I think inFamous is overrated.

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wgreer25

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Jun 9, 2008
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Now this is not meant to start a flamewar or a fanboy outrage. I am just very upset by all the glorious reviews this game got. I don't think it is that deserving.

Now I'll list the good first (I'll try to keep this as spoiler free as possible).

It is fun, yes. It is pretty, yes. Very good graphics for a true sandbox game. The electrical effects are great looking. Some very minor graphical glitches, but nothing as bad a Fable 2. I did get stuck in the level more than once, but I can forgive that. The city has three islands, and there is very little diference between the three other than the major set pieces (tower, police station, etc...), but the city is neet. The Karma system isn't great in that your options are either save an old lady or eat a box of kittens (there is not grey area), but it does give you some replayability to play the other side. Movement around the city is fun. Riding the rails or wires is cool as well as your little thrusters.

That is the good... now for the bad...

The Karma system leaves no room for the middle ground, if you want to advance and level up, you have to be either a saint or a devil, your experince means nothing if you are neutral. That is not really a big problem, but it does break the whole karma down to two polor opposites and those are your only choice. This is not my biggest gripe.

Here is what really bothers me... this game is a shooter. Your weapons are pistol, grenages, rocket launcher, and sniper rifle. You've got freaking lightning hands, couldn't you come up with some better attacks? You have a mechanic that could lend to some really imaginative gameplay, and you had to resort to the same BS that every shooter has. Shame on you Sucker Punch. I could sit down for an hour and come up with better weapon mechanics than they did.

Lastly, it is short. If you are going to call it a sand box game, you are going to be compared to other good sandbox games like Saints Row and GTA. Each of those games has over 50 hours of gameplay. I beat this game in under 20 (which is long by today's standards... sadly). The side missions vary, but they are all really short. Yeah, you can extend gameplay by playing as your polar opposite, but that means you are playing the same game with diffent decisions... twice. I was just expecting more I guess.

Now this is obviously my opinion and everyone has their own opinions, but I have a real issue with all the uber high reviews this game has gotten. With PS3 coming up 3rd (and sometimes 4th) in the console wars, I am wondering if these reviewers saw a slighly better than average exclusive overrated it to "help them out". I don't really like number rating systems, but I would have to say that this is not a 9/10 game.
 

Vrex360

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Mar 2, 2009
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Going by standards of today ANYTHING that recieved critical acclaim... is overrated. I don't know when that rule took place, I must not have recieved the memo.
 

oliveira8

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Feb 2, 2009
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You didn't even need to play the game, to know that the moral choises would be either be Jesus or Satan.
 

wgreer25

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Jun 9, 2008
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oliveira8 said:
You didn't even need to play the game, to know that the moral choises would be either be Jesus or Satan.
I agree, but just a little more variety. I guess when it comes to the whole moral delima in games I start to compare it to things like Oblivion where I was a freaking Vampire that feed of people in their sleep, but it was all stealth. I.E I was evil, but not an eating kittens kind of evil.

You are right, there really isn't a game out there that doesn't do the whole polar opposite think when they have a karma system. My gripe is that you have to pick one or the other form the very beginging of the game, and then stick with it through the whole game, because your experince/leveling is based on the karma system.
 

CuddlyCombine

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Sep 12, 2007
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That Ctrl+Alt+Del doesn't even have a punchline. Damn you and your shitty writing, Tim Buckley.

As for the game, I have to say I'm probably not the resident expert on it, seeing as I've only seen a friend play it for a bit. However, it didn't look like anything special. As you said, they could have taken it a lot further; it seems very simplified. It's almost like every major title that isn't designed by Bioware or Bethesda is made to cater to the "I don't want to think about my games" crowd.
 

Wargamer

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Apr 2, 2008
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I wrote this off as crap on the Demo; couldn't blow up what I wanted, died too easy, had no awesome Prototype-esque super-parkour powers.

Not worth playing.
 

Aura Guardian

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Apr 23, 2008
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I didn't like it. And my cousin bought it when it was released, and then returned it an hour after. The clerk was like "WTF? Why would you return this game?" "Because we didn't find it fun." He got Folklore and Warhawk instead.
 

nathan-dts

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Jun 18, 2008
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The second you said "it is fun", you blew your argument out of the window. Fun is all that matters.
 

Topher_1

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Jun 1, 2009
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I agree with you wgreer25. In fact I think you're being generous. I rarely bother posting about games or movies. My opinion is my own and I usually keep it that way (mainly out of sheer laziness). But the fact that this game got such high scores is what really pissed me off. I bought it under the assumption that it was a "must buy" game, with scores ranging in the high 8's with mainly 9's. Which is a total crock! Gone it seems are the days when games would rarely go abover 60%, and it would truly take a great game to get a high score. Now reviewers seem to be handing points out like candy. Far greater games than this, even those that aren't to my taste, have got less scores. Who's paying these reviewers? I have my fingers crossed that ZeroPunctuation will review this. I would like to hear an honest review of this game.
If you wish to see my rant on this game, check out http://www.escapistmagazine.com/forums/read/6.114492?page=3#2182391 . Forgive the fact that it's not a well put together review, but I felt the game truly did not deserve it after all the glowing bullshit praise it's already receieved. Basically, it's me pulling a hissy fit for therapeautical sake. Thsi Friday I'm going to be trading it on for Resident Evil 5.
 

nathan-dts

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Jun 18, 2008
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Darkrai said:
I didn't like it. And my cousin bought it when it was released, and then returned it an hour after. The clerk was like "WTF? Why would you return this game?" "Because we didn't find it fun. He got Folklore and Warhawk instead.
Folklore? Why would you do that?
 

Russian_Assassin

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Apr 24, 2008
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Of course it's over rated! It's on PS3! Ok, that was a joke.

EDIT: Come to think of it, I never played it, so basing my opinion on those of others makes me look bad,. So, I'm gonna say I don't know.
 

Aura Guardian

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Apr 23, 2008
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nathan-dts said:
Darkrai said:
I didn't like it. And my cousin bought it when it was released, and then returned it an hour after. The clerk was like "WTF? Why would you return this game?" "Because we didn't find it fun. He got Folklore and Warhawk instead.
Folklore? Why would you do that?
$7 Oh yeah. It's ok for that price.
 

Zebidizy

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Apr 8, 2009
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Me and a friend were commenting about it and we have come to the conclusion that it is merely a sad attempt to combat prototype but failed miserably
 

scarbunny

Beware of geeks bearing gifs.
Aug 11, 2008
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g805ge said:
Zebidizy said:
Me and a friend were commenting about it and we have come to the conclusion that it is merely a sad attempt to combat prototype but failed miserably
I don't think its SuckerPunch intention to compete with Prototype.
No if they were to do that they would make a sandbox game where you had superpowers and karmatic choices. Oh wait.

It seems like any game that is half decent becomes a must have game on the PS3, but I guess that is because when there are so few games the best of the bunch seem all the better. Not that the PS3 is bad just its taking a while to get into its stride, maybe to long? I think this year will be make or break for the PS3.

What’s that I hear? The sound of the PS3 defence force?

I'm pretty sure indigo_dingo told me that the choices would be very grey and have far reaching implications that were not obvious to begin with.