I Agree that the health pack thing isn't great, and that fallout 3 probably does it best at the minute. I remember reading an article in a magazine a while back, and a bunch of guys couldn't come up with a game with anything like a realistic or universally popular health systemSquarewave said:I like regening health myself, I've played too many games ware I would get screwed getting to the boss or group of hard mobs with only 10% health with no access to health packs forcing a restart of the level
An alternative is something like the health regen from water in duke 3d or fallout 3 ware you're normaly not that far from a water source
This is true for some games, for some it is not. CoD4: Modern Warfare and World at War wouldn't have been as good with a health bar. It would have been rather stale and boring and frustrating, especially on the hardest difficulty. The same can be said for Halo 3 and Gears of War. Fast paced FPS need recharging health so that they stay fast paced and stay fun.fullmetalangel said:I personally like the current system, it may not be perfect, but I think it's better than the old medi-pack. Besides, it helps you keep in the game. Instead of dying every 2 seconds and having to start over from the beginning, you can take a little time out and then come busting back out, guns blazing.
Resistance: Fall of Man had the greatest health system ever.rdaleric said:What would they replace it with? Would the go back to good old health bars, or make up some new and magical system? If a few good ideas come up could have a poll on the best one
Lol very very true, it's yet another mar/vegemite situation i guessph3onix said:If they replaced it, in a few months/weeks/days everyone would start crying about it.
I second this. I find the regeneration style health means people just act crazy, crazy, all guns blasting, then turtle it in a bunker or behind a wall while they wait for their character to stop heavy breathing.rossatdi said:I like the health bar system. I know it's a little unrealistic but I think it's a great way of keeping a game kinetic and paced well. You can really punish a player with 100 hit points and then just when he's about to drop you can give him a pack. When you've got a regenerator then you can't punish the player as aggressively as they always need the cooling off period.
I'm going to have to agree. Plus I think people can just do all sorts of things without consequence or punishment which I don't really like. And Deus Ex really did do it well, almost perfect I think, that's why the PS2 version of Deus Ex is poor, because they replaced that health system with a health bar.rossatdi said:I like the health bar system. I know it's a little unrealistic but I think it's a great way of keeping a game kinetic and paced well. You can really punish a player with 100 hit points and then just when he's about to drop you can give him a pack. When you've got a regenerator then you can't punish the player as aggressively as they always need the cooling off period.
Alternatively for the more realistic games I love the Deus Ex & Fallout 3 style % health per body part. You have a general in combat 'boost' by taking a hit of energy but in downtime you go through a more careful process to fix arms (lowered accuracy), legs (lower speed) and head (poorer sight).