Treblaine said:
I don't know any game that increases reloading time with difficulty. Maybe it just seems to take longer because the enemies are putting on so much more pressure.
The games increase the time you spend reloading by increasing the number of reloads, not the duration of each individual reload.
Treblaine said:
Most games follow COD's template there enemies are:
-More aggressive
-fire more often
-are more accurate
-move or stay in cover more so they are harder to hit
-increased number or concentrations of enemies
But they don't become bullet sponges. Same number of bullets to kill.
But you become LESS of a bullet sponge, you can take less bullets before you keel over and health regeneration (by health packs or time) take longer.
This is much LESS fake, it is the easier settings that are more unlikely with AI made DELIBERATELY slower and less responsive so the player can survive at all. On highest difficulty settings, one or two rifle bullets in the chest and you are dead.
It's true, games commonly change the enemy AI on higher difficulties, but it's rarely noticeable, except some games where it ends up outright cheating, Master of Magic being the prime example of psychic cheating bastard AI (also, fun). Few developers can pull off a challenge on AI alone.
The most common tuning tool used by difficulty settings is handicap. On lower difficulty settings enemies deal less damage to the player and have less resources, with the the player dealing more and having more. On higher difficulty settings the roles are reversed. There may be many variables, but the end result ends up the same - armies of simple mooks that take 10
fireballs thermonuclearballs to kill - each - and Sith Lord bosses that take hundreds of Lightsaber blows to the face without flinching. Yawn. The other side isn't much more fun, either. Keeling over after a couple bullets is no fun, unless you're playing a stealth game where this is a justified mechanic.
Changing the amount of enemies or static loot is much more rare now, but it might occasionally happen. All the more experience points to mop up.
Treblaine said:
Playing through Killzone 2 on easiest settings DOES affect my experience of the story, which goes beyond the cutscenes and into the character of every moment you are on Helghan. And on easiest setting the Helghast are just too wimpy and dopey, far too easy to just run up to them while they are cowering in cover and stab em in the neck. I am supposed to be the underdog, fighting against odds against the terrifying Helghast... not easily wiping the floor with them.
Never heard of Killzone, but this sounds like it's the game's fault, not the difficulty's. Wanting to select a higher difficulty setting for the atmosphere is definitely a concept I support. See Silent Hill 3 for rapid atmosphere buildup on higher difficulty settings and see System Shock 2 for reference of how you can (and will) be the underdog fighting against overwhelming odds, regardless of difficulty.