Err what?Seyon said:Ever play Oblivion? Aside from how impossible it is to get through the game without using health potions, healing spells, or resting for one hour and being magically healed (which by the way makes no sense on earth or in the land of umm... Morrowind? I forget) it just creates the coupling system that if you block someone and counter they are going to keep trying the same attack over and over, until some ghost attacks you at which you should use the "silver" sword because silver is a metal that can slice ghosts when your elven blade enchanted with steal soul won't (I named my sword Soul Thirst and it's on display in my house) but COME ON, it gets ridiculous how often you can use one brand of combat repetitivly on the one person till the next comes and you change your tactic by moving your sword three inches up and swing down.
Rant over...
Potions, healing spells and resting are in just about every RPG out there, in some shape or form. What would you prefer, your character dying of gangreen or an infection when he gets a major wound? Which would be much more realistic. I'm not exactly sure what your "coupling" complaint is. What do you mean "the same attack". What are they supposed to do? Kick you in the shins? And as a final note, if, as you say, that sword of yours is enchanted, then it should take down a ghost, regardless of how much charge it has. (Although this may only work for offensive charges, but Soultrap, is, if I recall, just such.)
Also, its Cyrodiil, funnily enough Morrowind is set in Morrowind.