a baby? I understand the father is a tyrannical dictator and has a bunch of slaves but I still don't feel right kidnapping a baby even if it is morally the best option for the baby and the sick.
Kidnapping the baby is not morally the best option for the baby. It's a terrible option for the baby. Wernher made it pretty damn clear to me that he doesn't care how his experiments harm the baby as long as he gets his cure.
 

Jakub324

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Jan 23, 2011
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In Fallout 3, I had a hard time being evil, but it came to a peak during the Vault 112 section.
 

ninetails593

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Nov 18, 2009
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Fallout New Vegas. I'm never sure if the guy I'm working for is a good guy or not, and it feels absolutely horrible if I ever come close to losing karma.