Ohhh ok I thought you were all talking about the console version, which made me confused, since I noticed (almost) none of these problems on the console versionRakenar said:The interface WASN'T smooth at all : who wants to click Ok each time they want to sell one item, or can't sell more than one at a time when the stack is less than 4. Add to that the awful resolution of the menu, the absence of keyboard shortcuts and some other more minor issues (like hovering over a buff not indicating what it was), and it all amounts to a sluggish interface.delta4062 said:There was a story, and the controls were monumentally better than Morrowinds. Sure it didn't have as many quests and Morrowind, but it still had a hell of a lot more than Fallout 3 did. The interface was the smoothest of the series, A lot of voice actors from Morrowind went onto Oblivion as well, The Mechanics were a lot better than the randomness of Morrowind.Jandau said:Elder Scrolls: Oblivion - Elder Scrolls were always the forerunners in Open World RPGs, with Morrowind reaching cult status. Then they put out Oblivion, a game with atrocious controls that should have been scrapped after Daggerfall, zero story, atrocious writing, terrible voice acting, moronic mechanics, a cluttered and poorly designed interface and an open world more boring than a can of spam. They did make up for it a bit with Fallout 3, but I still fear for the Elder Scrolls series...
Really, those are some pretty stupid complaints.
Thankfully, we can download mods who greatly improve one the majority of these issues, but I feel the game should have had that at the time. That's the problem with games that go out on pc and console, but don't get a revamp for the pc version to better accomodate the controls.