Here's a wacky thought: Tell me what you DO like about Mass Effect 3.

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Jitters Caffeine

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Pretty much all of it really. The only really sad part about it is seeing all the cut content and wonder how much better it COULD have been.
 

darlarosa

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May 4, 2011
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Thane's death
Garrus and Tali hooking up made me smile
I loved/hated the Kaidan talk before the final assault. His "I don't wanna lose you again" moment before basically going "I uh need to get back to my men" was heart wrenching.
I thought the memorial wall in the game was a nice touch too
Oh and Mordin's death made me cry cause he was my FAVORITE character.

I enjoyed the games fast pace, and the fact that it forced me out of my comfort zone during Priority Earth
 

Joccaren

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Mar 29, 2011
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drh1975 said:
1. Interactions between characters. Garrus and Joker trading one-liners in the cockpit was a much-needed dose of humor after the last mission on Tuchanka.
This.

2. Javik. If you want to know why I like him, take him with you to Thessia and listen to his reactions to Liara's comments. For example, Liara mentions the goddess Athame's guide who taught the asari mathematics, to which Javik responds, "You could only count as high as your toes. We took pity."
This, though not how he was released.

3. Shepard finally learned to speak for himself. My little boy's all grown up. I'm so proud of him.
Hated with a passion, and one of the main reasons I hate ME3 as a whole.

4. The emotion. Ashley's "I don't want you to go" before the final push to the Citadel broke my heart. Joker's crack about the asari wishing they had more commandoes than dancers made want to hit him. Tali's drunken comments abut Miranda made me laugh.
Eh, I found it more hit or miss than usual. Thane's speech, Grunt's near death and Bakara's speech on Tuchanka were all that really hit for me. The other stuff just felt meh.

5. The new ending. I won't spoil anything, but I liked it.
Your turn.
Not going to comment.


What did I like about ME3?
-Combat, though it could still do with some improvement
-Level design, though it could still do with some improvement
-Crew members interacting without Shepard
-Some of the music

Other than that its probably far easier for me to list things that I didn't like.
 

Joccaren

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Mar 29, 2011
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Jaeke said:
Lolol first, never use BioWare social network as a reliable source for ANYTHING.
Never use anywhere on the internet as a reliable source for anything. Its not. BSN is as reliable as anywhere else, its just more filled with Bioware fans and is known for being rather hostile. This does not make the people there's opinions any less valid than your own.

I've never experienced a glitch in Mass Effect nor heard of ANY of those you listed and all of the ones you listed aren't really a big deal or game-breaking.
The fact that I had to turn on subtitles to understand what was going on in half the conversations as the game would start the audio late then cut it early was a pretty big deal to me. Bugs such as this should be ironed out pre release.

TIM is TIM, he's insane, and indoctrinated, his obsessive and nonsensical rash decisions are explained through this.
It is still a massive waste of potential. Hell, it would have been fine had he been a bit more like Saren. Sadly the only part of Saren they copied for him was the last speech, which was highly anticlimactic as it was just Saren 2.0.
Had he actually tried to help humanity throughout the plot through questionable means that ended up helping the Reapers, and had Shepard had the option to help him and have it eventually revealed that he was indoctrinated and using Shepard to help the Reapers or something, that would have been interesting. Simply putting him out right from the get go as a generic villain is highly disappointing, however.

The rest of that paragraph doesn't make ANY sense, "The Salarians (as a whole) are more concerned with screwing over the Krogan than preparing for the war. The Quarians started an intergalactic war with the Geth in the middle of a galactic invasion."

Umm... exactly? That's called conflict it's needed for a story.
There are other ways of providing conflict. The Salarians I didn't mind so much, however I think the Council decision should have played into this more so that the new Salarian Councillor overrules the Dalatrass if you save the Krogan and ignore her, whilst the old Salarian Councillor will not - or some similar effect. Have there be payoffs beyond some generic number for your actions.
For the Quarians though, there is an easy way out. Admiral Xen comes across as somewhat Crazy, and she is known to have been researching ways to retake control of the Geth. If Shepard pushed the Quarians to war in ME2, have them be in war, and you decide to help Xen upload the virus or help the Geth stop her with differing results - it makes sense - but if you pushed them to peace have both the Quarians and the Geth trying to stop her, and you can help them or convince the Quarians to help Xen and control the Geth. In this scenario, its not a stupid move by the admiralty that lead to war, but a terrorist act by a rogue admiral - which fits in more in this situation.


