i finished it a while back on pc when it first came out, i dont remember ever having to buy 1000 potions to kill people like in say final fantasy style games. then again i pride myself at knifing on counter strike, on that note, i wish they'd make some kind of technical sword fighting game that isnt hack/block/hack/block/hack/blockSeyon said:Ever play Oblivion? Aside from how impossible it is to get through the game without using health potions, healing spells, or resting for one hour and being magically healed (which by the way makes no sense on earth or in the land of umm... Morrowind? I forget) it just creates the coupling system that if you block someone and counter they are going to keep trying the same attack over and over, until some ghost attacks you at which you should use the "silver" sword because silver is a metal that can slice ghosts when your elven blade enchanted with steal soul won't (I named my sword Soul Thirst and it's on display in my house) but COME ON, it gets ridiculous how often you can use one brand of combat repetitivly on the one person till the next comes and you change your tactic by moving your sword three inches up and swing down.
Rant over...
That only occurs in games with a fetish for "balancing" your offensive abilities, so that players can choose their preferred style. Of course, in the real world some weapons, abilities, attacks are categorically superior in almost every circumstance, which is why it is stupid, the real world, I mean.PS3Aussie said:the fact that EVERY bad-guy will take several bullets but die instantly when you tap him with your gun/crowbar/wrench ect
No, he only carries scrolls when fighting hong-kong action movie villains. Besides, the scroll is SOMEWHAT logical. It's used to tear down mountains. I'd like to keep that one close at hand so no one plays with it...hickwarrior said:wait dect, you forgot a scroll that he somehow manages to carry. But i think some kind of wish is made already for such a thing.
What i don't get is that something huge, like that robot thing, land on you and you can still fight normally. No bruises that hinder your attack, just less hp, but that's gone over it already.
yes! that is so rediculous and breaks the willing suspension of disbelief. if i shoot this guy 500 times he wont die? but hes just a charasmatic leader? perdon me but i beleive hitler only took one bullet. imagine if he had had to shoot himself like a boss char. he would have to go to the armory or w/e just to finish himself off.shadow skill said:Virtually all boss fights where the boss is human yet takes an assload of damage before dying usually of the gunshot kind.
I've often thought how great it would be if life was like the original Wolfenstein, and you could recover from a terrible injury by stepping in a plate of food.end_boss said:The common practice of recovering health points by eating food.
The logic here is that they don't know what the killer looks like. If you seem to be unaware of the situation, they won't immediately figure that you know what's going on. However, if they discover their boss is dead and see a guy bolting for the door? Isn't that a bit suspicious?DannyboyO1 said:How about in Hitman where running triggered suspicion... but walking calmly for the exit while the guards rush to the boss's room to find your handiwork... that's fine?
Even better is getting beat up by a street gang in Final Fight, and then getting better by eating a pot roast you found in an oil drum...miawallace said:I've often thought how great it would be if life was like the original Wolfenstein, and you could recover from a terrible injury by stepping in a plate of food.end_boss said:The common practice of recovering health points by eating food.
See, the problem here is that the player ALWAYS will just giggle and shoot him in the face sixteen times with a shotgun. So why even bother program in an "Oh god please don't kill me, I'll let you through" response in a game when the player is just going to murder the character while laughing about the free ammo anyway?DannyboyO1 said:A very common action/rpg trope is the total lack of anything resembling self-preservation in the enemy. The guards that "swarm" you about five at a time. And then another wave. And another. And you've littered a building with a hundred dead... an action that outside of the context of a game, would be the stuff of legends. And you reach the boss's chamber. And even the butler attacks you eagerly. Enthusiastic cries of "Get him!" echo in the chamber. Not once is there an ashen-faced man saying "Please... I have a family. Go on by if you must. Just let me go."
Piorn said:Portal is a great game,but there is one single thing I just can't understand.
Imagine ,you were some Aperture Science Scientist and had to design GLaDOS's AI.
Who would ever add a red,hissing,oubviously very very evil part,even though GLaDOS is supposed to do researches?
Think about it...