Hahaha, sorry. I just had to laugh at that.Hyper-space said:the same way iTunes saved the music industry.
Gaming isn't dying at all, it seems it's just producing more crap than usual. There is only two things E3 has shown me that I like so far. :/
Hahaha, sorry. I just had to laugh at that.Hyper-space said:the same way iTunes saved the music industry.
It is nostalgia. The quality is going up. Games are, on average scale, more complex than they were before. Technology evolved like mad over last 15-20 years. We went from measuring memory in bits through megabytes to gigabytes. Processing speed went from 740kHz in first Intel to over 3 GHz. This allows for a lot more improvements on the gameplay part.SpartanBlackman said:Call it nostalgia, but the general quality of games are going down.
Piracy exists and always existed on consoles. If you believe otherwise you are brainwashed by companies. Banned Xboxes sell like cupcakes, because pirates don't care about online service.1. Pirates and Consolisation
On big part you have the trade-in market of console gaming to thank for this one. For companies it's simply a way to secure income from the second-hand sales, other reason is to upkeep the interest in the franchise, which is also issue that ties to previous point. If games get "chewed" one after another it's harder to build solid mark. DLC provides reminder. Don't like it - vote with your wallet. DLCs are not integral part of game and "online passes" are only issue for second-hand sales.2. Premium fees and DLC's.
If you look at the mainstream aspect of any medium you will notice the same. Have you peeked at indie scene recently however? It's growing, it's thriving, it's bringing innovation. If you only limit yourself to big budget productions don't expect much of fresh ideas. That's not how business works. People are more likely to buy things they already know - simple as that. Gaming industry is business, don't fool yourself it's something else, risky investment are rare because they are risky. Part of the blame is on gamers who will moan and frown at any attempt of change. Just browse the forums, you will see it.3. Follow the Leader and lack of innovation.
Look above.4. Cash cows and not doing it for the art.
Except it is not a fact, and could probably not be much further from the truth.SpartanBlackman said:1. Pirates and Consolisation
Pirates are going to ruin PC gaming. This is a fact.
Gaming is a CHEAP hobby.SpartanBlackman said:2. Premium fees and DLC's.
It has always been like this, so by that logic gaming has been happily "dying" since the 80's.SpartanBlackman said:3. Follow the Leader and lack of innovation.
Economics. This is a business, after all.SpartanBlackman said:4. Cash cows and not doing it for the art.
Don't be so naive. Of course, games should be able to provide a solid entertainment experience for the prices we pay, but let's not kid ourselves-games have to make money. If they don't, then there's no money to be had to make more. Don't cloud your thinking with the thought that games should be about art and no less. There has to be a profit in there somewhere for the people who put time and money into making the game in the first place. Not only that, but I'd hate it if every game is done for the sole purpose of being artistic, or being artistic before being entertaining.SpartanBlackman said:Should gaming continue as it is, and be there just for the money and mass markets, or do you think that gaming needs to stop being less about the money and more about the art? Or is your opinion somewhere in between? I'd love to see your opinions ^_^
I'll quote some parts of your post because, even though I agree, I think you're looking at the wrong direction mostly.SpartanBlackman said:Unfortunatly, soon, only the biggest game companies will survive (imagine every game as a DA2) or quality won't matter any more. You can see the trends of this now. But this is what I think is killing the game industry.
1. Pirates and Consolisation
Pirates are going to ruin PC gaming. This is a fact. The problem lies that because PC games are some of the best pieces of work out there (Witcher franchise), when they get ported to the current gen, they tend to get somewhat dumbed down. A prime example of this would be Crysis 2. But why would a company switch from making great games on the PC to console games? It's because of pirates. Gears of War 2 and 3 will not be on the PC due to large amounts of pirates. And what annoys me the most is what some people think that they can justify pirating a game because it is not "perfect" or that it's "Consolised garbage".
2. Premium fees and DLC's.
I'm looking at you, Activision, EA and Capcom. If people want to play games currently, they have to spend £400 on a decent gaming pc, or £150 on a new-ish console, pay online in some cases, pay a subscription fee, pay £40 for the game, and then pay more for bonus content locked on the Disk or for just more items.
3. Follow the Leader and lack of innovation.
Regenerating health. Done in one game then COPYPASTA'd over every shooter since '08. Even in game that's been in development for over half my lifespan. 99% of MMO's are WoW clones that get DESTROYED due to lack of innovation. Most best selling games are "Boring brown shooters". Some games just disregard their primary fanbase, and do whats popular, because screw innovation, it's all about the money, right? Dragon age 2 is an actionized sequel that is best summed up as ME2 not IN SPACE. There is still some amazing innovation to be found, the biggest being Portal, L.A. Noire and Minecraft+Terraria. But video games risk falling into a trend of nothing but Brown shooters if people ignore the indie developers and devs keep up with the whole Cackadoody 8 and Gears of war 7. Lets just see what the cod games have added- CoD4: Amazing multiplayer, GOTY, the best CoD game. WaW: More browness. Zombies. Worse online. MW2: Worse online. Nukes. Blops: An attempt to balance the game. More zombies. I don't want to have a world of follow the leader gaming.
4. Cash cows and not doing it for the art.
Cash cows are bad. When a franchise is going to die, let it die rather than go on forever. Don't keep selling spin offs of questionable quality and prequels. Also, would it kill devs to do anything for the art? "Vampire: The Masquerade: Bloodlines" is regarded as one of the best RPG's of all time. But damn, on release it had so many bugs it made New Vegas seem bug free. Want to know what the developers, who were going bankrupt, did? They stayed on, without pay, and patched the game. THEIR game. If companies did stuff like this now, then they would have more supporters, and we would support them. Overall, Devs need to balance morality and money.
Should gaming continue as it is, and be there just for the money and mass markets, or do you think that gaming needs to stop being less about the money and more about the art? Or is your opinion somewhere in between? I'd love to see your opinions ^_^
Definitely agree here.Gigatoast said:There's nothing that pisses me off more then pretentious ass holes waving their conspiracy theories around, ranting about how literally every aspect of their life was better when they where a kid, and writing off anyone who's interests differ from theirs as idiotic knuckle draggers.
Gaming isn't dying, gaming's doing just fine, in fact better then fine. This is the highest the industry has ever gotten and the piracy, copypasta and "consolization" does nothing but validate that. It's a big media now, games have to deal with thieves, follow trends to stay competitive and appeal to more then just a niche audience.