Here's a wacky thought: Tell me what you DO like about Mass Effect 3.

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Froggy Slayer

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I liked it. Sure, the original ending was kinda crappy (though some people blow it WAY out of proportion), and Adam Jense-I mean Kai Leng was just there to be hate-able, but the rest of the game was excellent.
 

IllumInaTIma

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Feb 6, 2012
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The only thing I DIDN't like about ME3 was the quest system. Complicated and counter-intuitive as shit! Everything else just fantastic. And I didn't really care so much about the ending.
 

Jaeke

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Feb 25, 2010
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I don't think people hate the game, in fact I don't think I've heard more than a couple people outright say they hate it overall, I think you're getting mixed up.

Most people love the game, except for the last 10 minutes.
 

soren7550

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Dec 18, 2008
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TopazFusion said:
uhhhhh, everything other than the ending?

When it comes to ME3, pretty much the only complaints you'll hear are about the ending.
[sub](Well, unless you've been listening to Zeel or something.)[/sub]
This really (although I have to admit, while I love pretty much everything before that part, the ending has kind of tainted the series for me).

Anyway, some real stand outs for me are:

- The whole repairing of the relationship between my Shep and Kaidan, and the subsequent 'yay love!'.
- Wrex and Eve.
- Gutting Kai Leng like a fish.
- The acknowledgement of how Shepard can't dance, nor why people don't call him/her by their first name.
- Automatic fish feeder.
 

Dark Prophet

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Jun 3, 2009
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Music - some of the best songs in the series, unfortunately music was also one of the worst things because some of the songs being painfully mediocre.
Almost no deliverie missions.
Way better combat than ME2.
Voice acting, I felt really bad after telling Alenko that there's not going to be anything between us. He was the sadest fucking thing in the Universe. And male shepard finally managed to but some emotion and character into his voice.
 

The Wykydtron

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Sep 23, 2010
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Basically everything that wasn't the ending. I haven't replayed ME3 yet because I feel absolutely no motivation to go through it again, probably the endings fault.

It was still a really great game despite the really bad ending.

As a side note, can anyone tell me if the new ending is worth my time to bother downloading and going through those last few missions with? I heard about a refusal ending I think.

Oh and there were occasional moments where some character bits where a little too fanservicey... You don't need to reference everything and anything about the series to appeal to the fans. At least i'd like to think so.


And fucking Zeel! Best thing that ever came out of this ME3 shaped mess! Next to Commander Shields of course.
 

crazyrabbits

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Jaeke said:
I don't think people hate the game, in fact I don't think I've heard more than a couple people outright say they hate it overall, I think you're getting mixed up.

Most people love the game, except for the last 10 minutes.
If you were around the BSN (or, frankly, any other review site) around the time of its release, you'd know that there was a huge disparity between the fanbase - which was literally up in arms about the lack of quality throughout the game - and reviewers, who seemed to have based their scores on the first few hours of the game.

I'm honestly surprised so many people still fall into this "the whole game was great, except for the ending" defense. It seems like fanboy logic at work - jumping on the bandwagon and convincing yourself that the only bad thing was the ending, while ignoring the litany of problems present throughout the game.

I'll give you several examples:

1) Bugs/Glitches: An infamously-bad import bug that didn't bring in characters from ME1/ME2 properly, coupled with errors in the way it read the player's save file (sometimes giving them plot circumstances they never encountered). Bizarre animations that look slapped together (the fleeing citizens in Vancouver, the floating Turian civilian on the Citadel, Anderson's running animation). Typos in the subtitles throughout the game. Lines that never trigger (including, apparently, several lines of dialogue by Liara if you romanced her in LOtsB, at least one FemShep line during Priority: Earth). Quests that couldn't be resolved without a patch (the Ken/Normandy dialogue if you romanced Ashley, the Elcor Extraction mission). Disappearing enemies. Clipping issues. I'm honestly shocked that this game had little to no quality control.

