It's close to the same game each time, it's boring, bland, linear (in how you do each mission not plot) not feeling of needed skill or tactics in MP or not as there are just so many decent first order strategies. The plot tends to be predicable and/or overly converulted. The jumping from war zone to war zone as a diffrent person from tiem to time doesn't add more than it removes. It lacks "zazz" it's not special or fun in my eyes; it just is.
On top of that the multiplayer is unappealing the heavily unlock and streak based system might be "cool" but it leads to grinding, camping and a rulett feel to MP. I want to be killed by a good shoot or the odd lucky one. Not soem dumb sky-aimbot or equaly stupid means. Sure it took look or skill to get out but it feels lame and shitty. Unlock based mulitplayer espcaliy with levels only annoys me greatly. It requires you to fart around for hour to get a load out that works for you with weapons added only to make they more needf to max out not for usefulness in none compeative games.
I've found that games that give you full right over weapons and ability are much more tactical and fun as every one is on the same field from the start. The learning curve is a bit nastier but the feel of oh wow I coudl pull the off next spawn or if i teak my load out so is much more fun than damn I couldn't have counted that if i wanted seeing as I dumped my unlocks in too X. Or he was one level higher.
Yes my flaws with CoD are comman in a lot of "CoD likes" and that why I disliek them ALL. CoD is also increaing stagntation but it's more on a publisher level than devleopers. Trying to push or a risky AAA standard game is next to impossable to indy and publishers are morlikey to fund a rehash of waht works than some thing shakey that even if it floped a tad might open dooes to totaly new ideas. Inevation is happing in rare AAA titles and in the indy and mod scene and if this carries on every one will catch on and be bored with gaming as it is.
Tl;DR
Unlock based MP is shite and the games are reak of cookie cutter slap-dasherie than real need to put out a gem.
On top of that the multiplayer is unappealing the heavily unlock and streak based system might be "cool" but it leads to grinding, camping and a rulett feel to MP. I want to be killed by a good shoot or the odd lucky one. Not soem dumb sky-aimbot or equaly stupid means. Sure it took look or skill to get out but it feels lame and shitty. Unlock based mulitplayer espcaliy with levels only annoys me greatly. It requires you to fart around for hour to get a load out that works for you with weapons added only to make they more needf to max out not for usefulness in none compeative games.
I've found that games that give you full right over weapons and ability are much more tactical and fun as every one is on the same field from the start. The learning curve is a bit nastier but the feel of oh wow I coudl pull the off next spawn or if i teak my load out so is much more fun than damn I couldn't have counted that if i wanted seeing as I dumped my unlocks in too X. Or he was one level higher.
Yes my flaws with CoD are comman in a lot of "CoD likes" and that why I disliek them ALL. CoD is also increaing stagntation but it's more on a publisher level than devleopers. Trying to push or a risky AAA standard game is next to impossable to indy and publishers are morlikey to fund a rehash of waht works than some thing shakey that even if it floped a tad might open dooes to totaly new ideas. Inevation is happing in rare AAA titles and in the indy and mod scene and if this carries on every one will catch on and be bored with gaming as it is.
Tl;DR
Unlock based MP is shite and the games are reak of cookie cutter slap-dasherie than real need to put out a gem.