I stopped playing Far Cry 3 because I couldn't stand Jason Brody being a telepathic super soldier

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voltair27

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Look man, if you want to enjoy a video game sometimes you got to ignore some stuff about it.

For example, I played Mass Effect and ignored the science for the most part. Because the first time I read the Science and Technology Section of the Codex I had to resist the urge to hunt down Bioware's writers.

However, I still found Mass Effect to have some pretty fun gameplay and liked the story a bit.
 

Erttheking

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If you want to be the type of person that grounds himself in reality instead of enjoying the story (being the guy who doesn't like Lord of the Rings, simply because he didn't like how the Eagles didn't make the story last five minutes) then that is your choice. I think you're royally missing out, but it's your choice.
 

Griffolion

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I play Far Cry 3 to take out pirates and Komodo Dragons with a bow, the backdrop to all that interests me little.
 

Froggy Slayer

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voltair27 said:
Look man, if you want to enjoy a video game sometimes you got to ignore some stuff about it.

For example, I played Mass Effect and ignored the science for the most part. Because the first time I read the Science and Technology Section of the Codex I had to resist the urge to hunt down Bioware's writers.

However, I still found Mass Effect to have some pretty fun gameplay and liked the story a bit.
Hey man, the science in Mass Effect is remarkably consistent. You know, until the giant angry robot squids come along, and they have the sufficiently advanced excuse to work of off.
 

scnj

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Like most games, it's a power fantasy. The plot isn't all that great, and the character arc is dumb, but I love getting my bow and sniper rifle and wiping out an enemy camp from a nearby hilltop.
 

jollybarracuda

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Spoilers, ahoy!

To be honest, I can't shake the feeling that this whole game is supposed to be some kind of metaphor for death, or the verge of death, or a dream. There's so many occasions where Jason will finish a conversation with a character, and the character will walk away, and Jason will say "Where did he go?" Or "How did you know where I was going?" Or something like that. And then there's the sidequest with the lady in the house wanting you to find the plane crash, which you later find out happened like 2 years ago or something like that, and then you find out that lady never existed at all.

Now i've yet to reach the end of the game, but i do know how it ends, with you making a choice between the island or your friends. And that seems like it's trying to make you choose between "waking up" or continuing on with the dream / slip into death.

There's no real proof of this from the developers or anything, but the whole game has this weird dream-like quality to it, so that's how I explain Jason knowing some of these things that he shouldn't otherwise know.

End spoilers
 

Pink Gregory

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Katatori-kun said:
ThisGuyLikesNoTacos said:
I still can't see the point for criticizing the gameplay because it doesn't add up to the tone set by the story. Shouldn't it be the other way around? Shouldn't you be criticizing the story for setting the wrong kind of tone for the game?
Oh, I don't know. Eggy's point about having objectives appear on the map is pretty much a gameplay issue through and through.

I actually had the same complaint about Fallout 3, despite otherwise loving the game. Any time you have an objective, it appears on the map. Well, this is kryptonite for a game based around exploration. Free-roaming is all well and good, but when you know exactly where to go every step of the way, then all of that free-roaming wilderness on the outside of your travel corridor becomes a bit pointless. They could have provided a gameplay solution by giving you general directions for example.
I agree in the case of games based on exploration that immediately having directions is a little dispiriting, removing the fun of finding the way yourself; but I also believe that in some cases having that would equate to, say, including another two hours of scenes of the protagonist waiting in a film. Instead of a montage, showing the entire sequence of events; showing all the sides of meat that Rocky punched.

Of course, all those inconsequentialities (that's not a word...) can certainly be interesting in themselves, when setting up an atmosphere, especially with the kind of elbow-room that a game has to do that; but of course it's very difficult to concentrate on both and make them work in harmony, compromises have to be made, often multiple times in the same thing; what I'm saying is, including pathfinding in a game like Far Cry 3 would probably have ended up being less immersive, more frustrating, unless the game *was* about pathfinding in some respect - like Miasmata (closest example I could find)
 

COMaestro

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Katatori-kun said:
ThisGuyLikesNoTacos said:
I still can't see the point for criticizing the gameplay because it doesn't add up to the tone set by the story. Shouldn't it be the other way around? Shouldn't you be criticizing the story for setting the wrong kind of tone for the game?
Oh, I don't know. Eggy's point about having objectives appear on the map is pretty much a gameplay issue through and through.

I actually had the same complaint about Fallout 3, despite otherwise loving the game. Any time you have an objective, it appears on the map. Well, this is kryptonite for a game based around exploration. Free-roaming is all well and good, but when you know exactly where to go every step of the way, then all of that free-roaming wilderness on the outside of your travel corridor becomes a bit pointless. They could have provided a gameplay solution by giving you general directions for example.
This is something I really like about Dishonored. You can turn off the objective waypoint on your map in the options. You end up exploring a lot more and paying attention to street signs or building maps when you find them so you can figure out where you are and where you are going. Admittedly I'm only a few levels into the game, but I'm enjoying running around the levels exploring every nook and cranny rather than just going from objective to objective.
 