Yes, Decisions Are Meaningless... because of the damn ending.
Rachni, meaningless without the ending.
Collector base, meaningless without the ending.
Council, meaningless without the ending.

Many decisions are meaningless even without the ending. Some aren't, most are just replaced by Cameo's and alter only your TMS.
 

natster43

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The Multiplayer
James Vega
Jack
Garrus
pretty much all the other characters besides the one news chick
More abilities than 2
Rannoch
Tuchanka
not having to mine planets
 

crazyrabbits

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Jul 10, 2012
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Jaeke said:
Lolol first, never use BioWare social network as a reliable source for ANYTHING.
Believe me, I know. It's a hornet's nest there. They'll complain about just about anything. Yet, the reaction from the game's release was unlike anything I've ever seen as a gamer, fueled primarily by the members of that site.

I use it because it's given one of the few empirical sources of data regarding people who disliked the original ending - a poll had a 90/10% split skewed towards their hatred of the ending. Over 84,000 votes, at last count. In spite of how much some people like to pretend that number doesn't matter, you can't normally get a poll sample size like that. You can't get the kind of negative press that this game got. Almost every news site or major business publication was trashing Bioware for poor form in the face of criticism. Forbes got 20+ articles out of it.

I've never experienced a glitch in Mass Effect nor heard of ANY of those you listed and all of the ones you listed aren't really a big deal or game-breaking.
A few, by themselves, are not game-breaking (and I'm not sure you understand what the word "game-breaking" means). They don't cripple the game, but all of them together show a shocking lack of polish for what's supposed to be the parent company's flagship title in this console generation. There are plenty of videos online that will show you these bugs - I haven't scratched the surface regarding how many there are.

TIM is TIM, he's insane, and indoctrinated, his obsessive and nonsensical rash decisions are explained through this.
Then I'm afraid you never understood TIM's character progression in the first place. In 2, he was what could be considered a "well-intentioned extremist" - he may have used harsh methods, but his purpose was just (protecting humanity), and he wasn't blindly leading Shepard and his team to their deaths. He was one of the most complex characters in the series, and yet, all of that development was stripped away in favor of a nonsensical set of decisions that highlight how badly he not only screwed over humanity, but his own organization. And this happened even before he was indoctrinated (which, by the way, is completely inconsistent in and of itself with what we know about indoctrination in this series).

How is Jacob a stereotype? He's just a boring character.
If you romanced him as FemShep, he goes behind your back and knocks up a caucasian female, and it appears basically stated that he cheated on you without telling you (and I'm not even getting into the FemShep/Cole conversations). If that's not a stereotype, then I don't know what is.

"The Salarians (as a whole) are more concerned with screwing over the Krogan than preparing for the war. The Quarians started an intergalactic war with the Geth in the middle of a galactic invasion."

Umm... exactly? That's called conflict it's needed for a story.
Because it's contrived stupidity. The characters, as a whole, are making stupid and irrational decisions that they should not be doing in the face of imminent genocide. The "conflict" is the galaxy versus the Reapers. It's not isolated races concerning themselves with comparatively trivial matters in the face of certain death. That idiocy is prevalent throughout the entire game.

Uh... yes. That's called Man vs. Self, it's one of the three FUNDEMENTAL conflicts that are NEEDED to have a story.
Uh...no.

First off, Shepard (regardless of your alignment) is canonically the fe/male who led multiple squads against impossible odds - and beat them. Having him/her be unsure whether s/he wants to throw humanity at the Reapers with no plan or backup forces is extremely stupid, and undermines everything we learned about the character in prior games. It's inconsistent writing, and it has nothing to do with the "man vs. self" theme.

If you want an example of the narrative showing us "man vs. self", watch the Liara time capsule scene, where Shepard doubts whether s/he's ready to fight the Reapers.

I don't think you have any idea what you're talking about.

Yes, Decisions Are Meaningless... because of the damn ending.
The ending of the first game - save the Council or leave them to die. It has no relevance to the game beyond a difference of 30 War Asset points and a couple different lines of dialog.

Saving or Destroying the Collector Base - has no relevance beyond 10 War Asset points, and two different lines of dialog.

Saving the Rachni Queen or killing her - if you saved her, she has indoctrinated children who want to kill her. If you didn't, the Reapers magically cloned a backup queen, making that whole decision pointless.