2) Character Derailment: TIM goes from an anti-hero who wants to help you save Earth to a scenery-chewing madman who's willing to sell humanity out for power. Shepard can't decide whether humanity should "fight or die" or "fight or survive". The Salarians (as a whole) are more concerned with screwing over the Krogan than preparing for the war. The Quarians started an intergalactic war with the Geth in the middle of a galactic invasion. Jacob turned into a black stereotype. Samara's adherence to her code is utterly nonsensical. Miranda sneaks around like a moron instead of accepting Shepard's help. It goes on and on - the ME2 characters especlly get short-shifted.

3) The reliance on "horde mode". As opposed to ME2's varied selection of N7 missions, all of the N7 missions in 3 are just the multiplayer maps in single-player mode. Even the final "battle" of the game (in London) is a totally uninspired horde mode-lite finale.

4) Decisions are meaningless. It doesn't matter how Paragon/Renegade you played, whether you're rushing through the story or taking the time to do 100% completion, whether you saved the Collector Base or not...you still get the same three endings. You never get to see any of your War Assets in action, and it means nothing at all besides a number on a screen.

Sure, there are legitimately good parts - the Rannoch and Tuchanka missions are brilliant, but they're the exception to the norm. If you're not playing a horde mode map, you're watching characters you worked to save get screwed over in one way or another by bad writing. I'm not even getting into the entire Priority: Earth mission, which was one of the dumbest finales to a franchise I've seen in a long time.

I have no motivation to play through the game again, or buy DLC that does nothing but raise a stat on my ship. It's shocking to me how badly BW botched this release, and (if nothing else), it has severely fractured the game's fanbase.
 

Jolly Co-operator

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1.) I was slightly impressed that male Shepard's voice actor actually learned to emote a bit.

2.) It also had one particular decision involving the Krogan that really made me stop and consider. In the end, I thought about it for 15 minutes before deciding.

3.) I also think the gameplay is the best it's ever been.
 

Kungfu_Teddybear

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I liked everything other than the ending.

Mass Effect 3 is like going to a really expensive restaurant that has a really good reputation and ordering the most delicious thing on the menu. You sit down to eat, savouring every minute of your delicious meal only to find a pube in your last bite.
 

NinjaDeathSlap

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Feb 20, 2011
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The Wykydtron said:
Basically everything that wasn't the ending. I haven't replayed ME3 yet because I feel absolutely no motivation to go through it again, probably the endings fault.

It was still a really great game despite the really bad ending.

As a side note, can anyone tell me if the new ending is worth my time to bother downloading and going through those last few missions with? I heard about a refusal ending I think.

Oh and there were occasional moments where some character bits where a little too fanservicey... You don't need to reference everything and anything about the series to appeal to the fans. At least i'd like to think so.


And fucking Zeel! Best thing that ever came out of this ME3 shaped mess! Next to Commander Shields of course.
Whether or not the EC is worth it or will radically change you opinion of the ending depends a lot on exactly what it was about the ending that you didn't like. A lot of the problems with the original ending have been fixed (in my opinion), but not all of them. So whether or not it will do anything for you depends on what problems really stirred your ire the first time around.

For me, it was worth it. I had a lot of little niggles with the execution of the original ending, which I thought felt very rushed, vague, and spartan compared to the rest of the game, but I didn't necessarily think the ideas behind the ending were fundamentally flawed as many people seemed to at the time. The thing I got really angry about though, putting little things aside, was the fact that the thing which made me fall in love with the ME universe in the first place, the focus on character, was almost completely abandoned in the final moments in the game. As I saw it, I had been fighting all this time to give these people, these three-dimensional personalities who I had really come to care about in a big way over five years of adventure, a future free of the Reapers. I was fighting to give Tali and Legion a home they could both share in peace. I was fighting to Give Wrex and Grunt a future for their race... yeah you get the picture. I could forgive plot-holes, I could forgive contradictions, tonal shifts, and stretching my suspension of disbelief to the limit, so long as at the end I could get to see how what I had done mattered to these people... and I got nothing. I'm trying (and probably failing) to not sound too melodramatic here, but that was a real slap in the face from where I was standing. It didn't all have to be sunshine and rainbows, I didn't want all sunshine and rainbows, but I needed closure. I needed to see that it had been worth it.

Suffice to say, the Extended Cut fixed that and then some. You get to see the legacy you left behind, and that legacy can be radically different, depending not just on what ending you chose, but what other choices you made throughout the rest of the game; and, most importantly, you see these things through the context of the people you did it all for. Did it fix everything? No, but it fixed what really mattered to me, as well as quite a few other things.

