I usually play on easy unless there is incentive to play on higher difficulties. Challenge for the sake of challenge is not good enough for me, I need phat lewtz.
What do you do in online multiplayer games then?Beach_Sided said:Following on from the 'Games that you have to play on easy setting' post, I am not scared to admit that I always play games on the easiest setting.
I get my enjoyment from playing the game, progressing through it and seeing how it develops, and then finishing it and moving on the the next game. And I hate getting stuck somewhere and becoming frustrated with a game because I can't work something out or get past a certain section.
Does anyone else out there also usually play on 'easy' settings......?
Same, for pretty much the exact same reasons, in the case of RPGS, JRPGs etc. With games like Guitar Hero, or other multiplayer-focused games, I start at the beginning and work up.Beach_Sided said:Following on from the 'Games that you have to play on easy setting' post, I am not scared to admit that I always play games on the easiest setting.
I get my enjoyment from playing the game, progressing through it and seeing how it develops, and then finishing it and moving on the the next game. And I hate getting stuck somewhere and becoming frustrated with a game because I can't work something out or get past a certain section.
Does anyone else out there also usually play on 'easy' settings......?
I don't know any game that increases reloading time with difficulty. Maybe it just seems to take longer because the enemies are putting on so much more pressure.Coldie said:Why waste time fighting the inexplicably mortality-challenged enemies if you can experience the exact same story AND actually have fun? If there's no game-changing penalty for choosing the easy difficulty, easy it is.
Higher difficulties do not add challenge, unless they change actual game mechanics (such as friendly fire). Higher difficulties add enemies that are sponges, but you have to fight them with water and you are allergic to both sponges AND water. Higher "combat" difficulty only adds reloading time, reloading time adds frustration, frustration adds anger... Where's the fun in that? Especially if there are cutscenes before big fights. Let's just skip the middleman and enjoy the game in its purest form, undiluted by fake difficulty.
On the other hand, if the game has a separate "puzzle" difficulty slider (e.g. System Shock, the Silent Hill series), I prefer it maxed out. Silent Hill 3 has some delightful puzzles on max difficulty, such as the Shakespeare's Tragedies in the book store. Also, with the notable exception in the Towers of Hanoi, you can't really pointlessly bloat a puzzle with redundant faffing about.