impossible game moments

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hickwarrior

a samurai... devil summoner?
Nov 7, 2007
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wait dect, you forgot a scroll that he somehow manages to carry. But i think some kind of wish is made already for such a thing.

What i don't get is that something huge, like that robot thing, land on you and you can still fight normally. No bruises that hinder your attack, just less hp, but that's gone over it already.
 

Tuninki

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Jan 9, 2008
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Enter the Matrix. You shoot an Agent's legs - no damage. WTF? He's only moving his upper body, not his friggin' feet? Goddamnit.
 

PS3Aussie

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Jan 8, 2008
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the fact that EVERY bad-guy will take several bullets but die instantly when you tap him with your gun/crowbar/wrench ect
 

anti-emo-cult

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Dec 5, 2007
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Seyon said:
Ever play Oblivion? Aside from how impossible it is to get through the game without using health potions, healing spells, or resting for one hour and being magically healed (which by the way makes no sense on earth or in the land of umm... Morrowind? I forget) it just creates the coupling system that if you block someone and counter they are going to keep trying the same attack over and over, until some ghost attacks you at which you should use the "silver" sword because silver is a metal that can slice ghosts when your elven blade enchanted with steal soul won't (I named my sword Soul Thirst and it's on display in my house) but COME ON, it gets ridiculous how often you can use one brand of combat repetitivly on the one person till the next comes and you change your tactic by moving your sword three inches up and swing down.

Rant over...
i finished it a while back on pc when it first came out, i dont remember ever having to buy 1000 potions to kill people like in say final fantasy style games. then again i pride myself at knifing on counter strike, on that note, i wish they'd make some kind of technical sword fighting game that isnt hack/block/hack/block/hack/block
 

intplee

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Dec 27, 2007
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PS3Aussie said:
the fact that EVERY bad-guy will take several bullets but die instantly when you tap him with your gun/crowbar/wrench ect
That only occurs in games with a fetish for "balancing" your offensive abilities, so that players can choose their preferred style. Of course, in the real world some weapons, abilities, attacks are categorically superior in almost every circumstance, which is why it is stupid, the real world, I mean.
 

Liam Wolfy

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Nov 21, 2007
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MOST impossible game moment ever... the Halo, bomb ship part, cmon, it's rediculous, it is not sane for a ship in any kind of war to stay in one place...
 

richasr

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Dec 13, 2007
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many many games have these moments. Like Dead Rising has that eat-food-and-live-a-bit-longer factor, even when you've been bitten and mauled by zombies, or shot, or whatever... you can eat a large french bread and be back at full health or something.

Having said that, how would you like to see a game behave in these situations? say there was no health packs or pills, food and other such nonsense... and you took damage realistically, would you just start from your previous save if you were killed? in a way that's unrealistic too.
 

Dectilon

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Sep 20, 2007
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hickwarrior said:
wait dect, you forgot a scroll that he somehow manages to carry. But i think some kind of wish is made already for such a thing.

What i don't get is that something huge, like that robot thing, land on you and you can still fight normally. No bruises that hinder your attack, just less hp, but that's gone over it already.
No, he only carries scrolls when fighting hong-kong action movie villains. Besides, the scroll is SOMEWHAT logical. It's used to tear down mountains. I'd like to keep that one close at hand so no one plays with it...
 

josh797

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Nov 20, 2007
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shadow skill said:
Virtually all boss fights where the boss is human yet takes an assload of damage before dying usually of the gunshot kind.
yes! that is so rediculous and breaks the willing suspension of disbelief. if i shoot this guy 500 times he wont die? but hes just a charasmatic leader? perdon me but i beleive hitler only took one bullet. imagine if he had had to shoot himself like a boss char. he would have to go to the armory or w/e just to finish himself off.
 

GrowlersAtSea

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Nov 14, 2007
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Last Stand in Call of Duty 4 isn't as bad as Martyrdom. Not only do you drop a grenade the moment of your death (regardless of how you die, Airstrike, headshot hit, whatever) but the grenade is already primed since it does not appear to be a standard fuse.

The only conclusion I reach is that the soldier, foreseeing his own death several seconds in advance, decides rather than use his clairvoyance to avoid his fate, pulls the pin on one of his grenades in order to avenge his own death. This earns my logic stamp of approval.
 

miawallace

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Nov 22, 2007
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end_boss said:
The common practice of recovering health points by eating food.
I've often thought how great it would be if life was like the original Wolfenstein, and you could recover from a terrible injury by stepping in a plate of food.
 

Jagdedge

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Dec 23, 2007
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Gears of War.

"Oh no! I've been shot with several dozen assault rifle bullets, I'm bleeding out on the floor..."

"Walk it off, you pussy."

"Why don't you tap my shoulder, and I will."


