Pretty much all of it really. The only really sad part about it is seeing all the cut content and wonder how much better it COULD have been.
This.drh1975 said:1. Interactions between characters. Garrus and Joker trading one-liners in the cockpit was a much-needed dose of humor after the last mission on Tuchanka.
This, though not how he was released.2. Javik. If you want to know why I like him, take him with you to Thessia and listen to his reactions to Liara's comments. For example, Liara mentions the goddess Athame's guide who taught the asari mathematics, to which Javik responds, "You could only count as high as your toes. We took pity."
Hated with a passion, and one of the main reasons I hate ME3 as a whole.3. Shepard finally learned to speak for himself. My little boy's all grown up. I'm so proud of him.
Eh, I found it more hit or miss than usual. Thane's speech, Grunt's near death and Bakara's speech on Tuchanka were all that really hit for me. The other stuff just felt meh.4. The emotion. Ashley's "I don't want you to go" before the final push to the Citadel broke my heart. Joker's crack about the asari wishing they had more commandoes than dancers made want to hit him. Tali's drunken comments abut Miranda made me laugh.
Not going to comment.5. The new ending. I won't spoil anything, but I liked it.
Your turn.
Never use anywhere on the internet as a reliable source for anything. Its not. BSN is as reliable as anywhere else, its just more filled with Bioware fans and is known for being rather hostile. This does not make the people there's opinions any less valid than your own.Jaeke said:Lolol first, never use BioWare social network as a reliable source for ANYTHING.
The fact that I had to turn on subtitles to understand what was going on in half the conversations as the game would start the audio late then cut it early was a pretty big deal to me. Bugs such as this should be ironed out pre release.I've never experienced a glitch in Mass Effect nor heard of ANY of those you listed and all of the ones you listed aren't really a big deal or game-breaking.
It is still a massive waste of potential. Hell, it would have been fine had he been a bit more like Saren. Sadly the only part of Saren they copied for him was the last speech, which was highly anticlimactic as it was just Saren 2.0.TIM is TIM, he's insane, and indoctrinated, his obsessive and nonsensical rash decisions are explained through this.
There are other ways of providing conflict. The Salarians I didn't mind so much, however I think the Council decision should have played into this more so that the new Salarian Councillor overrules the Dalatrass if you save the Krogan and ignore her, whilst the old Salarian Councillor will not - or some similar effect. Have there be payoffs beyond some generic number for your actions.The rest of that paragraph doesn't make ANY sense, "The Salarians (as a whole) are more concerned with screwing over the Krogan than preparing for the war. The Quarians started an intergalactic war with the Geth in the middle of a galactic invasion."
Umm... exactly? That's called conflict it's needed for a story.
Rachni, meaningless without the ending.Yes, Decisions Are Meaningless... because of the damn ending.
Believe me, I know. It's a hornet's nest there. They'll complain about just about anything. Yet, the reaction from the game's release was unlike anything I've ever seen as a gamer, fueled primarily by the members of that site.Jaeke said:Lolol first, never use BioWare social network as a reliable source for ANYTHING.
A few, by themselves, are not game-breaking (and I'm not sure you understand what the word "game-breaking" means). They don't cripple the game, but all of them together show a shocking lack of polish for what's supposed to be the parent company's flagship title in this console generation. There are plenty of videos online that will show you these bugs - I haven't scratched the surface regarding how many there are.I've never experienced a glitch in Mass Effect nor heard of ANY of those you listed and all of the ones you listed aren't really a big deal or game-breaking.
Then I'm afraid you never understood TIM's character progression in the first place. In 2, he was what could be considered a "well-intentioned extremist" - he may have used harsh methods, but his purpose was just (protecting humanity), and he wasn't blindly leading Shepard and his team to their deaths. He was one of the most complex characters in the series, and yet, all of that development was stripped away in favor of a nonsensical set of decisions that highlight how badly he not only screwed over humanity, but his own organization. And this happened even before he was indoctrinated (which, by the way, is completely inconsistent in and of itself with what we know about indoctrination in this series).TIM is TIM, he's insane, and indoctrinated, his obsessive and nonsensical rash decisions are explained through this.
If you romanced him as FemShep, he goes behind your back and knocks up a caucasian female, and it appears basically stated that he cheated on you without telling you (and I'm not even getting into the FemShep/Cole conversations). If that's not a stereotype, then I don't know what is.How is Jacob a stereotype? He's just a boring character.
Because it's contrived stupidity. The characters, as a whole, are making stupid and irrational decisions that they should not be doing in the face of imminent genocide. The "conflict" is the galaxy versus the Reapers. It's not isolated races concerning themselves with comparatively trivial matters in the face of certain death. That idiocy is prevalent throughout the entire game."The Salarians (as a whole) are more concerned with screwing over the Krogan than preparing for the war. The Quarians started an intergalactic war with the Geth in the middle of a galactic invasion."
Umm... exactly? That's called conflict it's needed for a story.
Uh...no.Uh... yes. That's called Man vs. Self, it's one of the three FUNDEMENTAL conflicts that are NEEDED to have a story.
The ending of the first game - save the Council or leave them to die. It has no relevance to the game beyond a difference of 30 War Asset points and a couple different lines of dialog.Yes, Decisions Are Meaningless... because of the damn ending.
Before they changed the EMS value via the Extended Cut, if you wanted the "easter egg" of Shepard breathing, you had to play multiplayer. It has been confirmed that it was impossible to reach 4000 EMS (the amount required to get the scene, and not TMS), as the game caps out at around 7750 War Assets.You don't NEED to play multiplayer, it helps.
This as well. I was furious with the original ending and wasn't expecting much from the EC. I was very much pleasantly surprised.thebobmaster said:I have to agree with you. The EC fixed all the issues I had with the ending, and the ending was the only real complaint I had.FalloutJack said:Funny story: I don't have a problem with ME3. That's other people, and I'm not people.