Picking Udina or Anderson as Councillor. You end up with Udina either way, because Anderson apparently resigned between games for some reason (and no, I'm not going to read a terrible tie-in novel to get clarification).

It's not just about the ending. It's the fact that regardless of your alignment, completionist tendencies or involvement in the narrative, it always comes down to the same thing - your choices have no bearing on anything because you still get the same stock ending scenes either way.

You don't NEED to play multiplayer, it helps.
Before they changed the EMS value via the Extended Cut, if you wanted the "easter egg" of Shepard breathing, you had to play multiplayer. It has been confirmed that it was impossible to reach 4000 EMS (the amount required to get the scene, and not TMS), as the game caps out at around 7750 War Assets.

As it stands, the original game will not allow you to access this without playing multiplayer or editing the Coalesced file.

Would you like to debate more semantics?
 

Doneeee

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The sexy sexy dry humping, what else do you need? To be honest though I don't care for the series I just wanted to make a dry humping joke.
 

bigfatcarp93

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Almost everything. ME3 was a good game with few faults. Not as good as ME2, but then, little is.
 

Deadyawn

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I'm not really sure what it is about ME3 or indeed any of the mass effect games but for some reason I find myself not actually liking them right now despite having enjoyed them for the most part at the time. I just can't figure it out. Maybe the whole shitstorm just made me tired of thinking about it so I don't want to anymore.

The problem is that when I try to think of any specific problem I might have had with ME3 (apart from...well, you know) I go through what I remember and all I can think is "yeah, that was pretty good". But I still don't like it. Screw it, my brain is starting to hurt again...

EDIT: Wait, I just figured it out. They changed mordin's VA. I'm pretty sure that ruined the whole game by itself...

sigh. That's not it. Crap, I don't know.
 

Ardure

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Nov 23, 2009
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Well I felt like Bioware wrote themselves into a corner and the ending is what we got. Overall I would like to fix that little catalyst problem and not have it be an instant "I win" button for the war at large. I was honestly hoping for something that was a bit more of a planet by planet fight. You know have a weapon that could defeat the Reapers but not just be that end all be all... I guess I wanted a bit more of a space ship shoot out. There was basically nothing till the attack Earth scene.

More missions central to the story would have been nice as well... I felt like the game was a bit short... but then again I binged on it and had it completed 2 days after it was released.
 

RedDeadFred

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May 13, 2009
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thebobmaster said:
FalloutJack said:
Funny story: I don't have a problem with ME3. That's other people, and I'm not people.
I have to agree with you. The EC fixed all the issues I had with the ending, and the ending was the only real complaint I had.
This as well. I was furious with the original ending and wasn't expecting much from the EC. I was very much pleasantly surprised.
 

johnnnny guitar

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Your squad minus james vegas who I thought was having some interesting character development then dropped off almost completely in talking to you but everything else I thought was a step down from the first two games EVERYTHING!!!!
 

Tranquility

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Honestly, Mass Effect 3 at it's core was a fantastic game, comparable to the original as far as I'm concerned. Possibly even better.

I enjoyed the armor system, though I wished it was more indepth for your companions. This is, however, countered partially by the fact that companions have ridiculously strong "general" stats from their skills, but still.

The weapon system was an interesting change, and again, better than ME2. It felt good weighing the pros and cons of heavier guns, as well as accuracy vs damage etc, without all of the tedium from the original.

The ability system was a vast improvement over ME2, and arguably better than ME. It had a lot more depth and options than ME2, while mostly forgoing all of the meticulous things like speech, intimidation, or whatever the original had. I understand those kind of mechanics are fundamental to RPGs, but the series is kind of an action RPG, I enjoy getting new abilities more than getting an additional 25% chance to get a different dialog.

Combat itself, I'm torn on. While the "deeper" combat is nice compared to the original, with new effects and new abilities, I dislike the cooldown system. I much prefered the original with each skill having it's own cooldown, it allowed flexibility to blow them all at once or space them out throughout the fight. The gunplay is hands down better in ME3 though, almost to the point of being a competent shooter.
 

Frankster

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Mar 13, 2009
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I'm not a fanboy and view me3 as an average game.

So perfect thread for me ^^

-Cinematic presentation and visuals
-Some good interaction and dialogue with certain characters
-Music score overall is decent
-Controls are slick and responsive
-Fancy cutscenes
-Voice acting is of good quality
-The lore and setting is interesting as always.