"I just ask myself, why did they write it like that? Why make the story inconsitant with the game? They could have come up with other ways to do the whole scene, but they chose one that didn't make sense."
Well, that holds true for any game really. In-game, the boss can take 10453456 bullets to the head before he dies. In cut-scenes it takes a single bullet to the gut to kill anyone.
I see it as the "game" bit being something of a parable for the actual struggle that took place. I mean, you obviously wouldn't survive being shot in the head, but even in "realistic" shooters you're almost never limited by being damaged.
My analysis is that it's more of a mental shield breaking down sort-of-thing. Say, in a sword-fighting game. Obviously you lose if you're cut, so I see the hits you take as the enemy starting to break through your defenses, not actually hitting you ^^
Well, that holds true for any game really. In-game, the boss can take 10453456 bullets to the head before he dies. In cut-scenes it takes a single bullet to the gut to kill anyone.
I see it as the "game" bit being something of a parable for the actual struggle that took place. I mean, you obviously wouldn't survive being shot in the head, but even in "realistic" shooters you're almost never limited by being damaged.
My analysis is that it's more of a mental shield breaking down sort-of-thing. Say, in a sword-fighting game. Obviously you lose if you're cut, so I see the hits you take as the enemy starting to break through your defenses, not actually hitting you ^^