chuckdm said:
No.
No, no, no.
No more mages, no more templars, and NO MORE MAGES VS TEMPLARS!!!
THIS was the grand lesson nobody learned from ME3. The flaw in ME3 was that they wrote themselves into a box - Organics vs. Synthetics - and then had to contrive an ending for the whole damn franchise that would drive home the Organics vs. Synthetics point that should've been somewhere between a "subplot" and a "quasi-important generalized story point" rather than being made, halfway through the third game in the series, into being the overarching primary driving force in the whole thing.
Compared to Mages vs. Templars, I'll take "hero embarks on a quest to kill bad guy A" any day of the week. Mages vs. Templars is NOT good writing, NOT good story, and NOT EVEN good use of moral choice. If a "moral choice" has two answers and NEITHER IS ACTUALLY THE MORALLY CORRECT THING TO DO then it is NOT A MORAL CHOICE, BONEHEAD! Ambiguity and moral choice do not mix. Ever. Never ever. And don't give me that crap about how it's supposed to be some sort of allegory for real life racism or whatever. In real life racism, an entire race gets imprisoned for hundreds of years with prejudices lasting for over 100 more, and the worst the other side can say is they don't like the oppressed people's music. That isn't ambiguous - white people were wrong, and the correct moral choice is to end slavery and racism, period. This isn't a shade of gray, this is a clear and obvious choice. Ten percent of all black people aren't blood mages, or any equivalent thereof, and even the worst of the worst aren't capable of causing blood-mage-like devastation (plus if we're drawing that comparison, the vast majority of both genocides and serial killings in the past 2,000+ years are on the heads of white people anyway.)
So no, there is NOTHING good about the Mages vs. Templars construct, just as Organics vs. Synthetics is what really doomed ME3, because some asshat writer at BioWare decided he wanted to be "artsy" and instead of giving us the "just go to war and beat all the bad guys" ending we all wanted and would've been perfectly fucking happy with, he had to write an ending to fit within this whole totally artificial framework.
And since we have confirmation that Mages vs. Templars is basically the whole damn backstory of ME3, I won't be buying it. Wild horses and a free copy of the collector's edition a year before release couldn't make me play that game.
I just wish I had a memory eraser machine so I could wipe out my DA2 experience and leave DA:O untarnished in my mind.
I have to disagree with you on many points.
1. The narrative of Mass Effect 3 is about many things. It is about literally saving the galaxy from annihilation - that is Shepard's overarching goal. And isn't that exactly what you want?
It is just not only about that. It is also about deeper themes like the value of life, the value of synthetic life, what is life, the value of cooperation, the consequences of ignorance, free will, the meaning of mortality, circles of life, and so on. And in my opinion all of that is combined quite well into the larger narrative. The organics vs. synthetics conflict (of which the reapers are neither!) is very central, yes, and used to illustrate many of these themes, but that is not all there is.
And you know what? I loved all of it. And I'm not the only one. So don't be so arrogant to assume that everyone hated the deeper themes, that everyone would have preferred a simpler, shallower story. None of that is true, and frankly, a bit insulting.
2. I don't think the concept of moral choice, and moral ambiguity, is what you believe it is. It is about making choices between morally distinct alternatives, but nothing says that one of those choices has to be clearly morally superior than the others. That's just like life is - often there is no clearly right or wrong alternative. And what seems right at the time you make a decision could turn out to have horrible, unforeseen consequences. What is the right thing to do anyway, or more abstract, what is the moral value of an action? Philosophers think about that since millenia, and there's more than one "morality system".
And, from a gameplay perspective: aren't difficult, ambiguous choices, choices that make you think about what might be the right thing to do, much more interesting?
3. As Chris Tian already said, the mages vs. templars conflict has nothing to do with racism, it is about freedom vs. security. The reason to control mages is very real - they often are dangerous. And this is a conflict I find interesting precisely because it is morally ambiguous, and precisely because it is connected to our real world experiences. Every society in the world struggles to find a balance between freedom and security.
Racism is a theme in Dragon Age too, yes, but mostly with the treatment of elves, and it doesn't play a large in the overall narrative (unless you play as city elf).
4. With all your ranting against moral ambiguity, you seem to forget that DA:O, the one game which you seemed to like, is full of morally ambiguous choices, you have to make them from the very beginning to the very end. I could name countless examples of that on the top of my head. Pretty much the only thing that is not ambiguous in some way is, well, the darkspawn. They are evil and need to be destroyed.