Very smug, yet you still don't seem to have read my comment the entire way: "Most games nowadays actually give you in-game instructions on what button does what". I haven't had to read the manual to figure out any game that I've played on the PS3, Xbox 360, original Xbox, PS2, or even GBA - And the reason for this is that most game developers have reached the general realization that in-game instructions are convenient. Regardless of what you may say, the fact remains that there's no good reason for Nintendo to remove this convenience and force someone to read the manual when there simply aren't games which force you to do that anymore. So yes, I could've googled the controls, but it still wouldn't excuse the game's bad decision.GrimHeaper said:http://lmgtfy.com/?q=Twilight+princess+game+controlsrutcommapat said:And everyone who claims that I should use a manual: I rented this game, and the rented version doesn't come with a manual, so I'm on my own with this. Of course, it's also worth mentioning that most games nowadays actually give you in-game instructions on what button does what.
Oh that was sooo hard.
Please that's no excuse anymore.
You say this is your first Zelda game right?
DO you play shooters a lot?
Most of the time, when I attempt to play a shooter I get bored. Recently I've tried: COD Black Ops, Killzone 2 and 3, Gears of War 1, and Battlefield 2, and got bored with every single one of them. There are shooters which I enjoy - Bioshock, Uncharted 2, and Half Life 2 among them. But I crave variety. There are games I like which are free-roam, puzzle games, platforming games, and even a select few racing and fighting games. So no, I'm not some half-wit who has no patience for a game where I'm not splattering Nazi brains all over the wall.
This is another argument I don't get. Yes, since reading the comments in this thread I've figured out that at this point during the opening scene I was supposed to walk up to the plant and press A, as would've been clearly displayed on screen if I had walked up to it. That being said, allow me to remind you all that this is my first Zelda game. I'm assuming that walking up to a plant and playing it as a horn has been a part of the series for a while, so it might seem obvious to those who have played these games. Now, put yourself in my shoes. I'm told that I have to play some grass for a horse. There's nothing that's stopping me from moving on to my next objective, and therefore nothing really motivating me to look very hard. On top of that, I've already seen enough to know that Zelda is a pretty good looking, pretty detailed game. So why should a flower in the grass be considered a tell-tale sign that if I walk up to it I can play it? I simply don't get this type of logic, and I maintain that someone who's never played the series before will not figure out that this tiny flower is the thing they have to run up too, unless they're lucky enough to walk over it on accident. Which I didn't.Blemontea said:If finding the only plant in an enclosed space, walking to it and pressing A when it flashes brightly on the screen, is to complicated....
I used to write more of these types of things before I discovered Zero Punctuation. I lost some of my motivation after that, as I figured that there was now someone whom anybody reading my columns could accuse me of copying. Looking at the comments in this thread, those fears were clearly well-founded.Alon Shechter said:This made me laugh quite a lot! Thank you for that!
Do you do more of this stuff? :3
That being said, I will write more of these First Impressions if there are those who enjoy it.