Why the Hell were they wearing all that armor if they were just going to get shot and bleed through it when shot by something like a standard sidearm? I doubt that the SNUB is packing anything larger than a 9mm bullet. And Cole's arms; let's not forget those.
 

end_boss

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Jan 4, 2008
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DannyboyO1 said:
How about in Hitman where running triggered suspicion... but walking calmly for the exit while the guards rush to the boss's room to find your handiwork... that's fine?
The logic here is that they don't know what the killer looks like. If you seem to be unaware of the situation, they won't immediately figure that you know what's going on. However, if they discover their boss is dead and see a guy bolting for the door? Isn't that a bit suspicious?
 

end_boss

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Jan 4, 2008
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miawallace said:
end_boss said:
The common practice of recovering health points by eating food.
I've often thought how great it would be if life was like the original Wolfenstein, and you could recover from a terrible injury by stepping in a plate of food.
Even better is getting beat up by a street gang in Final Fight, and then getting better by eating a pot roast you found in an oil drum...
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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How come a headshot is an instant kill in almost every FPS now despite the contunual presence of these things that soldiers wear called helmets. While on the other hand the average soldier even without body armour seems to be able to take about ten SMG bullets to the torso and just shrug it off and keep going without so much as a decrease in walking speed or aiming ability.
 

Semaj_Tram

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Jan 10, 2008
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My gripe was in FF8. Remember the scene where you go to assassinate Edea? That didn't make sense.
1. They expect a single sniper bullet to kill a high level sorceress, when it takes half a dozen shotgun shells to kill normal people and small animals. On the flip side, why then does a high powered rifle at point blank range with Protect down not do the same intended job? Not to mention the 5 foot sword.
2. With Protect up, you still recieve half physical damage. So IF that bullet was infact enough to kill her, why wasn't she seriously wounded anyway?
3. You could let Squall get knocked out repeatedly in the following battle and the others keep fighting. So why is it that when she hits Squall with the icicle the others give up?
4. And what was so special about that icicle? Blizzara is an even bigger icicle shooting up from the floor, and that barely phases the characters.
5. Where the heck Quistis' party during the fight?

I just ask myself, why did they write it like that? Why make the story inconsitant with the game? They could have come up with other ways to do the whole scene, but they chose one that didn't make sense.
 

defcon 1

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Jan 3, 2008
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Zelda Twilight Princess: Zelda disappeared after sacrificing herself to Midna but shows up at the final boss fight, lifeless above Ganondorf.

STALKER: How does a man with no facial protection take 3 point blank blast to the face with a shotgun before dying?

Final Fantasy X2: Pain just seems like she's there to make a party of three.

Half-Life's Gman: How can one (mostly Yahtzee) complain about how everyone but you knew who Dr. Magnuson was. When he first appeared, he had a commanding dialog that implied he was the head of white forest. He didn't seem so significant until you actual meet him until everything is figured out. Point is, he's an established character since the beining. The Gman on the other hand just predicts stuff that comes true, and pops up in random places. We don't know who he is, whats his purpose, and really reminds me of that Scott guy from Ctrl+Alt+Del comics.

FEAR: Mapes tells you the defense network is independent of the internet but the computer guy in the team knows that the building goes into some lock down phase. You don't have to be a network administrator to figure out the problem wit that. Also, if FEAR is suppose to be a team, why don't those guys get up off their ass and help me kill things? Where's the "Recon" part? I expected some form of stealth!
 

propertyofcobra

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Oct 17, 2007
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DannyboyO1 said:
A very common action/rpg trope is the total lack of anything resembling self-preservation in the enemy. The guards that "swarm" you about five at a time. And then another wave. And another. And you've littered a building with a hundred dead... an action that outside of the context of a game, would be the stuff of legends. And you reach the boss's chamber. And even the butler attacks you eagerly. Enthusiastic cries of "Get him!" echo in the chamber. Not once is there an ashen-faced man saying "Please... I have a family. Go on by if you must. Just let me go."
See, the problem here is that the player ALWAYS will just giggle and shoot him in the face sixteen times with a shotgun. So why even bother program in an "Oh god please don't kill me, I'll let you through" response in a game when the player is just going to murder the character while laughing about the free ammo anyway?


That said, I make another vote for the classic old "FEAR THE BUTT OF MY PISTOL!", the syndrome perfected by Halo's completely moronic tendency to decide that yeah, butting someone with a pistol or rifle should do more damage than emptying half a clip of said weapon into their forehead.
Try to explain that one away with that impact-gel Bullshit. Maybe there's "anti-impact-gel" in the butt of the guns, which adds to the impact a zillion times?
And no, "he can overturn tanks!" is not a reason. Because he also can't even cause a tree to slightly tremble, or for that matter cause his enemy's upper body to detach from the lower half, which is what would happen if someone got punched by the force necessary to cause a 20 ton battletank to roll over.
I'm sure other games have this problem too, but only Halo examplifies it that perfectly in my memory right now. And I feel vindictive at raving Halo fanboys unwilling to accept that the impact gel is stupid, tacked on to explain the survival from a fall, and doesn't fit into the gameplay at all, and thus the novel is about as gameplay-canon as the Resident Evil novels are.
 

end_boss

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Jan 4, 2008
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Piorn said:
Portal is a great game,but there is one single thing I just can't understand.

Imagine ,you were some Aperture Science Scientist and had to design GLaDOS's AI.

Who would ever add a red,hissing,oubviously very very evil part,even though GLaDOS is supposed to do researches?

Think about it...

***SPOILERS***

GLaDOS is an artificial intelligence capable of things beyond what she was programmed to do, including releasing a lethal neuro-toxin, hence why they needed to install a morality file. Each of those orbs seem to represent a certain type of file or personality trait, and the red orb was probably a corrupted file. It probably wasn't initially installed as an evil orb.