I want a realistic Ninja and/or Samurai Game!

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Zersy

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Sgt.Looney said:
imperialwar said:
I think a samurai game would make good use of anolog sticks.
Hear me out: The left for movement of your character and the right for moving your sword.
So to slash (for example ) you move the right analog from up to down to do an over head strike. Left to right to do slash across the belly from left to right. from down left to upper right for a rising slash in those directions. you get the idea.
They did that for the last section of MGS2 it was pretty cool and all but usually ended up being rather clumsy
I remember that !

If Hideo Kojima made a another game that used a more advanced system of that type of sqord play im sold !
 

MagnumJoe

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xmetatr0nx said:
Ninja war? thats almost a contradiction in terms. Ninja rarely fought in open war, most ninja clan members integrated into the samurai war ranks when a major war came along. Tenchu is pretty close to what you are looking for, realistic sword fights arent as exciting as you may think they are. Although tenchu as a seiries needs to be re worked a bit, it hasnt been that great since the first two on the PS1.
I didn't say ninja war, i said samurai wars. And believe me it could be exciting if the fighting system is done in a good way. In Kenjutsu, it's a one slice one kill fight, i know that, but it can be done in a great way. I have ideas for that.

And please, this is not a debate, i don't want anyone here criticizing anything, or even saying the word:"you are wrong".
 

ragestreet

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Not sure if it's been said yet but the closest thing I've come to realistic samurai games is the Bushido Blade series. I loved those games.

UNKNOWNINCOGNITO said:
Compatriot Block said:
I want to stab myself when I am dishonored!
You could actually do that in 2. Not sure if you could do it in the first one though.
 

MagnumJoe

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floppylobster said:
So by realistic you mean unrealistic?
You want a game based on what you believe Ninjas and Samurai did. When in fact the ninja's role in history has been greatly exaggerated.

Anyway, Tenchu (PS1) and Tenchu Z (Xbox 360) for ninjas and Bushido Blade (PS1) for Samurai.

(even though Bushido was not formalized until the 1900s)
I am not thinking of ninja as superheroes who could do the impossible, i think of them as just nowadays spies, with just different and more interesting techniques! This is not exaggerated. I believe ninjas did assassinations, and spying, and collecting info!
 

MagnumJoe

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Jandau said:
A realistic samurai fighting game:

The two opponents stare at each other for about an hour trying to psych each other out. This is one large hour-long quicktime event with nothing happening on the screen except the button press prompts. The number of mistakes allowed depends on the difficulty of the opponent. If you make too many, you crack and charge too early only to get chopped down. If you make it to the end, both samurai charge at eachother, at which point the player has a few seconds to input a series of attacks (2-3). Depending on the attacks chosen and the success of the hour-long QTE, a winner is determined...

:p
I agree that this description is the most accurate one so far in portraying a samurai fight. But, in wars, it's not gonna be like that. When you have got multiple enemies, it's totally different.

And if you have read my post carefully, you would see that i stated clearly:"Not Solo", meaning not one on one. One on one is stupid i know. But multiple enemies is great.
 

NinjaSkills

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I think a realistic samurai/ninja game would be a good idea (preferably samurai). The trouble is doing it right and not being lazy about it (like not using beaten to death tropes)
 

MagnumJoe

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Tony Grande said:
Why is everyone here claiming to be the all-knowing oracle of Japanese history... Everyone knows what the man is trying to say! Dipshits, stop bitching.

I'm just trying to pitch in but maybe some mix between: Tenchu, Assassins Creed, Metal Gear, Bushido Blade and a very very small hint of Onimusha!

P.S. The right analog stick for sword action has been done before. I only played it in the MGS series with Raiden, might have been done before that as well, but didn't work for me!
I think you do understand me, and certainly you have talked on my behalf in the "bitching" part.
 

bjj hero

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imperialwar said:
*snip*
So would you play it ?
Sounds more like a chore than fun, I also never thought the right stick was a particularly well implimented weapon on games where its used.

Gettin better at the game mechanics is the reward for practice. Not needing 48 hours of *move stick left, move stick right* to get my charecters speed and damage up to usable levels.
 

MagnumJoe

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Jay2o3 said:
could you at least define "realistic"?
Mmmmm... Yeh i guess i should have mentioned what i meant.

By realistic i meant:

1- Only humans.
2- No special moves or weird swords or that sort of thing.
3- Historically driven story.
4- Contains RPG elements, not just slicing people.
5- Actual fighting moves, from Kenjutsu and Ninjutsu.
6- Stealth complexity, like in Splinter Cell, or maybe Thief.

I think it would be damn hard, but very rewarding. Like rallying games.

Ok ok ok... The sort of game that i want, won't be a casual game. It would be something having the complexity of Deus Ex or something. Fighting system close to Assassin's creed, yet more complicated.
 

MagnumJoe

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CoziestPigeon said:
Hmm...a realistic ninja game eh? So you mean a game in which there are no ninjas?

There is no history of ninjas ever actually killing anyone. Go back to your naruto weeabo.
For your info, i never watched anime or liked it, that's number one.

Two, I mentioned other things than killing, like spying and collecting info.
 

Jay2o3

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MagnumJoe said:
Jay2o3 said:
could you at least define "realistic"?
Mmmmm... Yeh i guess i should have mentioned what i meant.

By realistic i meant:

1- Only humans.
2- No special moves or weird swords or that sort of thing.
3- Historically driven story.
4- Contains RPG elements, not just slicing people.
5- Actual fighting moves, from Kenjutsu and Ninjutsu.
6- Stealth complexity, like in Splinter Cell, or maybe Thief.

I think it would be damn hard, but very rewarding. Like rallying games.

Ok ok ok... The sort of game that i want, won't be a casual game. It would be something having the complexity of Deus Ex or something. Fighting system close to Assassin's creed, yet more complicated.
in that case, good luck finding one =)
there hasn't been a game i know of that has all of the above contained, nor do i think any developer is planning on working on such game
the gamer nowadays all look for graphic first, brutality next, followed closely by Pwnage, not a lot of gamers look for game plot and historic accuracy anymore
 

MagnumJoe

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Psychosocial said:
Didn't you know that Ninja Gaiden is based on exactly what ninjas do all day?
Yeh but set in nowadays, which is not a good medium for ninjas to be! And i don't want weird combos like in ninja gaiden. Also, it's all a fictitious story. That's not real.
 

MagnumJoe

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Jay2o3 said:
in that case, good luck finding one =)
there hasn't been a game i know of that has all of the above contained, nor do i think any developer is planning on working on such game
the gamer nowadays all look for graphic first, brutality next, followed closely by Pwnage, not a lot of gamers look for game plot and historic accuracy anymore
That's why my first post had a slight bit of rage lol!
 

blunted

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Bushido Blade 1 & 2 were probably the most realistic samurai games ever. If you were good, you could take out an opponent in an instant or at least disable a limb. Fights rarely last longer than a minute and the first game actually grades you on how well you follow bushido code.
 

MagnumJoe

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imperialwar said:
So yeah thats all i can think of for now.

So would you play it ?
Yeh.. Something like that, lol!

Well, i object on the part of "arsenal" because all samurais carried, were a main weapon, a medium sized sword and a dagger. So that's not an arsenal, and you shouldn't carry more than that.

And the armor should prevent some of the attacks. Leaving you with the chance of 4-5 slices.

And by the way, your emphasis is on the mechanics of the protagonist. But the variety of missions can be enthralling depending on where he is. Believe me.