SpartanBlackman said:
Unfortunatly, soon, only the biggest game companies will survive (imagine every game as a DA2) or quality won't matter any more. You can see the trends of this now. But this is what I think is killing the game industry.
1. Pirates and Consolisation
Pirates are going to ruin PC gaming. This is a fact. The problem lies that because PC games are some of the best pieces of work out there (Witcher franchise), when they get ported to the current gen, they tend to get somewhat dumbed down. A prime example of this would be Crysis 2. But why would a company switch from making great games on the PC to console games? It's because of pirates. Gears of War 2 and 3 will not be on the PC due to large amounts of pirates. And what annoys me the most is what some people think that they can justify pirating a game because it is not "perfect" or that it's "Consolised garbage".
2. Premium fees and DLC's.
I'm looking at you, Activision, EA and Capcom. If people want to play games currently, they have to spend £400 on a decent gaming pc, or £150 on a new-ish console, pay online in some cases, pay a subscription fee, pay £40 for the game, and then pay more for bonus content locked on the Disk or for just more items.
3. Follow the Leader and lack of innovation.
Regenerating health. Done in one game then COPYPASTA'd over every shooter since '08. Even in game that's been in development for over half my lifespan. 99% of MMO's are WoW clones that get DESTROYED due to lack of innovation. Most best selling games are "Boring brown shooters". Some games just disregard their primary fanbase, and do whats popular, because screw innovation, it's all about the money, right? Dragon age 2 is an actionized sequel that is best summed up as ME2 not IN SPACE. There is still some amazing innovation to be found, the biggest being Portal, L.A. Noire and Minecraft+Terraria. But video games risk falling into a trend of nothing but Brown shooters if people ignore the indie developers and devs keep up with the whole Cackadoody 8 and Gears of war 7. Lets just see what the cod games have added- CoD4: Amazing multiplayer, GOTY, the best CoD game. WaW: More browness. Zombies. Worse online. MW2: Worse online. Nukes. Blops: An attempt to balance the game. More zombies. I don't want to have a world of follow the leader gaming.
4. Cash cows and not doing it for the art.
Cash cows are bad. When a franchise is going to die, let it die rather than go on forever. Don't keep selling spin offs of questionable quality and prequels. Also, would it kill devs to do anything for the art? "Vampire: The Masquerade: Bloodlines" is regarded as one of the best RPG's of all time. But damn, on release it had so many bugs it made New Vegas seem bug free. Want to know what the developers, who were going bankrupt, did? They stayed on, without pay, and patched the game. THEIR game. If companies did stuff like this now, then they would have more supporters, and we would support them. Overall, Devs need to balance morality and money.
Should gaming continue as it is, and be there just for the money and mass markets, or do you think that gaming needs to stop being less about the money and more about the art? Or is your opinion somewhere in between? I'd love to see your opinions ^_^
I'll quote some parts of your post because, even though I agree, I think you're looking at the wrong direction mostly.
To start off, I didn't get what you meant by every game becoming "DA2". The only one to follow the example of Bioware and make more shit games that don't sell anything like DA2 is Bioware. So no, that won't happen.
1. You seem to think that piracy never existed before this generation. It always has and always will exist. The problem is when companies throw mony out of the window for a more "immersive experience" and such bullcrap, which only increases the money they spend to make it, instead of focusing...i dunno....making the game GOOD. Do you know the real reason why people pirate the shit out of modern games, especially, but not exclusively, on PC? Because they shell out a shedload of money to play he newest game, and then get shafted by purchasing mediocre games which, despite the good looks, are not worth the money they spent. Result, disgruntled customers who either return the crap they bought within the week or pirate. What's REALLY killing the industry is MEDIOCRITY. Oh and...whatyou call "consolization"? I call it casualization. This is waht you beloved deveopers think of you. That you're idiots, thatthey can fool you by making the games "simpler". They dont get that bymaking the games simpler doesn't work. They need to be GOOD. You don't remove somthing from a sequel, you IMPROVE IT. Good games sell and their developers make a profit...DESPITE the piracy. As it was, is now and forever shall be. Moving on.
2.Generally, I agree with this view, but really, stop with the Kotick hate. It's gotten old. He's not the harbinger of the Apocalypse as many outlets (including this one) wants you to believe. He's like every single one of those publishers. No different. They know their game is shit and incomplete, and need to make extra cash, hence DLC which, up until the last gen (just 5 years ago) was called "unlockables". Though I have no problem with DLC not big enough to be an expansion but too big to be a patch.
3.Open your eyes. Following the leader has always been a maxim. There's always a successful pioneer among the thousands who failed, and everyone follows him. That's not necessarily bad you know. That's GOOD, because it can lead to IMPROVEMENT. You may call them genero-shooters, but people like them and find them interesting. And WILL find them interesting until something BETTER comes out. Your feelings on the matter are irrelevant, because, face it, you're the minority. But...and that's a big but....there's always the bad examples. DA2 is a prime example. They thought that by "actionizing" an CRPG would draw in more players. It could....if it was any good. In the end though, it not only alienated the longtime fans of Bioware RPGs, it also failed to capture the new traget audience because it was a mediocre (at best) action game. Same goes with Metroid:Other M btw. And no. Indie games are not the answer as theyare mostly shit or artsy shit. If they were any good they would be more well-known (like Minecraft, or World of Goo).
4.From what I gather, by "art" you mean the game creation art, not the stupid "videogames are art" argument. Yes, cash cows are indeed bad, but sequels are not. The problem with Vampire is that all that debugging should've happened in the first place. By the time they went on to do it, it was already too late. If developers are interested in the art of making games, they should focus on not biting more than they can chew, and then improving gradually. But, as we all know, all most of them want to make is movies, not games.
So, yes. Gaming should change. Instead of having devs with their head stuck up their asses, we should have devs who are interested in making money in the long run. And that means making GOOD games, and not screwing the customer over. If a game is good, more customers will be interested and will buy it, which will lead tofurther blooming of this medium. Justmy 2 cents on the matter.