This post is already long so I'm not going to go into an in-depth analysis of the other stuff it added. My advice would be to get it. It's free, and although it might not work as well for you as it did for me, I highly doubt it's going to make the existing ending any worse. If you get it and it works for you, then great. If it doesn't, then that's a shame, but it's not like you lost anything by getting it.

EDIT: As you asked about it originally... Yes, you do now get the option to refuse the Catalyst's options, not use the Crucible, and try to fight the Reapers conventionally. However, the side effect of this is, well, you lose, and your cycle dies, no matter how high your War Assets were. Some people have criticized this, implying that Bioware is passive-aggressively insulting those who asked for the option to say no the the Catalyst. For what it's worth though I don't see it that way. For one, it's been made pretty clear throughout the trilogy that conventional victory against the Reapers is just not possible. Two, while your cycle may die, it's not a complete loss.

In place of the usual Crucible endings, you get a cut scene (presumably thousands of years after Shepard's death), of Liara's time capsule from earlier in the game having been uncovered on an alien world, warning the next cycle about The Reapers, as well as giving them all the knowledge that you had accumulated over your journey. Then, the usual post-credits 'Buzz Aldrin and Child' scene is replaced by one from the next cycle, with a woman's voice telling her child about you, and how "They fought a terrible war so we wouldn't have to." which suggests that the warning was discovered early enough that the races of the next cycle had both the time and technology to be ready for The Reapers when they came back, and were able to defeat them. So, even though you and everyone you knew is long dead, the Reapers are eventually defeated as a result of your actions, and your memory lives on through the stories in Liara's archives, meaning that your Shepard has a similar, God-like status to the races of the next cycle that the Protheans had to yours. So I guess even that could be looked upon as a victory after all.
 

votemarvel

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There isn't much I do like to be honest and I definitely don't fall into the "the game was awesome apart from the last 10 minutes" camp.

About the only missions I liked were Tuchanka and Rannoch, the rest were dull and uninspired shooting galleries where the story continuation from 1 and 2 was an obvious afterthought.

So I thought a couple of missions and the music were great. The rest of the game, not so much.
 

Comma-Kazie

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The emotional experiences throughout the game. I was on the verge of tears when Mordin sacrifices himself.
 

thelonewolf266

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Nov 18, 2010
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Everything apart from the last ten minutes I especially liked how much extra content and throwbacks to previous you got if you imported complete save files from 1 and 2.
 

Arkley

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Pretty much all of it except for;

1. The facial animation is so embarrassingly bad it became genuinely distracting sometimes. Convincing faces that move in convincing ways convey much more emotion than cardboard cutouts with jiggling mouths. Mass Effect has striven to be one of the most emotionally charged gaming experiences ever, but the quality of the writing and acting clashes terribly with the horrifically bad animation.

2. The final mission in London - it was too long, too dull, too repetitious and was a total downer after that epic space-battle cutscene.

3. Yeah, the ending. The entire series shit itself inside out within 10 minutes of plot holes, contradictions, betrayals of theme and tone, blah blah blah.

But other than that, I can't really think of anything I don't like about it. It was a great game.
 

Jaeke

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crazyrabbits said:
Jaeke said:
I don't think people hate the game, in fact I don't think I've heard more than a couple people outright say they hate it overall, I think you're getting mixed up.

Most people love the game, except for the last 10 minutes.
If you were around the BSN (or, frankly, any other review site) around the time of its release, you'd know that there was a huge disparity between the fanbase - which was literally up in arms about the lack of quality throughout the game - and reviewers, who seemed to have based their scores on the first few hours of the game.

I'm honestly surprised so many people still fall into this "the whole game was great, except for the ending" defense. It seems like fanboy logic at work - jumping on the bandwagon and convincing yourself that the only bad thing was the ending, while ignoring the litany of problems present throughout the game.

