I wish the gaming industry would get rid of regenerating health but..........

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rdaleric

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Jan 22, 2009
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What would they replace it with? Would the go back to good old health bars, or make up some new and magical system? If a few good ideas come up could have a poll on the best one
 

insectoid

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Aug 19, 2008
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I think it's quite a good system, but no matter what they upgraded to (if they upgraded), there would be people for whom it doesn't quite click with.
 

rossatdi

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I like the health bar system. I know it's a little unrealistic but I think it's a great way of keeping a game kinetic and paced well. You can really punish a player with 100 hit points and then just when he's about to drop you can give him a pack. When you've got a regenerator then you can't punish the player as aggressively as they always need the cooling off period.

Alternatively for the more realistic games I love the Deus Ex & Fallout 3 style % health per body part. You have a general in combat 'boost' by taking a hit of energy but in downtime you go through a more careful process to fix arms (lowered accuracy), legs (lower speed) and head (poorer sight).
 

Squarewave

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I like regening health myself, I've played too many games ware I would get screwed getting to the boss or group of hard mobs with only 10% health with no access to health packs forcing a restart of the level

An alternative is something like the health regen from water in duke 3d or fallout 3 ware you're normaly not that far from a water source
 

rdaleric

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Squarewave said:
I like regening health myself, I've played too many games ware I would get screwed getting to the boss or group of hard mobs with only 10% health with no access to health packs forcing a restart of the level

An alternative is something like the health regen from water in duke 3d or fallout 3 ware you're normaly not that far from a water source
I Agree that the health pack thing isn't great, and that fallout 3 probably does it best at the minute. I remember reading an article in a magazine a while back, and a bunch of guys couldn't come up with a game with anything like a realistic or universally popular health system
 

Fire Daemon

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Dec 18, 2007
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fullmetalangel said:
I personally like the current system, it may not be perfect, but I think it's better than the old medi-pack. Besides, it helps you keep in the game. Instead of dying every 2 seconds and having to start over from the beginning, you can take a little time out and then come busting back out, guns blazing.
This is true for some games, for some it is not. CoD4: Modern Warfare and World at War wouldn't have been as good with a health bar. It would have been rather stale and boring and frustrating, especially on the hardest difficulty. The same can be said for Halo 3 and Gears of War. Fast paced FPS need recharging health so that they stay fast paced and stay fun.

Slower paced FPS need health bars so that the players think about what they do. Imagine if in Bioshock you could just run into a big daddy and then run away when you get hit. It would be way to easy and break the whole point of the Big Daddies (I know that 2K ruined this by making the game really easy but I think you get the point).

Recharging Health suits the games that use them and health bars suit the games that use them. There is no problem with games that use either.
 

MSORPG pl4y3r

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Aug 7, 2008
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I preferd health meters but regeneration is usful and easier, mabye if thy could go for a mix like they did in Legendary; a health meter that you regenerate your self, it could be good and useful if they did it right.
over all though I dont know whitch side to take with regenerating health on one handf it means we dont keep dying so mutch and have to restart the whole level but its a lighter challenge or you get the health packs and you go wandering around for AGES looking for another so you can get back to shooting, who knows what will happen but I think regeneration is here to stay, good or bad? depends on your point of view I think.
 

Wargamer

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rdaleric said:
What would they replace it with? Would the go back to good old health bars, or make up some new and magical system? If a few good ideas come up could have a poll on the best one
Resistance: Fall of Man had the greatest health system ever.

Firstly, you get a Health Bar so you know how much health you have.
Secondly, your Health Bar regenerates, but only to the nearest quarter.
So, if you take 24% damage, you will heal back to 100% if you get out of fire. If, however, you take 26% damage, you will only heal back to 75%.
 

Reaperman Wompa

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Aug 6, 2008
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They've tried alternatives but they all sucked. Like broken limbs, it makes kinda sense, but it's a major pain in the ass if you can only walk at a metre a minute in the middle of a firefight, or can't use either of your arms. Regenerating health is just easier. Health packs might work, but I can't think of anything else that could get you through a level without being dying constantly.
 

tomdavi

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Sep 22, 2008
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I'd like to see a slow move from regenerating health to a more realsitic system ala "Alone in the Dark" but instead of creating superficial changes when you are hit it should have an actual effect on your character corresponding to where he/she is hit. So, if you get shot in the arm, you cant use your gun (or other weapon) as easily and may be unable to use them all together. If you get shot in the head, you die. And if you get shot in the leg you are forced to limp until you bleed to death (bit like alone in the dark again but also left 4 dead). Saying that, that could so easily go wrong and just seem strange not to mention being hard as hell to implement, and I don't really mind regen. that much.
 

rdaleric

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Jan 22, 2009
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ph3onix said:
If they replaced it, in a few months/weeks/days everyone would start crying about it.
Lol very very true, it's yet another mar/vegemite situation i guess
 

TehSilentWolf

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Oct 30, 2008
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I think the Health Regen system is pretty good, but in a game with lots of team members, one could just be a designated medic and so could heal you if you got hurt.

Also it would be really awesome if you get shot in the leg and you limp around until your team medic just patches you up.
 

johnman

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Half life has always used health kits to great effect. The pacing is Brilliant and regenative health would ruin it. As said before, certain styles of game suit different health systems. I like both. Far cry 2 health system was probly the best thign about the game, a combination of the two.
 

rabidmidget

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Apr 18, 2008
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i liked the health system in far cry 2 multiplayer as if you took a small amount of damage that would heal but if your health goes too low you will bleed to death until you do emergency first aid, this was probably the most realistic system i have seen and is a nice break from normal regenerative health.
 

Ultress

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Feb 5, 2009
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I think that health bars are truly at home in RPGs where health items are buyable and the Health meter exists as a bar to give you a quick heads up on your health.
 

MrGFunk

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rossatdi said:
I like the health bar system. I know it's a little unrealistic but I think it's a great way of keeping a game kinetic and paced well. You can really punish a player with 100 hit points and then just when he's about to drop you can give him a pack. When you've got a regenerator then you can't punish the player as aggressively as they always need the cooling off period.
I second this. I find the regeneration style health means people just act crazy, crazy, all guns blasting, then turtle it in a bunker or behind a wall while they wait for their character to stop heavy breathing.

This is made even worse in GeOW Co-op when the 'crazy' guy slides across the floor waiting to be saved and you're the bad guy because you can't reach him.

Health Packs all the way.
 

ChromeAlchemist

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Aug 21, 2008
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rossatdi said:
I like the health bar system. I know it's a little unrealistic but I think it's a great way of keeping a game kinetic and paced well. You can really punish a player with 100 hit points and then just when he's about to drop you can give him a pack. When you've got a regenerator then you can't punish the player as aggressively as they always need the cooling off period.

Alternatively for the more realistic games I love the Deus Ex & Fallout 3 style % health per body part. You have a general in combat 'boost' by taking a hit of energy but in downtime you go through a more careful process to fix arms (lowered accuracy), legs (lower speed) and head (poorer sight).
I'm going to have to agree. Plus I think people can just do all sorts of things without consequence or punishment which I don't really like. And Deus Ex really did do it well, almost perfect I think, that's why the PS2 version of Deus Ex is poor, because they replaced that health system with a health bar.

And as for DX3? They are putting in all of this flashy stuff yet they seem to think that the previous health system is a bad idea...I just don't know what to say.