Xdeser2

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So, it just seems like your nitpicking a bit too much

I enjoyed it quite a bit, plot holes aside it was definatly one of the best FPS games in recent years
 

Abomination

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I get yelled at for spoilers but I love that fact that
Jason is under the influence of so many drugs, so much anger, so much tribal indoctrination and so much psychosis that he can have a hallucinogenic blackout and slaughter a room full of mercenaries despite just having his pinky finger cut off and being held down against a table

I loved the game. Realism? I go hunting bears with a flamethrower. I punch sharks in the dick. I jump off a mountain, wingsuit across a valley, parachute into a raider compound, shoot the lock of a tiger cage and laugh maniacally as the beast tears my enemies apart. Then I jump on the tiger and stab it in the neck with a machete.

It's three cries far from realism but who cares?! I had a blast!
 

ThisGuyLikesNoTacos

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Katatori-kun said:
Oh, I don't know. Eggy's point about having objectives appear on the map is pretty much a gameplay issue through and through.

I actually had the same complaint about Fallout 3, despite otherwise loving the game. Any time you have an objective, it appears on the map. Well, this is kryptonite for a game based around exploration. Free-roaming is all well and good, but when you know exactly where to go every step of the way, then all of that free-roaming wilderness on the outside of your travel corridor becomes a bit pointless. They could have provided a gameplay solution by giving you general directions for example.
After replaying FC3 a bit, I have to admit this happens a lot more then I remember it did. If it only would have happened once (witch is what I remembered), I would let it slide. It still doesn't bother me that much, but it's definetly a flaw.
 

freakymojo

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im pretty sure the game says he gets all of his super soldier abilities from the magical tatoos. that appear out of nowhere.

it wouldnt be the only magic in the game. glowing relic compass, old lady ghost.
 

sageoftruth

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This is probably a pretty weak argument, but I feel that realism isn't really an issue, considering the amount of drugs Jason was on for most of the game. There were a number of scenes and breadcrumbs suggesting that things weren't happening quite like they appeared to.
 

NiPah

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eggy32 said:
Adam Jensen said:
Wow. I didn't know someone can miss the point of playing a fuckin' free roaming FPS to a point where he ruins it for himself. Nice job, man.
and just what is the point?
Run around and enjoy yourself would be the main point of the game.
 

Milanezi

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Jesus, do you dislike Star Wars because Lightsabers are IMPOSSIBLE to be created? Do you complain about how every character in FPS's are basically super-humans who regenerate their own health? Do you dislike Mario because he`s a plumber but has no problems fighting a Dino to save a princess? Yeah, I like stepping away from reality to have fun with my books, movies, games, etc. When I want raw reality I read a history book by Eric Hobsbawn or something...
 

IronMit

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ThisGuyLikesNoTacos said:
Katatori-kun said:
Oh, I don't know. Eggy's point about having objectives appear on the map is pretty much a gameplay issue through and through.

I actually had the same complaint about Fallout 3, despite otherwise loving the game. Any time you have an objective, it appears on the map. Well, this is kryptonite for a game based around exploration. Free-roaming is all well and good, but when you know exactly where to go every step of the way, then all of that free-roaming wilderness on the outside of your travel corridor becomes a bit pointless. They could have provided a gameplay solution by giving you general directions for example.
After replaying FC3 a bit, I have to admit this happens a lot more then I remember it did. If it only would have happened once (witch is what I remembered), I would let it slide. It still doesn't bother me that much, but it's definetly a flaw.
I think I'm on the same page here.
Games try so hard to make themselves immersive. But they kind of miss the point. It's not only your health bar that's important or leveling skills.... It's the small things like maps and objective markers.

In a free roam role playing game if someone gives you extremely limited information but then an objective marker pops up that you just follow to the specific door handle/lever then that just ruins my immersion.

But if he were to say there's a house south east from here, behind the swamp, 1st floor safe..then you follow your compass and when you see the damn house in the distance then an objective marker pops up (for the people that don't pay attention) then immersion and discovery factor go up ten-fold

I think in Hitman blood money you were given enough information and the rest was up to you to figure out. Apart from the live map with radar..which on a harder difficulty was just a map...everything else seemed pretty consistent with the 'figure it out yourself because you are role playing as a hitman' flex
 

IronMit

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Milanezi said:
Jesus, do you dislike Star Wars because Lightsabers are IMPOSSIBLE to be created? Do you complain about how every character in FPS's are basically super-humans who regenerate their own health? Do you dislike Mario because he`s a plumber but has no problems fighting a Dino to save a princess? Yeah, I like stepping away from reality to have fun with my books, movies, games, etc. When I want raw reality I read a history book by Eric Hobsbawn or something...
you are missing the OP's point.
I would have a problem with star wars if within the rules set in the universe stuff happened that didn't make sense. Lightsabers are part of the universe and so is the force. If Hans Solo and Luke skywalker knew exactly where to go on the deathstar without any additional help it would be stupid..but they look up the plans/R2d2 etc etc

If the OP was to turn off objective markers or hints (whatever), there would not be enough information to help him find the boat or know he had to infiltrate...when he is supposed to know this already. That's pretty annoying. Some people are happy following an objective marker. Good for them. Some people would like to turn them off for added immersion and role playing...if a free roam role playing game is built around following objective markers and unexplained things appearing on a map then that can be a problem for them