I'll give you several examples:

1) Bugs/Glitches: An infamously-bad import bug that didn't bring in characters from ME1/ME2 properly, coupled with errors in the way it read the player's save file (sometimes giving them plot circumstances they never encountered). Bizarre animations that look slapped together (the fleeing citizens in Vancouver, the floating Turian civilian on the Citadel, Anderson's running animation). Typos in the subtitles throughout the game. Lines that never trigger (including, apparently, several lines of dialogue by Liara if you romanced her in LOtsB, at least one FemShep line during Priority: Earth). Quests that couldn't be resolved without a patch (the Ken/Normandy dialogue if you romanced Ashley, the Elcor Extraction mission). Disappearing enemies. Clipping issues. I'm honestly shocked that this game had little to no quality control.

2) Character Derailment: TIM goes from an anti-hero who wants to help you save Earth to a scenery-chewing madman who's willing to sell humanity out for power. Shepard can't decide whether humanity should "fight or die" or "fight or survive". The Salarians (as a whole) are more concerned with screwing over the Krogan than preparing for the war. The Quarians started an intergalactic war with the Geth in the middle of a galactic invasion. Jacob turned into a black stereotype. Samara's adherence to her code is utterly nonsensical. Miranda sneaks around like a moron instead of accepting Shepard's help. It goes on and on - the ME2 characters especlly get short-shifted.

3) The reliance on "horde mode". As opposed to ME2's varied selection of N7 missions, all of the N7 missions in 3 are just the multiplayer maps in single-player mode. Even the final "battle" of the game (in London) is a totally uninspired horde mode-lite finale.

4) Decisions are meaningless. It doesn't matter how Paragon/Renegade you played, whether you're rushing through the story or taking the time to do 100% completion, whether you saved the Collector Base or not...you still get the same three endings. You never get to see any of your War Assets in action, and it means nothing at all besides a number on a screen.

Sure, there are legitimately good parts - the Rannoch and Tuchanka missions are brilliant, but they're the exception to the norm. If you're not playing a horde mode map, you're watching characters you worked to save get screwed over in one way or another by bad writing. I'm not even getting into the entire Priority: Earth mission, which was one of the dumbest finales to a franchise I've seen in a long time.

I have no motivation to play through the game again, or buy DLC that does nothing but raise a stat on my ship. It's shocking to me how badly BW botched this release, and (if nothing else), it has severely fractured the game's fanbase.
Lolol first, never use BioWare social network as a reliable source for ANYTHING.

2nd, I don't think BioWare games are flawless, nor am I ANYWHERE near a fanboy, I've sworn off BioWare games and haven't played them a single one for 4 months.

I've never experienced a glitch in Mass Effect nor heard of ANY of those you listed and all of the ones you listed aren't really a big deal or game-breaking.

TIM is TIM, he's insane, and indoctrinated, his obsessive and nonsensical rash decisions are explained through this.

How is Jacob a stereotype? He's just a boring character.

The rest of that paragraph doesn't make ANY sense, "The Salarians (as a whole) are more concerned with screwing over the Krogan than preparing for the war. The Quarians started an intergalactic war with the Geth in the middle of a galactic invasion."

Umm... exactly? That's called conflict it's needed for a story.

"Shepard can't decide whether humanity should "fight or die" or "fight or survive."

Uh... yes. That's called Man vs. Self, it's one of the three FUNDEMENTAL conflicts that are NEEDED to have a story.

Yes, Decisions Are Meaningless... because of the damn ending.

You don't NEED to play multiplayer, it helps, but as said before the decisions and up-coming decisions don't really matter, BECAUSE OF THE ENDING.
 

bobhome2

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Jul 10, 2010
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Oddly, I disliked most of the game. Some of the missions were good. The Krogan arc was likely the best part, and Rannoch had its moments, though that was mainly due to the Geth.

And, as OP mentioned, the character interactions were good. There weren't enough, but what was there was good.

(And yes, I'm one of THOSE guys- I was bored by most of it and the ending was lame. Didn't bother with the Extended Edition at all).
 

Elate

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Nov 21, 2010
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ALL THE GAY SEX. MMMMMMM.

Fer srs though, it was generally quite good, I personally think Me2 hit the balance perfectly though. Me1 was too much trudging around and felt as boring as DA: Origins, Me3 was too much action.

Me2 got everything spot on for me.

But the graphics were nicer in Me3. I liked them lots.